E. Ozcan Vieira
Please Note
17 records found
1
This thesis argues that noise in the PICU is not a technical problem but a sensemaking and empowerment challenge. Through a Research through Design approach combining literature review, observation, shadowing, and semi-structured interviews with five experienced PICU nurses at Erasmus MC Sophia Children’s Hospital, the research explored how nurses experience and interpret sound in their daily work, what prevents them from acting on that experience, and how a shared system could support collective understanding and change.
The field research identified five key themes: sound is continuously produced by overlapping sources embedded in daily care practices; noise affects nurses, patients, parents, and the system at multiple levels; nurses feel unempowered due to feeling unheard, lacking agency, and experiencing the social discomfort of confrontation; systemic barriers, including high workload, spatial constraints, and cultural resistance, prevent change; and nurses already possess the awareness, desire for collaboration, and ideas needed to improve their environment.
These findings guided the design of *StillNest*, a data commons for soundscape awareness structured across three layers: an inner layer, where individual nurses engage with sound data and contribute observations; a middle layer, where patterns become visible to the hospital; and an outer layer connecting to a broader research network. The interface design helps nurses understand sound collectively, act on it in small ways, and share responsibility for it, turning individual awareness into collective change.
...
This thesis argues that noise in the PICU is not a technical problem but a sensemaking and empowerment challenge. Through a Research through Design approach combining literature review, observation, shadowing, and semi-structured interviews with five experienced PICU nurses at Erasmus MC Sophia Children’s Hospital, the research explored how nurses experience and interpret sound in their daily work, what prevents them from acting on that experience, and how a shared system could support collective understanding and change.
The field research identified five key themes: sound is continuously produced by overlapping sources embedded in daily care practices; noise affects nurses, patients, parents, and the system at multiple levels; nurses feel unempowered due to feeling unheard, lacking agency, and experiencing the social discomfort of confrontation; systemic barriers, including high workload, spatial constraints, and cultural resistance, prevent change; and nurses already possess the awareness, desire for collaboration, and ideas needed to improve their environment.
These findings guided the design of *StillNest*, a data commons for soundscape awareness structured across three layers: an inner layer, where individual nurses engage with sound data and contribute observations; a middle layer, where patterns become visible to the hospital; and an outer layer connecting to a broader research network. The interface design helps nurses understand sound collectively, act on it in small ways, and share responsibility for it, turning individual awareness into collective change.
This graduation project combines a listener-centric approach with a multi-perspective analysis to design a soundscape intervention strategy for the ICU at the Leiden University Medical Centre (LUMC). First, the acoustic environment was analysed through observations, sound measurements, and environmental mapping in order to structure the sonic environment and identify sound categories. Subsequently, the ICU was examined as an acoustic biotope, analysing relationships between sound functions, user roles, and user needs. These insights formed the basis for a problem analysis and sound-driven design exploration.
The research resulted in the development of “The Roadmap towards the Ideal Soundscape”, a strategic design tool that visualises the current ICU soundscape and identifies opportunities for soundscape improvement. The roadmap integrates both short- and long-term design opportunities and supports stakeholders in developing awareness and making sound-conscious decisions. It therefore provides a tailored design strategy for the LUMC to improve the quality of the ICU soundscape. ...
This graduation project combines a listener-centric approach with a multi-perspective analysis to design a soundscape intervention strategy for the ICU at the Leiden University Medical Centre (LUMC). First, the acoustic environment was analysed through observations, sound measurements, and environmental mapping in order to structure the sonic environment and identify sound categories. Subsequently, the ICU was examined as an acoustic biotope, analysing relationships between sound functions, user roles, and user needs. These insights formed the basis for a problem analysis and sound-driven design exploration.
The research resulted in the development of “The Roadmap towards the Ideal Soundscape”, a strategic design tool that visualises the current ICU soundscape and identifies opportunities for soundscape improvement. The roadmap integrates both short- and long-term design opportunities and supports stakeholders in developing awareness and making sound-conscious decisions. It therefore provides a tailored design strategy for the LUMC to improve the quality of the ICU soundscape.
This project explores 3D printing coffins using a bio-based and biodegradable material to create more meaningful, emotionally supportive, and aesthetically pleasing coffins.
Both coffins and carrying boards are included under the term "carriage." Material properties were studied through Material Driven Design and tensile testing, revealing technical feasibility and a natural, organic appearance appreciated by users.
