D.S. van der Heijden
Please Note
6 records found
1
REX
GPU-Accelerated Sim2Real Framework with Delay and Dynamics Estimation
Sim2real, the transfer of control policies from simulation to the real world, is crucial for efficiently solving robotic tasks without the risks associated with real-world learning. How-ever, discrepancies between simulated and real environments, especially due to unmodeled dynamics and latencies, significantly impact the performance of these transferred policies. In this paper, we address the challenges of sim2real transfer caused by latency and asynchronous dynamics in real-world robotic systems. Our approach involves developing a novel framework, REX (Robotic Environments with jaX), that uses a graph-based simulation model to incorporate latency effects while optimizing for parallelization on accelerator hard-ware. Our framework simulates the asynchronous, hierarchical nature of real-world systems, while simultaneously estimating system dynamics and delays from real-world data and implementing delay compensation strategies to minimize the sim2real gap. We validate our approach on two real-world systems, demonstrating its effectiveness in improving sim2real performance by accurately modeling both system dynamics and delays. Our results show that the proposed framework supports both accelerated simulation and real-time processing, making it valuable for robot learning.
Engine Agnostic Graph Environments for Robotics (EAGERx)
A Graph-Based Framework for Sim2real Robot Learning
Sim2real, that is, the transfer of learned control policies from simulation to the real world, is an area of growing interest in robotics because of its potential to efficiently handle complex tasks. The sim2real approach faces challenges because of mismatches between simulation and reality. These discrepancies arise from inaccuracies in modeling physical phenomena and asynchronous control, among other factors. To this end, we introduce Engine Agnostic Graph Environments for Robotics (EAGERx), a framework with a unified software pipeline for both real and simulated robot learning. It can support various simulators and aids in integrating state, action, and time scale abstractions to facilitate learning. EAGERx’s integrated delay simulation, domain randomization features, and proposed synchronization algorithm contribute to narrowing the sim2real gap. We demonstrate (in the context of robot learning and beyond) the efficacy of EAGERx in accommodating diverse robotic systems and maintaining consistent simulation behavior. EAGERx is open source, and its code is available at https://eagerx.readthedocs.io
This thesis focuses on improving simulation tools and methodologies to enhance the efficiency and effectiveness of learning-based approaches in robotics. The work addresses key trade-offs between flexibility, speed, and accuracy in robotic simulations, which are critical for successfully transferring learned policies from simulation to real-world environments. Additionally, it introduces a strategy to improve resilience, ensuring that learned behaviors are robust to irrelevant and unknown dynamics.
By tackling these challenges, this thesis provides insights into the design of effective robotic simulators and presents contributions that help bridge the gap between simulated and real-world robotic learning. ...
This thesis focuses on improving simulation tools and methodologies to enhance the efficiency and effectiveness of learning-based approaches in robotics. The work addresses key trade-offs between flexibility, speed, and accuracy in robotic simulations, which are critical for successfully transferring learned policies from simulation to real-world environments. Additionally, it introduces a strategy to improve resilience, ensuring that learned behaviors are robust to irrelevant and unknown dynamics.
By tackling these challenges, this thesis provides insights into the design of effective robotic simulators and presents contributions that help bridge the gap between simulated and real-world robotic learning.
EValueAction
A proposal for policy evaluation in simulation to support interactive imitation learning
The up-and-coming concept of Industry 5.0 fore-sees human-centric flexible production lines, where collaborative robots support human workforce. In order to allow a seamless collaboration between intelligent robots and human workers, designing solutions for non-expert users is crucial. Learning from demonstration emerged as the enabling approach to address such a problem. However, more focus should be put on finding safe solutions which optimize the cost associated with the demonstrations collection process. This paper introduces a preliminary outline of a system, namely EValueAction (EVA), designed to assist the human in the process of collecting interactive demonstrations taking advantage of simulation to safely avoid failures. A policy is pre-trained with human-demonstrations and, where needed, new informative data are interactively gathered and aggregated to iteratively improve the initial policy. A trial case study further reinforces the relevance of the work by demonstrating the crucial role of informative demonstrations for generalization.
DeepKoCo
Efficient latent planning with a task-relevant Koopman representation
An iterative bias estimation framework is presented that mitigates position-dependent ranging errors often present in ultra-wideband localization systems. State estimation and control are integrated, such that the positioning accuracy improves over iterations. The framework is experimentally evaluated on a quadcopter platform, resulting in improvements in the tracking performance with respect to ground truth, and also smoothing the overall flight by significantly reducing unwanted oscillations; see https://youtu.be/J-htfbzf40U for a video.