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Enhancing Desirable Food Behaviors by Increasing or Decreasing Disgust
Enhancing Desirable Food Behaviors by Increasing or Decreasing Disgust: Designing and Testing Infographics
Blueprints
Blueprints: Systematizing Behavior Change Designs-The Case of Social Comparison Theory
Food in motion: Lively display of freshness or last spasms of living beings?
Food in motion: Lively display of freshness or last spasms of living beings?
NREL Airborne Wind Energy Workshop and Technical Report 2021
NREL Airborne Wind Energy Workshop and Technical Report 2021
Manta and Cactaceae: Rehabilitative smartphone accessories for people with chronic mild stroke impairments
Manta and Cactaceae: Rehabilitative smartphone accessories for people with chronic mild stroke impairments
The three-step persuasion model on YouTube
The three-step persuasion model on YouTube: A grounded theory study on persuasion in the protein supplements industry
Commensality or Reverie in Eating? Exploring the Solo Dining Experience
Commensality or Reverie in Eating? Exploring the Solo Dining Experience
Mattpod
Mattpod: A Design Proposal for a Multi-Sensory Solo Dining Experience
Finding what fits: Explorative self-experimentation for health behaviour change
Finding what fits: Explorative self-experimentation for health behaviour change
An exploratory study using graphic design to communicate consumer benefits on food packaging
An exploratory study using graphic design to communicate consumer benefits on food packaging
Setting the Stage
Setting the Stage: Disgust as an Aesthetic Food Experience
Solo Dining at Home in the Company of ICT Devices
Solo Dining at Home in the Company of ICT Devices
The Playful Potential of Digital Commensality
The Playful Potential of Digital Commensality: Learning from Spontaneous Playful Remote Dining Practices
Unraveling the Social-Technical Complexity of Dashboards for Transformation
Unraveling the Social-Technical Complexity of Dashboards for Transformation
Between attraction and aversion: How designers can use the concept of disgust to influence food consumption
Between attraction and aversion: How designers can use the concept of disgust to influence food consumption
Operationalizing behavior change theory as part of persuasive technology: A scoping review on social comparison
Operationalizing behavior change theory as part of persuasive technology: A scoping review on social comparison
Bringing disgust in through the backdoor in healthy food promotion: a phenomenological perspective
Bringing disgust in through the backdoor in healthy food promotion: a phenomenological perspective
The use of ICT devices as part of the solo eating experience
The use of ICT devices as part of the solo eating experience
Conveying information through food packaging
Conveying information through food packaging: A literature review comparing legislation with consumer perception
Stage Models for Moving from E-Government to Smart Government
Stage Models for Moving from E-Government to Smart Government
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