HM
H. Maeda
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MUSIC MARVEL
The playground of unconsciousness
The final conception of my music marvel is to create a binary musical community center with auditorium and rooms for music therapy/school purposes but also creating a space for urban “flaneur” the wanderer of the city that can visit accidently and still have memorable experiences through seasonal exhibitions and pop up shows. The space will be divided into active and passive spaces, in which the active space will consist of an auditorium and acoustics insulated rooms for musical activities, and the passive space with an amphitheater in an open space with possibilities to enclose or create exhibitions through ephemeral structures such as scaffolding. The two spaces will be “divided” through a sphere roof structure creating a “surreal” different experience both from the outside and in the inside. The dome will also help with the passive climate system making the center more sustainable. Although defined, the active spaces also can be flexible as they will have modular adaptable structures that can become the desired size.
“Form does not follow function. Function follows vision. Vision follows reality.” ( Kiesler,1949)
As Huizinga states in his book Homo Ludens, it is essential for humanity to maintain the play element for the development of society. As a result, the Music Marvel initiative may benefit society by adding a layer of that playfulness to the urban environment. More than just playfulness, it will be a place where music will be boosted to reach the guests’ unconscious thoughts and assist them escape the stresses of everyday life.
The structure will serve both as cultural hub and an artifact, with the goal of assisting in qualifying the city by inspiring discussions that go beyond the architecture but as a vehicle and instrument for change. A mental curating center through music.
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“Form does not follow function. Function follows vision. Vision follows reality.” ( Kiesler,1949)
As Huizinga states in his book Homo Ludens, it is essential for humanity to maintain the play element for the development of society. As a result, the Music Marvel initiative may benefit society by adding a layer of that playfulness to the urban environment. More than just playfulness, it will be a place where music will be boosted to reach the guests’ unconscious thoughts and assist them escape the stresses of everyday life.
The structure will serve both as cultural hub and an artifact, with the goal of assisting in qualifying the city by inspiring discussions that go beyond the architecture but as a vehicle and instrument for change. A mental curating center through music.
...
The final conception of my music marvel is to create a binary musical community center with auditorium and rooms for music therapy/school purposes but also creating a space for urban “flaneur” the wanderer of the city that can visit accidently and still have memorable experiences through seasonal exhibitions and pop up shows. The space will be divided into active and passive spaces, in which the active space will consist of an auditorium and acoustics insulated rooms for musical activities, and the passive space with an amphitheater in an open space with possibilities to enclose or create exhibitions through ephemeral structures such as scaffolding. The two spaces will be “divided” through a sphere roof structure creating a “surreal” different experience both from the outside and in the inside. The dome will also help with the passive climate system making the center more sustainable. Although defined, the active spaces also can be flexible as they will have modular adaptable structures that can become the desired size.
“Form does not follow function. Function follows vision. Vision follows reality.” ( Kiesler,1949)
As Huizinga states in his book Homo Ludens, it is essential for humanity to maintain the play element for the development of society. As a result, the Music Marvel initiative may benefit society by adding a layer of that playfulness to the urban environment. More than just playfulness, it will be a place where music will be boosted to reach the guests’ unconscious thoughts and assist them escape the stresses of everyday life.
The structure will serve both as cultural hub and an artifact, with the goal of assisting in qualifying the city by inspiring discussions that go beyond the architecture but as a vehicle and instrument for change. A mental curating center through music.
“Form does not follow function. Function follows vision. Vision follows reality.” ( Kiesler,1949)
As Huizinga states in his book Homo Ludens, it is essential for humanity to maintain the play element for the development of society. As a result, the Music Marvel initiative may benefit society by adding a layer of that playfulness to the urban environment. More than just playfulness, it will be a place where music will be boosted to reach the guests’ unconscious thoughts and assist them escape the stresses of everyday life.
The structure will serve both as cultural hub and an artifact, with the goal of assisting in qualifying the city by inspiring discussions that go beyond the architecture but as a vehicle and instrument for change. A mental curating center through music.
The term AI has entered the creative industry in the last decades. Computer based design is now omnipresent in everyday life. Will AI take over the creative industry? Can they autonomously be creative? These are some of the headlines propagated by the mainstream media. This paper will unveil the human labor behind these computer generated designs by analyzing how they were publicized and how they were actually developed. Through the related case studies, it is possible to identify how much of the AI work is still human originated, and how a total automation is still not attained. However, the illusion created through media does suggest that generative models are capable of producing human-like text, art etc. If the human labor is fully substituted by a computer, then a new test will be necessary to verify the feasibility. The suggestion of a Collective test will be based on the study of how a human culture develops: through creativity and diversification. If a computer lacks human insights, will they still be able to create a new culture?
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The term AI has entered the creative industry in the last decades. Computer based design is now omnipresent in everyday life. Will AI take over the creative industry? Can they autonomously be creative? These are some of the headlines propagated by the mainstream media. This paper will unveil the human labor behind these computer generated designs by analyzing how they were publicized and how they were actually developed. Through the related case studies, it is possible to identify how much of the AI work is still human originated, and how a total automation is still not attained. However, the illusion created through media does suggest that generative models are capable of producing human-like text, art etc. If the human labor is fully substituted by a computer, then a new test will be necessary to verify the feasibility. The suggestion of a Collective test will be based on the study of how a human culture develops: through creativity and diversification. If a computer lacks human insights, will they still be able to create a new culture?