Searched for: subject%3A%22Game%22
(1 - 16 of 16)
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Poot, Charlotte C. (author), de Boer, Jasmijn (author), Goto, L. (author), van de Hei, Susanne J. (author), Chavannes, N.H. (author), Visch, V.T. (author), Meijer, Eline (author)
Objective: This study aimed to design a persuasive game, using objective adherence data, to motivate people with asthma to adhere to their medication regimen. Methods: A participatory user-centered design approach was employed, involving end-users and other stakeholders throughout the study. The approach consisted of four phases. Semi...
journal article 2023
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Kleiman, F. (author), Janssen, M.F.W.H.A. (author), Meijer, Sebastiaan (author)
The adoption of open data policy-making by governments is limited due to different types of constraints. Civil servants are reluctant to open their data to the public for many reasons. The lack of knowledge of benefits that can be produced by the release of data and the overestimation of risks and operational complexity seems to decrease...
conference paper 2021
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Roungas, Bill (author), Meijer, Sebastiaan (author), Verbraeck, A. (author)
Game sessions consist of three phases: briefing, gameplay, and debriefing, with the latter being considered the most important feature of games. Nevertheless, given that games are considered by many to be more of an artistic form rather than a scientific artifact, a question that rises is: Can game sessions in general and debriefing in...
conference paper 2021
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Kleiman, F. (author), Meijer, S.A. (author), Janssen, M.F.W.H.A. (author)
The recent need for social-distancing caused by COVID-19 resulted in working remotely, which can cause loneliness and disconnect from the organization. The pandemic stimulated people to look for novel ways to interact and, at the same time, socialize with each other. The change to home office increased the number of people using digital video...
journal article 2020
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Kleiman, F. (author), Meijer, Sebastiaan (author), Janssen, M.F.W.H.A. (author)
Governments are increasingly using games for civic engagement, decision making, and education. Serious gaming is a type of game that has often been advocated as a means for changing the attitude of its players and can be used for changing the attitude of civil servants. However, the relationship between games and attitude change in civil...
journal article 2020
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Roungas, V. (author), Bekius, F.A. (author), Verbraeck, A. (author), Meijer, S.A. (author)
Gaming simulations (games) for policy and decision making have been the neglected “sibling” of educational and training games. The latter have experienced a widespread usage by practitioners and researchers, while the former have had limited, yet slowly increasing, adoption by organisations. As a result, various issues developing and using these...
journal article 2020
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Kleiman, F. (author), Janssen, M.F.W.H.A. (author), Meijer, Sebastiaan (author), Jansen, S.J.T. (author)
Open data policies are increasingly being adopted by governments. However, civil servants find it challenging to comply with open data policies. Gaming can help civil servants to practise opening data and can change their behaviour to support the opening of more data. In this article, the effect of playing a game is evaluated in an experiment...
journal article 2020
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Roungas, V. (author), Lo, J.C. (author), Angeletti, R. (author), Meijer, S.A. (author), Verbraeck, A. (author)
conference paper 2019
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Roungas, V. (author), Bekius, F.A. (author), Meijer, S.A. (author)
Background. The abstraction of complex systems, which is required by default when modelling gaming simulations, is a convoluted and time-consuming process. For gaming simulations to be efficient and effective, the problem of the real system they imitate needs to be narrowed down and simplified as much as possible. Additionally, even after...
journal article 2019
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Kleiman, F. (author), Janssen, M.F.W.H.A. (author), Meijer, S.A. (author)
Developing open government by local government is cumbersome. Many local governments have no policies or are struggling to develop policies enabling to create value from open data. Policy-making is challenging due to the wicked nature of many policy problems, unclear objectives, and the involvement of diverse stakeholders. At the same time...
conference paper 2018
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Roungas, V. (author), de Wijse, Marieke (author), Meijer, S.A. (author), Verbraeck, A. (author)
Debriefing is considered, by many scholars, to be a fundamental part of learning through games and simulations. Despite its significance, there is a lack of research in the area of debriefing, which results in unaddressed factors that inhibit debriefing. Research in the field is complicated by many influencing factors varying from context to...
conference paper 2018
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Roungas, V. (author), Meijer, S.A. (author), Verbraeck, A. (author)
Games for decision making have developed into a powerful tool for corporations. Irrespective of their size, corporations have been increasingly using these games in order to evaluate and ascertain impact-ful business decisions and strategies. Despite their proven added value to the decision making process, there is still lack of research on...
conference paper 2017
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van Lankveld, G. (author), Sehic, E. (author), Lo, J.C. (author), Meijer, S.A. (author)
Background. The Dutch railway company ProRail is performing large-scale capacity upgrades to their infrastructure network. As part of these upgrades, ProRail uses gaming simulations to help prepare train traffic controllers for new infrastructure situations. Researching the validity of these gaming simulations is essential, since the conclusions...
journal article 2016
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Lo, J.C. (author), Van den Hoogen, J. (author), Meijer, S.A. (author)
Debriefing is an overlooked topic in the gaming simulation literature, especially in the context of gaming for applied research and design. Building upon existing frameworks, mostly in the fields of policy and educational games, and linking the design of the debriefing with the intricacies of innovation in complex networked infrastructures, we...
conference paper 2014
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Meijer, S. (author)
Innovation in the Dutch railways in the domain of capacity management and traffic control is increasingly difficult to implement because of the large interconnectedness of all processes and separation into different institutions and organizations. Meanwhile there is a push for quality improvements leading to more robustness and resilience as...
journal article 2012
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Meijer, S.A. (author)
To facilitate innovation in transport systems there is a need for simulated environments to experiment with new configurations, ideas and solutions. Gaming simulation is such an environment, and this paper presents the approach applied in capacity allocation and traffic control innovation for the Dutch railways. Both hightech and low-tech games...
conference paper 2012
Searched for: subject%3A%22Game%22
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