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Carlo Cenedese

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7 records found

Journal article (2021) - Carlo Cenedese, Giuseppe Belgioioso, Yu Kawano, Sergio Grammatico, Ming Cao
In this article, we study proximal type dynamics in the context of multiagent network games. We analyze several conjugations of this class of games, providing convergence results. Specifically, we look into synchronous/asynchronous dynamics with time-invariant communication network and synchronous dynamics with time-varying communication networks. Finally, we validate the theoretical results via numerical simulations on opinion dynamics. ...
Journal article (2021) - Carlo Cenedese, Giuseppe Belgioioso, Sergio Grammatico, Ming Cao
In this paper, we present three distributed algorithms to solve a class of Generalized Nash Equilibrium (GNE) seeking problems in strongly monotone games. The first one (SD-GENO) is based on synchronous updates of the agents, while the second and the third (AD-GEED and AD-GENO) represent asynchronous solutions that are robust to communication delays. AD-GENO can be seen as a refinement of AD-GEED, since it only requires node auxiliary variables, enhancing the scalability of the algorithm. Our main contribution is to prove convergence to a v-GNE variational-GNE (vGNE) of the game via an operator-theoretic approach. Finally, we apply the algorithms to network Cournot games and show how different activation sequences and delays affect convergence. We also compare the proposed algorithms to a state-of-the-art algorithm solving a similar problem, and observe that AD-GENO outperforms it. ...
Conference paper (2020) - Carlo Cenedese, Giuseppe Belgioioso, Sergio Grammatico, Ming Cao
In this paper, we study multi-agent network games subject to affine time-varying coupling constraints and a time-varying communication network. We focus on the class of games adopting proximal dynamics and study their convergence to a persistent equilibrium. The assumptions considered to solve the problem are discussed and motivated. We develop an iterative equilibrium seeking algorithm, using only local information, that converges to a special class of game equilibria. Its derivation is motivated by several examples, showing that the original game dynamics fail to converge. Finally, we apply the designed algorithm to solve a constrained consensus problem, illustrating the theoretical results. ...
Conference paper (2019) - Carlo Cenedese, Giuseppe Belgioioso, Sergio Grammatico, Ming Cao
In this paper, we propose an asynchronous distributed algorithm for the computation of generalized Nash equilibria in noncooperative games, where the players interact via an undirected communication graph. Specifically, we extend the paper 'Asynchronous distributed algorithm for seeking generalized Nash equilibria' by Yi and Pavel: we redesign the asynchronous update rule using auxiliary variables over the nodes rather than over the edges. This key modification renders the algorithm scalable for highly interconnected games. The derived asynchronous algorithm is robust against delays in the communication and it eliminates the idle times between computations, hence modeling a more realistic interaction between players with different update frequencies. We address the problem from an operator-theoretic perspective and design the algorithm via a preconditioned forward-backward splitting. Finally, we numerically simulate the algorithm for the Cournot competition in networked markets. ...
Conference paper (2019) - Carlo Cenedese, Filippo Fabiani, Michele Cucuzzella, Jacquelien M.A. Scherpen, Ming Cao, Sergio Grammatico
We consider the charge scheduling coordination of a fleet of plug-in electric vehicles, developing a hybrid decision-making framework for efficient and profitable usage of the distribution grid. Each charging dynamics, affected by the aggregate behavior of the whole fleet, is modelled as an inter-dependent, mixed-logical-dynamical system. The coordination problem is formalized as a generalized mixed-integer aggregative potential game, and solved via semi-decentralized implementation of a sequential best-response algorithm that leads to an approximated equilibrium of the game. ...
Conference paper (2019) - Alain Govaert, Carlo Cenedese, Sergio Grammatico, Ming Cao
Motivated by theoretical and experimental economics, we propose novel evolutionary dynamics for games on networks, called the h-Relative Best Response (h-RBR) dynamics, that mixes the relative performance considerations of imitation dynamics with the rationality of best responses. Under such a class of dynamics, the players optimize their payoffs over the set of strategies employed by a time-varying subset of their neighbors. As such, the h-RBR dynamics share the defining non-innovative characteristic of imitation based dynamics and can lead to equilibria that differ from classic Nash equilibria. We study the asymptotic behavior of the h-RBR dynamics for both finite and convex games in which the strategy spaces are discrete and compact, respectively, and provide preliminary sufficient conditions for finite-time convergence to a generalized Nash equilibrium. ...
Conference paper (2018) - Carlo Cenedese, Yu Kawano, Sergio Grammatico, Ming Cao
Distributed decision making in multi-agent networks has recently attracted significant research attention thanks to its wide applicability, e.g. in the management and optimization of computer networks, power systems, robotic teams, sensor networks and consumer markets. Distributed decision-making problems can be modeled as inter-dependent optimization problems, i.e., multi-agent game-equilibrium seeking problems, where noncooperative agents seek an equilibrium by communicating over a network. To achieve a network equilibrium, the agents may decide to update their decision variables via proximal dynamics, driven by the decision variables of the neighboring agents. In this paper, we provide an operator-theoretic characterization of convergence with a time-invariant communication network. For the time-varying case, we consider adjacency matrices that may switch subject to a dwell time. We illustrate our investigations using a distributed robotic exploration example. ...