Gustav Markkula
Please Note
12 records found
1
Cyclists’ interactions with professional and non-professional drivers
Observations and game theoretic models
According to crash data reports, most collisions between cyclists and motorized vehicles occur at unsignalized intersections (where no traffic lights regulate vehicle priority). In the era of automated driving, it is imperative for automated vehicles to ensure the safety of cyclists, especially at these intersections. In other words, to safely interact with cyclists, automated vehicles need models that can describe how cyclists cross and yield at intersections. So far, only a few studies have modeled the interaction between cyclists and motorized vehicles at intersections, and none of them have explored the variations in interaction outcomes based on the type of drivers involved. In this study, we compare non-professional drivers (represented by passenger car drivers) and professional drivers (truck and taxi drivers). We also introduce a novel application of game theory by comparing logit and game theoretic models’ analyses of the interactions between cyclists and motorized vehicles, leveraging naturalistic data. Interaction events were extracted from a trajectory dataset, and cyclists’ non-kinematic cues were extracted from videos and incorporated into the interaction events’ data. The modeling outputs showed that professional drivers are less likely to yield to cyclists than non-professional drivers. Furthermore, the behavioral game theoretic models outperformed the logit models in predicting cyclists’ crossing decisions.
Understanding driver–pedestrian interactions at unsignalized locations has gained additional importance due to recent advancements in vehicle automation. Naturalistic observations can only provide correlational data of limited value for understanding and modeling the mechanisms underlying road user interaction. Therefore, controlled studies in virtual reality (VR) are an important complement, but conventional methods can only accommodate a single human participant. Recently, there has been some interest in studying interactions in VR, by means of distributed simulation, involving multiple human participants. However, there is a lack of validation of this method. Here, we provide a validation study, focusing on a distributed vehicle–pedestrian interaction setup, where pairs of one driver and one pedestrian interacted under various kinematic conditions in a connected virtual environment. To test the validity of the distributed simulation, we used a naturalistic dataset collected in the same U.K. city, at similar locations, and compared the observed behavior between the two settings. Our results indicate a good relative validity of the simulator study, where road users showed similar nonverbal communication behavior in both datasets. As an additional means of validation, we also leveraged a set of game theoretic models that were developed based on the simulator studies, and found that when applied to the naturalistic dataset, we obtained similar (although not identical) model selection results. The findings suggest that distributed simulation can also be useful for development of computational models of interaction. Overall, the findings suggest that distributed simulation can be a highly valuable tool for studying and modeling road user interactions.
Using distributed simulations to investigate driver-pedestrian interactions and kinematic cues
Implications for automated vehicle behaviour and communication
As we move towards a future with Automated Vehicles (AVs) incorporated in the current traffic system, it is crucial to understand driver-pedestrian interaction, in order to enhance AV design and optimization. Previous research in this area, which has primarily used naturalistic observations or single-actor virtual reality simulations, has been limited by its inability to draw causal conclusions, also due to a lack of real human–human interactions. Our study addresses these limitations by employing a high-fidelity distributed simulation setup that links drivers in a motion-based simulator with pedestrians in a CAVE-based environment. This method allows for the examination of real-time and reciprocal interactions across a range of road-crossing scenarios. Using thirty-two pairs of drivers and pedestrians, we investigated how different factors, such as the presence of zebra crossings and varying time gaps of the approaching vehicle, influence driver behaviour and pedestrian crossing decisions. The effect of drivers’ control of the vehicle during such crossings (e.g., braking behaviour and lateral deviation) on pedestrians’ crossing decisions were also analysed. We found that the distribution of drivers’ average deceleration values were bimodal, where drivers either markedly yielded to pedestrians, or continued in their path, with very few instances of intermediate behaviour. We also found that pedestrian decisions were seemingly influenced by the different braking strategies adopted by the driver, with pedestrians crossing before the vehicles in response to soft and early, or late and hard braking, while late and soft braking often resulted in the vehicle passing first. We also observed a slight lateral movement of the vehicle away from pedestrians when drivers were not yielding, but more of a lateral deviation towards them when yielding. This may be because drivers subconsciously transfer their walking interaction habits to their driving behaviour, to avoid a collision with pedestrians. Finally, our results showed a stronger influence of these kinematic cues on pedestrian crossing decisions, when compared to zebra crossings. As well as highlighting the value of a novel approach for investigating vehicle–pedestrian interactions, this study illustrates how vehicle cues can assist pedestrian decisions, adding new knowledge in the development of human-like behaviour for future AVs.
The development of automated vehicles has the potential to revolutionize transportation, but they are currently unable to ensure a safe and time-efficient driving style. Reliable models predicting human behavior are essential for overcoming this issue. While data-driven models are commonly used to this end, they can be vulnerable in safety-critical edge cases. This has led to an interest in models incorporating cognitive theory, but as such models are commonly developed for explanatory purposes, this approach's effectiveness in behavior prediction has remained largely untested so far. In this article, we investigate the usefulness of the Commotions model - a novel cognitively plausible model incorporating the latest theories of human perception, decision-making, and motor control - for predicting human behavior in gap acceptance scenarios, which entail many important traffic interactions such as lane changes and intersections. We show that this model can compete with or even outperform well-established data-driven prediction models across several naturalistic datasets. These results demonstrate the promise of incorporating cognitive theory in behavior prediction models for automated vehicles.
Objective: We aim to bridge the gap between naturalistic studies of driver behavior and modern cognitive and neuroscientific accounts of decision making by modeling the cognitive processes underlying left-turn gap acceptance by human drivers. Background: Understanding decisions of human drivers is essential for the development of safe and efficient transportation systems. Current models of decision making in drivers provide little insight into the underlying cognitive processes. On the other hand, laboratory studies of abstract, highly controlled tasks point towards noisy evidence accumulation as a key mechanism governing decision making. However, it is unclear whether the cognitive processes implicated in these tasks are as paramount to decisions that are ingrained in more complex behaviors, such as driving. Results: The drivers’ probability of accepting the available gap increased with the size of the gap; importantly, response time increased with time gap but not distance gap. The generalized drift-diffusion model explained the observed decision outcomes and response time distributions, as well as substantial individual differences in those. Through cross-validation, we demonstrate that the model not only explains the data, but also generalizes to out-of-sample conditions. Conclusion: Our results suggest that dynamic evidence accumulation is an essential mechanism underlying left-turn gap acceptance decisions in human drivers, and exemplify how simple cognitive process models can help to understand human behavior in complex real-world tasks. Application: Potential applications of our results include real-time prediction of human behavior by automated vehicles and simulating realistic human-like behaviors in virtual environments for automated vehicles.