CC

Carlo Cenedese

Authored

20 records found

In this paper, we present three distributed algorithms to solve a class of Generalized Nash Equilibrium (GNE) seeking problems in strongly monotone games. The first one (SD-GENO) is based on synchronous updates of the agents, while the second and the third (AD-GEED and AD-GENO) r ...
In this article, we study proximal type dynamics in the context of multiagent network games. We analyze several conjugations of this class of games, providing convergence results. Specifically, we look into synchronous/asynchronous dynamics with time-invariant communication netwo ...
In this article, we study proximal type dynamics in the context of multiagent network games. We analyze several conjugations of this class of games, providing convergence results. Specifically, we look into synchronous/asynchronous dynamics with time-invariant communication netwo ...
We consider the charge scheduling coordination of a fleet of plug-in electric vehicles, developing a hybrid decision-making framework for efficient and profitable usage of the distribution grid. Each charging dynamics, affected by the aggregate behavior of the whole fleet, is mod ...
We consider the charge scheduling coordination of a fleet of plug-in electric vehicles, developing a hybrid decision-making framework for efficient and profitable usage of the distribution grid. Each charging dynamics, affected by the aggregate behavior of the whole fleet, is mod ...
Motivated by theoretical and experimental economics, we propose novel evolutionary dynamics for games on networks, called the h-Relative Best Response (h-RBR) dynamics, that mixes the relative performance considerations of imitation dynamics with the rationality of best responses ...
Motivated by theoretical and experimental economics, we propose novel evolutionary dynamics for games on networks, called the h-Relative Best Response (h-RBR) dynamics, that mixes the relative performance considerations of imitation dynamics with the rationality of best responses ...
Motivated by theoretical and experimental economics, we propose novel evolutionary dynamics for games on networks, called the h-Relative Best Response (h-RBR) dynamics, that mixes the relative performance considerations of imitation dynamics with the rationality of best responses ...
Motivated by theoretical and experimental economics, we propose novel evolutionary dynamics for games on networks, called the h-Relative Best Response (h-RBR) dynamics, that mixes the relative performance considerations of imitation dynamics with the rationality of best responses ...
In this paper, we propose an asynchronous distributed algorithm for the computation of generalized Nash equilibria in noncooperative games, where the players interact via an undirected communication graph. Specifically, we extend the paper 'Asynchronous distributed algorithm for ...
In this paper, we propose an asynchronous distributed algorithm for the computation of generalized Nash equilibria in noncooperative games, where the players interact via an undirected communication graph. Specifically, we extend the paper 'Asynchronous distributed algorithm for ...
In this paper, we propose an asynchronous distributed algorithm for the computation of generalized Nash equilibria in noncooperative games, where the players interact via an undirected communication graph. Specifically, we extend the paper 'Asynchronous distributed algorithm for ...
In this paper, we propose an asynchronous distributed algorithm for the computation of generalized Nash equilibria in noncooperative games, where the players interact via an undirected communication graph. Specifically, we extend the paper 'Asynchronous distributed algorithm for ...
In this paper, we study multi-agent network games subject to affine time-varying coupling constraints and a time-varying communication network. We focus on the class of games adopting proximal dynamics and study their convergence to a persistent equilibrium. The assumptions consi ...
In this paper, we study multi-agent network games subject to affine time-varying coupling constraints and a time-varying communication network. We focus on the class of games adopting proximal dynamics and study their convergence to a persistent equilibrium. The assumptions consi ...
In this paper, we study multi-agent network games subject to affine time-varying coupling constraints and a time-varying communication network. We focus on the class of games adopting proximal dynamics and study their convergence to a persistent equilibrium. The assumptions consi ...
In this paper, we study multi-agent network games subject to affine time-varying coupling constraints and a time-varying communication network. We focus on the class of games adopting proximal dynamics and study their convergence to a persistent equilibrium. The assumptions consi ...
Distributed decision making in multi-agent networks has recently attracted significant research attention thanks to its wide applicability, e.g. in the management and optimization of computer networks, power systems, robotic teams, sensor networks and consumer markets. Distribute ...
Distributed decision making in multi-agent networks has recently attracted significant research attention thanks to its wide applicability, e.g. in the management and optimization of computer networks, power systems, robotic teams, sensor networks and consumer markets. Distribute ...
Distributed decision making in multi-agent networks has recently attracted significant research attention thanks to its wide applicability, e.g. in the management and optimization of computer networks, power systems, robotic teams, sensor networks and consumer markets. Distribute ...