A. Kranzbühler
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7 records found
1
Designing Outdoor Inclusion
Improving diversity and inclusivity in outdoor sports through co-creation
Additionally, the brand provides minority communities financial support to participate in outdoor sports and to realize their community projects. Yet, the brand lacks internal diversity and understanding of minorities and their outdoor concerns and interests. In the endeavour for outdoor sports inclusion, Patagonia seeks new ways to understand these people better to support them to engage in outdoor sports. Therefore, this graduation project explores further possibilities for Patagonia to support minorities to enjoy outdoor sports.
Based on insights from literature, interviews with multiple people within the outdoor industry and an analysis of Patagonia, a list of key takeaways is formulated. According to these takeaways, the outdoor sports culture is slowly becoming more diverse, yet outdoor brands internally lack the expertise to represent and appeal to this diverse audience. Besides, outdoor brands need to portray outdoor sports in a way that appeals to people outside the traditional demographic. Lastly, this research dominantly shows that to understand marginalized individuals and to help them engage in outdoor sports, Patagonia needs to collaborate with minority outdoor communities. These communities understand marginalized individuals and know how to get them engaged.
A project vision called "Outdoor Stories" was established based on the key takeaways and Holt's Cultural Brand model (Beverland, 2018). This vision encourages everyone to create outdoor stories together with Patagonia. The underlying thought of this vision is to look for project directions to connect Patagonia with minorities. Thus, creating a solution for collaborative support enabling minorities to participate in outdoor sports. This vision to connect Patagonia with minorities is turned into Designing Outdoor Inclusion, the co-creation tool designed for this graduation project.
Designing Outdoor Inclusion is to be used as a tool for a co-creation session between Patagonia, marginalized young adults and minority community leaders. The tool consists of obstacle and context cards. With the help of these cards, participants brainstorm solutions in groups to solve exclusivity issues in outdoor sports.
Additionally, participants explore applying these solutions within different contexts on which Patagonia has influence. The use of the tool ultimately leads to concepts to enable marginalized young adults to participate in outdoor sports. In cooperation with minorities, Patagonia can then turn these concepts into products, services, and campaigns. Furthermore, the tool enables Patagonia to acquire more knowledge about minorities and provides Patagonia with a means to connect with minorities in a new way. ...
Additionally, the brand provides minority communities financial support to participate in outdoor sports and to realize their community projects. Yet, the brand lacks internal diversity and understanding of minorities and their outdoor concerns and interests. In the endeavour for outdoor sports inclusion, Patagonia seeks new ways to understand these people better to support them to engage in outdoor sports. Therefore, this graduation project explores further possibilities for Patagonia to support minorities to enjoy outdoor sports.
Based on insights from literature, interviews with multiple people within the outdoor industry and an analysis of Patagonia, a list of key takeaways is formulated. According to these takeaways, the outdoor sports culture is slowly becoming more diverse, yet outdoor brands internally lack the expertise to represent and appeal to this diverse audience. Besides, outdoor brands need to portray outdoor sports in a way that appeals to people outside the traditional demographic. Lastly, this research dominantly shows that to understand marginalized individuals and to help them engage in outdoor sports, Patagonia needs to collaborate with minority outdoor communities. These communities understand marginalized individuals and know how to get them engaged.
A project vision called "Outdoor Stories" was established based on the key takeaways and Holt's Cultural Brand model (Beverland, 2018). This vision encourages everyone to create outdoor stories together with Patagonia. The underlying thought of this vision is to look for project directions to connect Patagonia with minorities. Thus, creating a solution for collaborative support enabling minorities to participate in outdoor sports. This vision to connect Patagonia with minorities is turned into Designing Outdoor Inclusion, the co-creation tool designed for this graduation project.
Designing Outdoor Inclusion is to be used as a tool for a co-creation session between Patagonia, marginalized young adults and minority community leaders. The tool consists of obstacle and context cards. With the help of these cards, participants brainstorm solutions in groups to solve exclusivity issues in outdoor sports.
Additionally, participants explore applying these solutions within different contexts on which Patagonia has influence. The use of the tool ultimately leads to concepts to enable marginalized young adults to participate in outdoor sports. In cooperation with minorities, Patagonia can then turn these concepts into products, services, and campaigns. Furthermore, the tool enables Patagonia to acquire more knowledge about minorities and provides Patagonia with a means to connect with minorities in a new way.