A journey map, based on interviews with undertakers and bereaved individuals, formed a design direction and goal. The final carriage allows control over the visibility of the body, a gradual closure, and the placement of gifts. The design holds flowing forms, follows body contours and integrates into a nature setting
Strength of the coffin was evaluated through a Finite Element Analysis to optimize weight, cost, and printing time.
User evaluations indicated that the design was aesthetically pleasing than current solutions. Further research is needed on structural strength, cost, and production efficiency to ensure viability ...
This project explores 3D printing coffins using a bio-based and biodegradable material to create more meaningful, emotionally supportive, and aesthetically pleasing coffins.
Both coffins and carrying boards are included under the term "carriage." Material properties were studied through Material Driven Design and tensile testing, revealing technical feasibility and a natural, organic appearance appreciated by users.
A journey map, based on interviews with undertakers and bereaved individuals, formed a design direction and goal. The final carriage allows control over the visibility of the body, a gradual closure, and the placement of gifts. The design holds flowing forms, follows body contours and integrates into a nature setting
Strength of the coffin was evaluated through a Finite Element Analysis to optimize weight, cost, and printing time.
User evaluations indicated that the design was aesthetically pleasing than current solutions. Further research is needed on structural strength, cost, and production efficiency to ensure viability
Through observations, interviews with healthcare professionals, and environmental light assessments, key vulnerable moments in the patient journey particularly during waking and sleep preparation were identified. This led to the development of LumoGlaze, a wearable smart goggle, and LumoSync, a mobile app that uses physiological data (Heart rate and sleep phase from Fitbit) to adapt lighting. The system provides calming evening light and a morning bright light therapy to support circadian alignment.
Prototypes were refined through iterative testing and evaluated in a simulated ICU setting. Participants reported the system as comfortable, intuitive, and non-intrusive. While physiological data showed no significant variations across lighting modes, the intervention was perceived as supportive in creating a calmer environment.
This work highlights the potential of patient-centered, non-pharmacological lighting solutions in critical care. LumoGlaze serves as a blueprint for integrating adaptive, human-focused lighting technology into healthcare environments. Future recommendations include in-site ICU testing, extended physiological monitoring, and exploring more personalized lighting strategies. ...
Through observations, interviews with healthcare professionals, and environmental light assessments, key vulnerable moments in the patient journey particularly during waking and sleep preparation were identified. This led to the development of LumoGlaze, a wearable smart goggle, and LumoSync, a mobile app that uses physiological data (Heart rate and sleep phase from Fitbit) to adapt lighting. The system provides calming evening light and a morning bright light therapy to support circadian alignment.
Prototypes were refined through iterative testing and evaluated in a simulated ICU setting. Participants reported the system as comfortable, intuitive, and non-intrusive. While physiological data showed no significant variations across lighting modes, the intervention was perceived as supportive in creating a calmer environment.
This work highlights the potential of patient-centered, non-pharmacological lighting solutions in critical care. LumoGlaze serves as a blueprint for integrating adaptive, human-focused lighting technology into healthcare environments. Future recommendations include in-site ICU testing, extended physiological monitoring, and exploring more personalized lighting strategies.
Existing literature and field studies reveal that while sound is a vital component for healthcare professionals (HCP) to monitor patient status, it is often a source of disruption and emotional strain for patients and their loved ones. The project identifies a gap in current interventions, which largely focus on reducing noise rather than enhancing the patient’s experience. A soundscape is defined as the acoustic environment as perceived or experienced and/or understood by a person or people, in context (ISO 12913, 2014). The current acoustic environment has been outlined through a context study, along with its impact on key stakeholders. This provided a clear understanding how the current ICU soundscape hinders the emotional well - being of the patients. A multi-method research approach was conducted, including contextual observations at LUMC, interviews with healthcare providers, and a review of ICU patient experiences to identify the affected psychological needs of patients.
