17 records found
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Scene management models and overlap tests for tile-based rendering
High-level energy estimation for ARM-based SOCs
GraalBench: a 3D graphics benchmark suite for mobile phones
Multiple-symbol parallel decoding for variable length codes
Logic-enhanced memory for 3D graphics tile-based rasterizers
Memory bandwidth requirements of tile-based rendering
Efficient state management for tile-based 3D graphics architectures
3D graphics tile-based systolic scan-conversion
Efficient hardware for tile-based rasterization
GRAAL - A development framework for embedded graphics accelerators
Efficient tile-aware bounding-box overlap test for tile-based rendering
Efficient hardware for antialiasing coverage mask generation
3D graphics benchmarks for low-power architectures
FPGA-based variable length decoders
Codeword detection for parallel variable length decoding
Trading efficiency for energy in a texture cache architecture
Parallel multiple-symbol variable-length decoding