17 records found
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Hardware algorithms for tile-based real-time rendering
GRAAL: a framework for low-power 3D graphics accelerators
GRAAL - A development framework for embedded graphics accelerators
High-level energy estimation for ARM-based SOCs
3D graphics tile-based systolic scan-conversion
Heuristic algorithms for primitive traversal acceleration in tile-based rasterization
Logic-enhanced memory for 3D graphics tile-based rasterizers
Efficient hardware for antialiasing coverage mask generation
Low cost and latency embedded 3D graphics reciprocation
Efficient hardware for tile-based rasterization
Design tradeoffs for an embedded open GL-compliant hardware rasterizer
A hardware/software co-simulation environment for graphics accelerator development in ARM-based SOCs
A proposal of a tile-based open GL compliant rasterization engine
Low-power techniques and 2D/3D graphics architectures
An energy-aware architectural exploration tool for ARM-based SOCs