From these insights, a detailed patient journey map was created, highlighting critical moments where the auditory environment could support or hinder well-being. Through a thorough understanding of the journey map , four unfulfilled psychological needs were identified - Lack of autonomy , relatedness, security and comfort. Following literature, these unfulfilled psychological human needs can be fulfilled by providing the right sonic ambience at the right moment. A need for connectedness with the outside world through these sonic ambiences was investigated to be fulfilled to meet the identified fundamental needs. Literature explores how need based sonic ambiences should be tested for their functional role i.e. to comfort, to distract during long stretches of time without visitation or spontaneous breathing trails etc. Connectedness to environment became a facet to explore as a design direction which was further explored in the event based journey map of the patient through different times of the day and modes for sonic ambiences which could fulfil the desired functions. These findings underlined the importance of a personalized approach to creating meaningful soundscapes within the ICU. By mapping out key moments of interaction, the framework for the system was outlined detailing when and how each stakeholder would be engaged. Implementation touchpoints were identified as: patients pre-admission, loved ones at the beginning of the ICU stay, and healthcare providers throughout the admission, who would be responsible for tailoring and adjusting the sonic experience. This multi-stakeholder approach became essential for integrating the system into the complex ICU environment.
Several mobile and tablet based prototypes were created to conduct usability tests with fellow students to test the engagement on the app and how easily sounds are selected based on contextual cues like related to specific given environments (like forest, beach ,Café )leading to the most intuitive methods to be implemented in the real world setting.
The resulting design, SoulSound, is a soundscape system integrated into the ICU room to deliver personalized auditory experiences that help patients feel a sense of connectedness to positive environments in an otherwise sterile and unsettling atmosphere. The system includes an interface for input collection by patients, family members, or HCPs and dynamically adjusts sound based on changing needs throughout the day. Four key sonic functions were defined: calming, distracting, activating, and reassuring. These roles help support patients during moments of loneliness, discomfort, or procedural stress, waking up or sleeping times of the day. Usability testing with design students validated the concept’s interaction model and the emotional outcomes of the sound experience , while expert evaluation highlighted practical challenges and ethical considerations. Positive responses from participants indicated that personalized sound could serve as a subtle yet powerful tool to support mental well-being during ICU admission by reducing stress and meaningfully involving loved ones and HCPs in the care journey. However, concerns were raised regarding the appropriateness of certain sounds and aspects of integration into clinical workflows, leading to a set of recommendations for future research. The feedback and insights gathered from these tests resulted in recommendations for future research. Finally an overall reflection on the study concluded the research. ...
Existing literature and field studies reveal that while sound is a vital component for healthcare professionals (HCP) to monitor patient status, it is often a source of disruption and emotional strain for patients and their loved ones. The project identifies a gap in current interventions, which largely focus on reducing noise rather than enhancing the patient’s experience. A soundscape is defined as the acoustic environment as perceived or experienced and/or understood by a person or people, in context (ISO 12913, 2014). The current acoustic environment has been outlined through a context study, along with its impact on key stakeholders. This provided a clear understanding how the current ICU soundscape hinders the emotional well - being of the patients. A multi-method research approach was conducted, including contextual observations at LUMC, interviews with healthcare providers, and a review of ICU patient experiences to identify the affected psychological needs of patients.
From these insights, a detailed patient journey map was created, highlighting critical moments where the auditory environment could support or hinder well-being. Through a thorough understanding of the journey map , four unfulfilled psychological needs were identified - Lack of autonomy , relatedness, security and comfort. Following literature, these unfulfilled psychological human needs can be fulfilled by providing the right sonic ambience at the right moment. A need for connectedness with the outside world through these sonic ambiences was investigated to be fulfilled to meet the identified fundamental needs. Literature explores how need based sonic ambiences should be tested for their functional role i.e. to comfort, to distract during long stretches of time without visitation or spontaneous breathing trails etc. Connectedness to environment became a facet to explore as a design direction which was further explored in the event based journey map of the patient through different times of the day and modes for sonic ambiences which could fulfil the desired functions. These findings underlined the importance of a personalized approach to creating meaningful soundscapes within the ICU. By mapping out key moments of interaction, the framework for the system was outlined detailing when and how each stakeholder would be engaged. Implementation touchpoints were identified as: patients pre-admission, loved ones at the beginning of the ICU stay, and healthcare providers throughout the admission, who would be responsible for tailoring and adjusting the sonic experience. This multi-stakeholder approach became essential for integrating the system into the complex ICU environment.
Several mobile and tablet based prototypes were created to conduct usability tests with fellow students to test the engagement on the app and how easily sounds are selected based on contextual cues like related to specific given environments (like forest, beach ,Café )leading to the most intuitive methods to be implemented in the real world setting.
