Circular Image

A. Kooijman

info

Please Note

6 records found

Journal article (2025) - Stein van Veggel, Michaël Wiertlewski, Eugeni L. Doubrovski, Adrie Kooijman, Barbara Mazzolai, Rob B.N. Scharff
The suckers on the octopus arm play a pivotal role in the execution of tasks in unstructured environments by providing a means to grip objects as well as perceive the environment through (chemo-)tactile receptors in the suckers. This work presents an octopus-inspired suction cup with high-resolution tactile sensing capabilities using a camera that captures the displacement of markers that are integrated in the suction cup. The orientation of the suction cup with respect to an object surface could be predicted with an average error of 1.97° for latitude and 9.41° for longitude. In a closed-loop control experiment, the orientation of the suction cup with respect to the object surface is estimated by an initial touch and the suction cup is consequently reoriented to approach the object surface in a perpendicular manner. The passive compliance of the suction cup is sufficient to compensate for the prediction error and a seal could be created on all of the objects. In combination with the automated design and manufacturing process, this is a major step toward the deployment of sensory innervated suction cups for motion planning and control of soft continuum robot arms. ...
Review (2024) - Stein van Veggel, Michaël Wiertlewski, Eugeni L. Doubrovski, Adrie Kooijman, Ebrahim Shahabi, Barbara Mazzolai, Rob B.N. Scharff
The emergence of the field of soft robotics has led to an interest in suction cups as auxiliary structures on soft continuum arms to support the execution of manipulation tasks. This application poses demanding requirements on suction cups with respect to sensorization, adhesion under non-ideal contact conditions, and integration into fully soft systems. The octopus can serve as an important source of inspiration for addressing these challenges. This review aims to accelerate research in octopus-inspired suction cups by providing a detailed analysis of the octopus sucker, determining meaningful performance metrics for suction cups on the basis of this analysis, and evaluating the state-of-the-art in suction cups according to these performance metrics. In total, 47 records describing suction cups are found, classified according to the deployed actuation method, and evaluated on performance metrics reflecting the level of sensorization, adhesion, and integration. Despite significant advances in recent years, the octopus sucker outperforms all suction cups on all performance metrics. The realization of high resolution tactile sensing in suction cups and the integration of such sensorized suction cups in soft continuum structures are identified as two major hurdles toward the realization of octopus-inspired manipulation strategies in soft continuum robot arms. ...

Opportunities and Challenges from case studies

3D printed electronics introduces new opportunities in product design. On the other side, it also brings challenges regarding many aspects in the design and manufacturing process of prototypes/products. In this paper, based on our preliminary investigations, we summarize the opportunities of using 3D printed electronics in product design as: 1) it offers designers more freedom in their designs; 2) it promotes miniaturization of design; 3) it accelerates the design and manufacturing process; 4) it is able to improve the efficiency of producing customized/personalized mechatronic/electronic products and 5) it improves the sustainability in the product design and manufacturing process. Motivated by those opportunities, we conducted four case studies regarding four key aspects of 3D printed electronics: the conductive materials, geometric modelling, multiphysics simulation and manufacturing tools. Based on the findings in those case studies, we identified the challenges in 3D printed electronics and highlight the future works which may provide a better support to the needs of product designers. ...
Journal article (2017) - Chong Li, Zoltan Rusak, Imre Horvath, Adrie Kooijman, Linhong Ji
Enhancing engagement of patients during stroke rehabilitation exercises are in the focus of current research. Various methods and computer supported tools have been developed for this purpose, which try to avoid mundane exercising that is prone to become a routine or even boring for the patients and leads to ineffective training. This paper introduces an engagement enhancing cyber-physical stroke rehabilitation system (CP-SRS) aiming at enhancing the patient's engagement during rehabilitation training exercises. This paper focuses on introducing the implementation and validation of the engagement monitoring subsystem (EMS) in the CP-SRS. The EMS is expected to evaluate the patient's actual engagement levels in motor, perceptive, cognitive and emotional aspects. Experiments in these four aspects were conducted separately, in order to characterize the range and accuracy of the engagement indicators by influencing the subjects into different engaged states. During the experiments, different setups were created to mimic the situations in which the subject was engaged or not engaged. The subjects involved in the experiments were healthy subjects. Results showed that the measurement in motor, perceptive, cognitive, and emotional aspects can represent the corresponding engagement level. More experiments will be conducted in the future to validate the efficiency of the CP-SRS in enhancing the engagement with stroke patients. ...
Conference paper (2009) - Adrie Kooijman, Imre Horváth, Zoltán Rusák
Implementation of tangible virtuality means providing means for creating airborne visual images, rendering them with physical properties and making them sensible for the human senses. Airborne creation and direct manipulation requires separating the virtual objects from the image generating (physical rendering) device. One step in this direction is using electroholographic, or pseudo-electroholographic, devices which are able to create virtual objects in mid-air by various light interference techniques. A virtual object is a computer model, visualized by the projection system to appear as a real, tangible object. Te enable the required direct interaction with the virtual objects these have to be perceptually separated from the projected device, they have to be perceived as floating in the air. In our research we use the Holovizio Hv128WD system, a mono-parallax, high resolution holographic imaging device supporting 3D image visualization rather than physical rendering of virtual objects. The device generates 62 views of virtual objects where each view is visible from a specific viewing direction. The user of the system perceives this as a stereo view to the object. We have been collecting application experiences related to this device for more than one year, and we have found some restrictions and limitations in the image creating capabilities which we are trying to eliminate in our current research. This paper reports on the first phase of research which focuses on some major image generation problems and exploration of possible hardware, software or data management causes. The goal of this first phase is to develop and validate the proper measurement methods. A pilot experiment is performed to verify the applicability of the method. The results show that the proposed measurement methods are feasible and helpful in analyzing the observed problems. Some problems appear to have a more fundamental cause and may only be worked around. ...