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I.K. Hanou

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Shunting yards are the locations where trains, which are not included in the train schedule at a certain time, are parked until they are required again. Managing the parking of the trains such that all trains can leave at the desired time is a complicated task, and results in the problem formally known as the Train Unit Shunting Problem (TUSP). This problem is an NP-hard problem, and current algorithms cannot always determine whether an instance is feasible. We analyze a simplified variant of the TUSP, leaving out details from the real-world scenario to study the theoretical conditions for basic scenarios to be feasible. To this extent, we identify essential elements of the TUSP and include these in a modification of the Pebble Motion problem. Based on this Pebble Motion variant, we establish new problems that can be studied to analyze the feasibility of the TUSP. For each of these problems, we examine the complexity and look into different solution approaches. ...

S.C.I.L.E.R.: sensory communication inside live escape rooms

Bachelor thesis (2020) - Issa Hanou, Gwennan Smitskamp, Marijn de Schipper, Jan-Willem Manenschijn, Taico Aerts, Otto Visser, Elvin Isufi
Raccoon Serious Games develops different kinds of gaming experiences, including escape rooms. In an escape room, a group of players, usually between 2 and 20 people, are locked in a room, where they have to find clues and solve puzzles to escape. When such a room is played, there is always an operator, monitoring the progress of the players and keeping an eye on their safety. Modern escape rooms are quite technologically advanced, where all components of the room interact with each other. To run these games, Raccoon Serious Games needs a system which should manage all technical aspects within the room and provide a way for the operator to keep track of the players. Furthermore, the system must be flexible enough to handle many different escape rooms, which are hardcoded in configuration files. To meet these needs of Raccoon Serious Games, a team of three developers has developed a new system, called S.C.I.L.E.R.. In ten weeks, they have created a system from scratch. First, they researched technologies and requirements that would be necessary for the system and afterwards implemented the system based on their findings. S.C.I.L.E.R. allows an operator to monitor a complete escape room. The system connects a user interface to all the devices in the room, which are controlled by the user as well as the configuration of the escape room. This configuration is generated from a JSON configuration file, containing all information for the escape room. The system allows the operator to send hints to the players, control the time and manage their progress through the status of devices in the room and the puzzles they have to solve. It also contains the feeds of cameras in the room to actually see the players. Furthermore, it provides the user with a way to check a configuration file and put it to use. The system will be used by Raccoon Serious Games in the near future for the escape rooms that they will be hosting. ...