The resulting design, SoulSound, is a soundscape system integrated into the ICU room to deliver personalized auditory experiences that help patients feel a sense of connectedness to positive environments in an otherwise sterile and unsettling atmosphere. The system includes an interface for input collection by patients, family members, or HCPs and dynamically adjusts sound based on changing needs throughout the day. Four key sonic functions were defined: calming, distracting, activating, and reassuring. These roles help support patients during moments of loneliness, discomfort, or procedural stress, waking up or sleeping times of the day. Usability testing with design students validated the concept’s interaction model and the emotional outcomes of the sound experience , while expert evaluation highlighted practical challenges and ethical considerations. Positive responses from participants indicated that personalized sound could serve as a subtle yet powerful tool to support mental well-being during ICU admission by reducing stress and meaningfully involving loved ones and HCPs in the care journey. However, concerns were raised regarding the appropriateness of certain sounds and aspects of integration into clinical workflows, leading to a set of recommendations for future research. The feedback and insights gathered from these tests resulted in recommendations for future research. Finally an overall reflection on the study concluded the research.
Silencing the Chaos
A New Approach to Alarm Configuration in Intensive Care through Interface Design
In response, SetWise was developed through an iterative user-centred process: a configuration User Interface enabling nurses to personalise alarm settings in just two main steps. It offers real-time adjustments, contextual shortcuts, and manual fine-tuning. Eight ICU nurses evaluated SetWise, confirming its usability but indicating variation in work styles and preferences. To support adoption, flexible UI design, comprehensive training, and step-by-step implementation are recommended. SetWise represents a tangible step towards a quieter and smarter ICU, encouraging a potential paradigm shift in alarm configuration: moving from micromanagement to patient-specific situational awareness. ...
In response, SetWise was developed through an iterative user-centred process: a configuration User Interface enabling nurses to personalise alarm settings in just two main steps. It offers real-time adjustments, contextual shortcuts, and manual fine-tuning. Eight ICU nurses evaluated SetWise, confirming its usability but indicating variation in work styles and preferences. To support adoption, flexible UI design, comprehensive training, and step-by-step implementation are recommended. SetWise represents a tangible step towards a quieter and smarter ICU, encouraging a potential paradigm shift in alarm configuration: moving from micromanagement to patient-specific situational awareness.
Translating Sound into Light
A Responsive Lighting System Complementing Sonic Ambiances in the ICU
This project proposes Komora, a responsive lighting system that translates sound into light to complement existing sonic ambiances developed by Dr. Gijs Louwers. Komora dynamically adapts its brightness and colour temperature to the rhythm and tone of ambient sounds, creating a calm and supportive sensory environment.
The focus was on human-centered design, technical feasibility, and integration into existing ICU infrastructure. Through prototyping and user testing, Komora demonstrated that synchronized light and sound can reduce perceived tenseness, enhance comfort, and support circadian alignment without hindering clinical workflows.
By transforming sound into light, Komora shows how subtle, sensory-aware design can improve patient well-being and create more humane, restorative ICU environments.
...
This project proposes Komora, a responsive lighting system that translates sound into light to complement existing sonic ambiances developed by Dr. Gijs Louwers. Komora dynamically adapts its brightness and colour temperature to the rhythm and tone of ambient sounds, creating a calm and supportive sensory environment.
The focus was on human-centered design, technical feasibility, and integration into existing ICU infrastructure. Through prototyping and user testing, Komora demonstrated that synchronized light and sound can reduce perceived tenseness, enhance comfort, and support circadian alignment without hindering clinical workflows.
By transforming sound into light, Komora shows how subtle, sensory-aware design can improve patient well-being and create more humane, restorative ICU environments.
Methods: A retrospective analysis was conducted on ICU patients admitted between December 2023 and October 2024. Alarm, oxygen saturation, and patient data were extracted from monitoring systems and patient data management systems. The alarm dataset was explored using descriptive statistics. Audible SpO2 alarms were annotated for actionability using predefined criteria based on clinical context, signal quality, and response to alarms, including respiratory support therapy escalation and ventilation or oxygen parameter adjustments. SpO2 trends surrounding alarms were analysed to find patterns between actionable and non-actionable events.