Delivering B2B experiences that make Exact stand out
A participatory learning approach to Customer Journey Management
Defining the brand SINNER
Proposing a new strategic vision and creating a brand book
This thesis represents the result of a graduation project for the Master Strategic Product Design at the Delft University of Technology carried out in collaboration with citizenM. citizenM is a Netherlands based hotel chain and offers an affordable luxury lifestyle in the big cities of the world. The aim of citizenM is to become the leading transformational hotel inspiring a new generation. To achieve this ambition, citizenM needs to innovate the customer experience.
Nowadays, we live in a world that gets more and more connected through customer innovations. Customers are transforming their behaviour from just consuming services and goods into being part of an experience. Customers prefer to feel that they belong to a company instead of being simply treated as customers. To become more customer-centric citizenM wanted to create a board of customers.
The customer need and the citizenM ambition led to the project aim to find out if implementing a customer board for repeat customers will create a next level of engagement and a sense of belonging to the citizenM brand. The intended result is fulfilling the customer need, a sense of belonging, by a next level of engagement. The challenge that followed was to design a unique platform, a customer board, where customers can give their opinions and advice, and to demonstrate how customer feedback is shaping company decisions.
The process consists of three phases; research, conceptualization and validation. The research phase included a literature review regarding customer co-creation, attitudinal loyalty and customer engagement. Next, an analysis of the competitors, customers, company and future trends was conducted. The research insights were the basis for the conceptualization. The presented solution, offering a sense of belonging to the guests by a next level of engagement, is called the citizen board. The citizen board is a digital co-creation platform integrated in the citizenM app called citizenship and will be an extension of the digital passport concept.
The final design proposition, a visualisation of the app user flows, illustrates an innovative process for citizenM guests to interact with citizenM. The citizen board is focussing on creating micro moments and a feedback loop for repeat customers who are interested and willing to share their suggestions. Besides creating a next level of engagement and a sense of belonging, the customer board is also there for customers to create enjoyment & fun, a social community and a feeling of being valuable and recognized. With a personalised experience citizenM is willing to invest in becoming an even more customer-centric organization. citizenM will differentiate themselves from their competitors and with the help of the citizen board citizenM will maintain a steady loyal customer base.
During the validation phase the citizen board proposition was presented to twenty five citizenM guests and hotel ambassadors. The qualitative research method resulted in a validation moment of the design criteria. The thesis is concluded with recommendations for further developing the citizen board proposition. ...
This thesis represents the result of a graduation project for the Master Strategic Product Design at the Delft University of Technology carried out in collaboration with citizenM. citizenM is a Netherlands based hotel chain and offers an affordable luxury lifestyle in the big cities of the world. The aim of citizenM is to become the leading transformational hotel inspiring a new generation. To achieve this ambition, citizenM needs to innovate the customer experience.
Nowadays, we live in a world that gets more and more connected through customer innovations. Customers are transforming their behaviour from just consuming services and goods into being part of an experience. Customers prefer to feel that they belong to a company instead of being simply treated as customers. To become more customer-centric citizenM wanted to create a board of customers.
The customer need and the citizenM ambition led to the project aim to find out if implementing a customer board for repeat customers will create a next level of engagement and a sense of belonging to the citizenM brand. The intended result is fulfilling the customer need, a sense of belonging, by a next level of engagement. The challenge that followed was to design a unique platform, a customer board, where customers can give their opinions and advice, and to demonstrate how customer feedback is shaping company decisions.
The process consists of three phases; research, conceptualization and validation. The research phase included a literature review regarding customer co-creation, attitudinal loyalty and customer engagement. Next, an analysis of the competitors, customers, company and future trends was conducted. The research insights were the basis for the conceptualization. The presented solution, offering a sense of belonging to the guests by a next level of engagement, is called the citizen board. The citizen board is a digital co-creation platform integrated in the citizenM app called citizenship and will be an extension of the digital passport concept.
The final design proposition, a visualisation of the app user flows, illustrates an innovative process for citizenM guests to interact with citizenM. The citizen board is focussing on creating micro moments and a feedback loop for repeat customers who are interested and willing to share their suggestions. Besides creating a next level of engagement and a sense of belonging, the customer board is also there for customers to create enjoyment & fun, a social community and a feeling of being valuable and recognized. With a personalised experience citizenM is willing to invest in becoming an even more customer-centric organization. citizenM will differentiate themselves from their competitors and with the help of the citizen board citizenM will maintain a steady loyal customer base.
During the validation phase the citizen board proposition was presented to twenty five citizenM guests and hotel ambassadors. The qualitative research method resulted in a validation moment of the design criteria. The thesis is concluded with recommendations for further developing the citizen board proposition.
The 'Merk Monitor'
A data-driven approach towards capturing Brand Experience
Goal-oriented retreats
An enhanced professional experience based on a service design approach