BU
B. Usta
3 records found
1
Product lighting design is a laborious and time-consuming task. With product illustrations being increasingly rendered, the lighting challenge transferred to the virtual realm. Our approach targets lighting design in the context of a scene with fixed objects, materials, and camer
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Video-streaming services usually feature post-processing effects to replace the background. However, these often yield inconsistent lighting. Machine-learning-based relighting methods can address this problem, but, at real-time rates, are restricted to a low resolution and can re
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Shadow volumes are a popular technique to compute pixel-accurate hard shadows in 3D scenes. Many variants exist that trade off accuracy and efficiency. In this work, we present an artifact-free, efficient, and easy-to-implement stencil shadow volume method. We compare our method
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