Results: Among 635,717 auditory alarms recorded over 2261 patient-days, 32% were SpO2 alarms, with 88.7% classified as non-actionable. The median response time for actionable alarms was 8.17 minutes, with most interventions involving FiO2 increases. Temporal analyses revealed alarm frequency peaks during morning and afternoon shifts. SpO2 trends at the time of actionable alarms correlated with significant desaturation events, while non-actionable alarms reflected minor, transient changes.
Conclusion: This study analysed the auditory alarmscape in the LUMC ICU, revealing that SpO2 alarms, while significant contributors to alarm burden, are mostly non-actionable, increasing the alarm load and its associated challenges unnecessarily. By annotating alarms based on clinical context, it has laid groundwork for developing robust predictive algorithms to suppress non-actionable alarms. ...
Methods: A retrospective analysis was conducted on ICU patients admitted between December 2023 and October 2024. Alarm, oxygen saturation, and patient data were extracted from monitoring systems and patient data management systems. The alarm dataset was explored using descriptive statistics. Audible SpO2 alarms were annotated for actionability using predefined criteria based on clinical context, signal quality, and response to alarms, including respiratory support therapy escalation and ventilation or oxygen parameter adjustments. SpO2 trends surrounding alarms were analysed to find patterns between actionable and non-actionable events.
Results: Among 635,717 auditory alarms recorded over 2261 patient-days, 32% were SpO2 alarms, with 88.7% classified as non-actionable. The median response time for actionable alarms was 8.17 minutes, with most interventions involving FiO2 increases. Temporal analyses revealed alarm frequency peaks during morning and afternoon shifts. SpO2 trends at the time of actionable alarms correlated with significant desaturation events, while non-actionable alarms reflected minor, transient changes.
Conclusion: This study analysed the auditory alarmscape in the LUMC ICU, revealing that SpO2 alarms, while significant contributors to alarm burden, are mostly non-actionable, increasing the alarm load and its associated challenges unnecessarily. By annotating alarms based on clinical context, it has laid groundwork for developing robust predictive algorithms to suppress non-actionable alarms.
A soundscape is defined as the acoustic environment as perceived or experienced and/or understood by a person or people, in context (ISO 12913, 2014). The current acoustic environment has been outlined through a context study, along with its impact on key stakeholders. Together, this provided a clear understanding of the existing ICU soundscape. It can be stated that the current ICU soundscape hinders healing because it affects patients’ psychological well-being.
Existing interviews from the Critical Alarms Lab, which aims at shaping the future of soundscapes in these environments, are used to explore patient experiences in ICUs. Four unfulfilled psychological human needs were identified as the barriers to a positive ICU experience: lack of autonomy, comfort, recognition and stimulation. Following literature, these unfulfilled psychological human needs can be fulfilled by providing the right sonic ambience at the right moment. Together with the context study outcomes, a comprehensive patient journey map was created to gain insights into when those psychological needs are either fulfilled or unfulfilled. Interventions in ICU soundscapes need a tailored approach because psychological needs are constantly changing over time and do not arise and disappear at the same time for everyone. A personalized approach was needed to improve the ICU experience.
Four key interaction moments were defined: Patients before admission, loved ones at the start of the admission, healthcare professionals during admission and patients during admission. Several prototypes were created to conduct usability tests with fellow students and healthcare professionals. Insights were gained on which prototype provided the highest engagement and which technique was most intuitive and useful for integrating the system into the healthcare workflow.
A new brand identity was created, resulting in the final design: Amadé - A Soundscape Augmentation System that provides personalized soundscapes, tailored to patients’ needs. By aligning soundscapes with patient preferences and clinical needs, Amadé reduces stress and improves patient comfort. User interfaces were created, focusing on the right tone of voice for each interaction moment. An evaluation test was conducted with ex-ICU patients in multiple online sessions. There was a positive response to the usability of the interfaces, but distrust of the system’s effectiveness emerged. The feedback and insights gathered from these tests resulted in recommendations for future research and a project reflection.
...
A soundscape is defined as the acoustic environment as perceived or experienced and/or understood by a person or people, in context (ISO 12913, 2014). The current acoustic environment has been outlined through a context study, along with its impact on key stakeholders. Together, this provided a clear understanding of the existing ICU soundscape. It can be stated that the current ICU soundscape hinders healing because it affects patients’ psychological well-being.
