N. Bai
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29 records found
1
Preface
Proceedings van de 48e European Conference on Information Retrieval (ECIR 2026),
This study introduces a literature review tool for abstract-screening in urban studies. It presents two pipelines that focus on linking geoparsing outputs and hierarchical toponym aggregation. Pipeline1 uses batched matching with GeoNames for fast but coarse aggregation. Pipeline2 enhances the accuracy by incorporating a toponym resolution model to address geo/geo ambiguity, and semantic checks to correct potential resolution errors. Evaluated on 500 abstracts, Pipeline2 achieves a precision of 0.96 and a recall of 0.98 for aggregated toponym output.
Preface
48e European Conference on Information Retrieval (ECIR 2026)
Mapping the Global Concerns of Sea Level Rise on Twitter
A Multimodal Framing Perspective for Urban Sensing
Understanding historic gardens for the sustainable land management of cultural landscapes
Chengde Mountain Resort (CMR) as a case study
Unveiling Climate-Adaptive World Heritage Management Strategies
The Netherlands as a Case Study
EquiCity game
A mathematical serious game for participatory design of spatial configurations
We propose a mathematical framework for developing social-choice games that are designed to mediate decision-making processes for city planning, urban area redevelopment, and architectural configuration of urban housing complexes. The proposed framework features a digital serious gaming approach for participatory design to support transparency and inclusion in the process of decision-making and ensure an equitable balance of sustainable development goals in spatial design outcomes. The mathematical process consists of a Markovian design machine for balancing the design decisions of actors, a massing configurator equipped with fuzzy logic and multi-criteria decision analysis, algebraic graph-theoretical accessibility evaluators, and automated solar-climatic evaluators using geospatial computational geometry. We demonstrate the effectiveness of the framework by implementing a multi-player online game that facilitates a participatory decision-making workshop for forming multi-functional building complexes by providing a generative configurator equipped with automated appraisal/scoring mechanisms for revealing the aggregate impact of alternatives. The EquiCity game empowers a group of decision-makers to reach a fair consensual spatial design by mathematically simulating many rounds of reasonable trade-offs between their decisions, with different levels of interest or control over various types of investments. The novelty of the framework is in its capability to encompass decision-making about the most idiosyncratic aspects of a site related to its heritage status and cultural significance to the most generic aspects such as balancing access to sunlight for the site while respecting ‘the right to sunlight’ of the neighbours of the site, ensuring coherence of the entire configuration with regards to a network of desired closeness ratings, the satisfaction of a programme of requirements, and intricately balancing individual development goals in conjunction with communal goals and environmental design codes.
Screening the stones of Venice
Mapping social perceptions of cultural significance through graph-based semi-supervised classification
Mapping cultural significance of heritage properties in urban environment from the perspective of the public has become an increasingly relevant process, as highlighted by the 2011 UNESCO Recommendation on the Historic Urban Landscape (HUL). With the ubiquitous use of social media and the prosperous developments in machine and deep learning, it has become feasible to collect and process massive amounts of information produced by online communities about their perceptions of heritage as social constructs. Moreover, such information is usually inter-connected and embedded within specific socioeconomic and spatiotemporal contexts. This paper presents a methodological workflow for using semi-supervised learning with graph neural networks (GNN) to classify, summarize, and map cultural significance categories based on user-generated content on social media. Several GNN models were trained as an ensemble to incorporate the multi-modal (visual and textual) features and the contextual (temporal, spatial, and social) connections of social media data in an attributed multi-graph structure. The classification results with different models were aligned and evaluated with the prediction confidence and agreement. Furthermore, message diffusion methods on graphs were proposed to aggregate the post labels onto their adjacent spatial nodes, which helps to map the cultural significance categories in their geographical contexts. The workflow is tested on data gathered from Venice as a case study, demonstrating the generation of social perception maps for this UNESCO World Heritage property. This research framework could also be applied in other cities worldwide, contributing to more socially inclusive heritage management processes. Furthermore, the proposed methodology holds the potential of diffusing any human-generated location-based information onto spatial networks and temporal timelines, which could be beneficial for measuring the safety, vitality, and/or popularity of urban spaces.
Sensing the Cultural Significance with AI for Social Inclusion
A Computational Spatiotemporal Network-based Framework of Heritage Knowledge Documentation using User-Generated Content