17 records found
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Efficient state management for tile-based 3D graphics architectures
Efficient hardware for tile-based rasterization
Multiple-symbol parallel decoding for variable length codes
3D graphics tile-based systolic scan-conversion
GraalBench: a 3D graphics benchmark suite for mobile phones
High-level energy estimation for ARM-based SOCs
Efficient hardware for antialiasing coverage mask generation
Logic-enhanced memory for 3D graphics tile-based rasterizers
GRAAL - A development framework for embedded graphics accelerators
Scene management models and overlap tests for tile-based rendering
Memory bandwidth requirements of tile-based rendering
Efficient tile-aware bounding-box overlap test for tile-based rendering
FPGA-based variable length decoders
3D graphics benchmarks for low-power architectures
Trading efficiency for energy in a texture cache architecture
Codeword detection for parallel variable length decoding
Parallel multiple-symbol variable-length decoding