Existing interviews from the Critical Alarms Lab, which aims at shaping the future of soundscapes in these environments, are used to explore patient experiences in ICUs. Four unfulfilled psychological human needs were identified as the barriers to a positive ICU experience: lack of autonomy, comfort, recognition and stimulation. Following literature, these unfulfilled psychological human needs can be fulfilled by providing the right sonic ambience at the right moment. Together with the context study outcomes, a comprehensive patient journey map was created to gain insights into when those psychological needs are either fulfilled or unfulfilled. Interventions in ICU soundscapes need a tailored approach because psychological needs are constantly changing over time and do not arise and disappear at the same time for everyone. A personalized approach was needed to improve the ICU experience.
Four key interaction moments were defined: Patients before admission, loved ones at the start of the admission, healthcare professionals during admission and patients during admission. Several prototypes were created to conduct usability tests with fellow students and healthcare professionals. Insights were gained on which prototype provided the highest engagement and which technique was most intuitive and useful for integrating the system into the healthcare workflow.
A new brand identity was created, resulting in the final design: Amadé - A Soundscape Augmentation System that provides personalized soundscapes, tailored to patients’ needs. By aligning soundscapes with patient preferences and clinical needs, Amadé reduces stress and improves patient comfort. User interfaces were created, focusing on the right tone of voice for each interaction moment. An evaluation test was conducted with ex-ICU patients in multiple online sessions. There was a positive response to the usability of the interfaces, but distrust of the system’s effectiveness emerged. The feedback and insights gathered from these tests resulted in recommendations for future research and a project reflection.
Les_Sons
Product Sound Sketching for Design Education
Interactive Video Gaming on the Intensive Care Unit
Design and feasibility study of an interactive video gaming device used for patients on the intensive care unit for rehabilitation purposes
Feel Good
Designing a sound experience to reduce stress and optimize sleep
Sound Cultures of Critical Care
How design could tune sound-related practices of intensive care nurses
Designing Tracy
A conversational holiday recommender for Generation Z
“Apologies for any inconvenience caused”
A better public bus traveller experience: Improving traveller information during disruption
Autonomous cars can offer many benefits and potentially nullify the road accidents caused by human error (94%). One of the threats, however, is the mode transitions between the levels of automation. In a highly automated vehicle (level 4), the vehicle can drive completely autonomous, but only during a defined use case after which the user has to take over. This leads to sudden changes in workload which can be detrimental to driving safety. The current designs do not acknowledge these safety issues yet. Therefore the goal of this project is to design a system where the transitions to and from autonomous driving in a highly automated car are comfortable and safe. The project is executed in collaboration with the design agency VanBerlo.
Literature study -
A literature study led to the identification of seven human-factors issues that affect the transitions between levels of vehicle automation, expected to emerge between 2020 and 2032: Vigilance decrements, complacency, manual skill decay, motion sickness, loss of situational awareness, predictability of the car and mode transitions
For automated driving, being a new development, it seems recommendable that the design should focus on building trust with the system and creating a built-in co-pilot that supports the driver in the new, more complex cockpit.
These different automation modes have been divided in assisted driving and autonomous driving with the difference being that in the latter one the system is responsible. In assisted driving, automated features like adaptive cruise control (ACC) and lane keeping can still be used making the system more complex. During autonomous driving, three measurable user states have been defined. Different studies show it takes 30-5 minutes from a sleeping state, 40 seconds from an inattentive state and 8 seconds from an attentive state to get back to the right driving performance level.
Field research -
A test ride with a partial-automated vehicle (Tesla model S) shows minimal feedback from the automated features which leads to confusion. Also, trust was a reoccurring issue emphasised during this ride. Observing six students of a driving instructor during the lessons show unsolved issues in planning, traffic rules and communication. Calm, clear and structured feedback from the instructor was favoured. The driving instructor emphasises the importance of communication to other road users.
Design goal -
The research concludes in the design goal: ‘Make the transitions between fully automated and assisted driving safer by increasing the situational awareness when needed, re-engaging driver vigilance, avoiding mode confusion and establish trust with the system.’
Design -
During assisted driving the HUD shows in combination with augmented reality what the status is of ACC and lane keeping and visualises their functionality to prevent confusion. Levers behind the steering wheel are used to control these features. Holding both activates autonomous driving. The steering wheel provides haptic feedback to indicate the take over after which it retracts as a strong symbolic message of giving the steering wheel to the system.
A framework is designed based on the literature research to facilitate the transition back to assisted driving where situational awareness and driver vigilance increase stepwise before a take over. Haptic feedback in the seat emphasises and pushes the user in the desired user state. If the desired user state is not met afterwards, auditive feedback is used to warn the user until the user state is met. These modalities are always combined with visual feedback to make the message clear. Holding both levers again initiated assisted driving. The steering wheel comes back as a symbolic message of taking the wheel and provides haptic feedback at the point of take over.
Evaluation -
A qualitative study with an interactive prototype, potential users and experts on automated driving is done to evaluate the design. It shows that the feedback modalities of the design work to facilitate the transitions. It is expected, however, that the steering wheel is presented back to the user in an earlier stage to initiate the take over. It remains unclear how the augmented elements work to facilitate ACC and lane keeping.
Next steps should be to evaluate the design further and design a system that communicates with other road users and add more functionality to the retracting steering wheel. ...
Autonomous cars can offer many benefits and potentially nullify the road accidents caused by human error (94%). One of the threats, however, is the mode transitions between the levels of automation. In a highly automated vehicle (level 4), the vehicle can drive completely autonomous, but only during a defined use case after which the user has to take over. This leads to sudden changes in workload which can be detrimental to driving safety. The current designs do not acknowledge these safety issues yet. Therefore the goal of this project is to design a system where the transitions to and from autonomous driving in a highly automated car are comfortable and safe. The project is executed in collaboration with the design agency VanBerlo.
Literature study -
A literature study led to the identification of seven human-factors issues that affect the transitions between levels of vehicle automation, expected to emerge between 2020 and 2032: Vigilance decrements, complacency, manual skill decay, motion sickness, loss of situational awareness, predictability of the car and mode transitions
For automated driving, being a new development, it seems recommendable that the design should focus on building trust with the system and creating a built-in co-pilot that supports the driver in the new, more complex cockpit.
These different automation modes have been divided in assisted driving and autonomous driving with the difference being that in the latter one the system is responsible. In assisted driving, automated features like adaptive cruise control (ACC) and lane keeping can still be used making the system more complex. During autonomous driving, three measurable user states have been defined. Different studies show it takes 30-5 minutes from a sleeping state, 40 seconds from an inattentive state and 8 seconds from an attentive state to get back to the right driving performance level.
Field research -
A test ride with a partial-automated vehicle (Tesla model S) shows minimal feedback from the automated features which leads to confusion. Also, trust was a reoccurring issue emphasised during this ride. Observing six students of a driving instructor during the lessons show unsolved issues in planning, traffic rules and communication. Calm, clear and structured feedback from the instructor was favoured. The driving instructor emphasises the importance of communication to other road users.
Design goal -
The research concludes in the design goal: ‘Make the transitions between fully automated and assisted driving safer by increasing the situational awareness when needed, re-engaging driver vigilance, avoiding mode confusion and establish trust with the system.’
Design -
During assisted driving the HUD shows in combination with augmented reality what the status is of ACC and lane keeping and visualises their functionality to prevent confusion. Levers behind the steering wheel are used to control these features. Holding both activates autonomous driving. The steering wheel provides haptic feedback to indicate the take over after which it retracts as a strong symbolic message of giving the steering wheel to the system.
A framework is designed based on the literature research to facilitate the transition back to assisted driving where situational awareness and driver vigilance increase stepwise before a take over. Haptic feedback in the seat emphasises and pushes the user in the desired user state. If the desired user state is not met afterwards, auditive feedback is used to warn the user until the user state is met. These modalities are always combined with visual feedback to make the message clear. Holding both levers again initiated assisted driving. The steering wheel comes back as a symbolic message of taking the wheel and provides haptic feedback at the point of take over.
Evaluation -
A qualitative study with an interactive prototype, potential users and experts on automated driving is done to evaluate the design. It shows that the feedback modalities of the design work to facilitate the transitions. It is expected, however, that the steering wheel is presented back to the user in an earlier stage to initiate the take over. It remains unclear how the augmented elements work to facilitate ACC and lane keeping.
Next steps should be to evaluate the design further and design a system that communicates with other road users and add more functionality to the retracting steering wheel.