N. Albers
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29 records found
1
Background: Smoking and physical inactivity compromise health, especially in combination. Interventions to promote smoking cessation and increased physical activity (PA) often lack impact, especially in the long term. Digital future-self interventions (FSIs), which prompt individuals to imagine who they do and do not want to become (ie, their desired and undesired future selves), show promise in encouraging sustainable changes in both behaviors. However, knowledge of user experiences with digital FSIs is limited. A deeper understanding of these experiences could help optimize FSIs, enhancing their efficacy in supporting smoking cessation and increased PA sustainably. Objective: This study examined behavioral, cognitive, and affective experiences with digital FSIs focused on smoking, PA, or both. Potential differences in user experiences based on behavior (smoking vs PA), polarity (desired vs undesired future self), and modality (verbal vs visual description of future selves) were explored. Methods: Secondary analyses of quantitative and qualitative survey data from 3 studies using digital FSIs as a means to encourage smoking cessation or increase PA were conducted. In study 1, participants (N=144) thought about how it would be to complete the FSI. In studies 2 (N=447) and 3 (N=87), they completed an FSI. Each study highlighted different aspects of user experiences with FSIs, namely, behavioral (eg, time spent), cognitive (eg, mental effort exerted), or affective (eg, emotions) experiences. Quantitative and qualitative findings were integrated for a comprehensive interpretation. Results: Regarding behavioral experiences, participants completed future-self tasks promptly (mean 6.64, SD 8.30 minutes), spent less time completing the desired- versus undesired-future-self (P<.001; η p 2=0.227) and verbal versus visual (P=.03; η p 2=0.060; quantitative) tasks, and integrated the tasks into their lives (qualitative). Despite tasks being preparatory and not actively encouraging behavior change, multiple participants reported implementing changes in their smoking or PA (qualitative). Regarding cognitive experiences, moderate effort (mean 5.85/10, SD 2.56) was exerted on the tasks regardless of behavior (P=.69; η p 2=0.002), modality (P=.45; η p 2=0.004), or polarity (P=.69; η p 2=0.002; quantitative). Experiences of task difficulty were inconsistent across studies, individuals, and tasks, although mental visualization and describing one’s future self using images were consistently reported as challenging (quantitative and qualitative). Future-self tasks were reported to prompt cognitive processes such as contemplating consequences of smoking and PA behavior (qualitative). Regarding affective experiences, desired- and undesired-future-self tasks elicited different emotions (P<.001; η p 2=0.630; quantitative). Desired-future-self tasks were perceived as enjoyable and happiness inducing, whereas undesired-future-self tasks were perceived as confronting and unpleasant, evoking feelings of sadness, fear, and anger (quantitative and qualitative). Conclusions: Digital FSIs appeared to be a time-efficient, feasible, and acceptable way of strengthening identities as a means to encourage smoking cessation and PA. Findings support continued implementation of digital FSIs, although further research is required to optimize their operationalization. Avenues in that regard are proposed and discussed.
Reinforcement learning for proposing smoking cessation activities that build competencies
Combining two worldviews in a virtual coach
Reaching personal goals typically requires building competencies (e.g., insights into personal strengths), but expert health professionals and non-expert clients often think differently about which competencies are needed. Just having a virtual coach advise activities for "expert-devised" competencies may not motivate clients to carry them out, while advising only "non-expert devised" activities may not result in all required competencies being built.
Methods
We integrated the client and health expert worldviews in our modeling method for informing the activity selection by a virtual coach: We created a pipeline to build a reinforcement learning model for proposing activities in the context of preparing for quitting smoking. This model considers smokers’ current and future levels for expert-devised competencies as well as their beliefs about the usefulness of different competencies when choosing activities. To train the model, we conducted a micro-randomized trial in which 542 smokers interacted with a virtual coach in five sessions spread over at least nine days and received a randomly chosen activity in each session. Using data from this study, we performed simulations to systematically assess the impact of the different model components on the competencies built by smokers. Moreover, we performed paired Bayesian t-tests to determine the effect of persuasive activities on smokers’ usefulness beliefs.
Results
Our simulations show that smokers’ current levels for the expert competencies and their usefulness beliefs are important to consider when building expert competencies. In fact, we saw improvements of up to 22% when considering current competencies, and an additional 13% when also accounting for usefulness beliefs. Furthermore, although we found credible evidence that persuasive activities changed smokers’ usefulness beliefs, the effects might be too small to contribute in an optimal strategy for building competencies.
Conclusion
The worldviews of both health experts and smokers are important to consider when proposing activities for preparing for quitting smoking. We have presented a reinforcement learning model that combines these worldviews, and we hope that our work can be an example of incorporating different worldviews in a reinforcement learning model for building competencies. Our code and dataset are publicly available. ...
Reaching personal goals typically requires building competencies (e.g., insights into personal strengths), but expert health professionals and non-expert clients often think differently about which competencies are needed. Just having a virtual coach advise activities for "expert-devised" competencies may not motivate clients to carry them out, while advising only "non-expert devised" activities may not result in all required competencies being built.
Methods
We integrated the client and health expert worldviews in our modeling method for informing the activity selection by a virtual coach: We created a pipeline to build a reinforcement learning model for proposing activities in the context of preparing for quitting smoking. This model considers smokers’ current and future levels for expert-devised competencies as well as their beliefs about the usefulness of different competencies when choosing activities. To train the model, we conducted a micro-randomized trial in which 542 smokers interacted with a virtual coach in five sessions spread over at least nine days and received a randomly chosen activity in each session. Using data from this study, we performed simulations to systematically assess the impact of the different model components on the competencies built by smokers. Moreover, we performed paired Bayesian t-tests to determine the effect of persuasive activities on smokers’ usefulness beliefs.
Results
Our simulations show that smokers’ current levels for the expert competencies and their usefulness beliefs are important to consider when building expert competencies. In fact, we saw improvements of up to 22% when considering current competencies, and an additional 13% when also accounting for usefulness beliefs. Furthermore, although we found credible evidence that persuasive activities changed smokers’ usefulness beliefs, the effects might be too small to contribute in an optimal strategy for building competencies.
Conclusion
The worldviews of both health experts and smokers are important to consider when proposing activities for preparing for quitting smoking. We have presented a reinforcement learning model that combines these worldviews, and we hope that our work can be an example of incorporating different worldviews in a reinforcement learning model for building competencies. Our code and dataset are publicly available.
Adopting healthy behavior is vital for preventing chronic diseases. Mobile health (mHealth) interventions utilizing virtual coaches (i.e., artificial intelligence conversational agents) can offer scalable and cost-effective solutions. Additionally, targeting multiple unhealthy behaviors, like low physical activity and smoking, simultaneously seems beneficial. We developed Perfect Fit, an mHealth intervention with a virtual coach providing personalized feedback to simultaneously promote smoking cessation and physical activity. Through innovative methods (e.g., sensor technology) and iterative development involving end-users, we strive to overcome challenges encountered by mHealth interventions, such as shortage of evidence-based interventions and insufficient personalization. This paper outlines the content of Perfect Fit and the protocol for evaluating its feasibility, acceptability, and preliminary effectiveness, the role of participant characteristics, and the study's feasibility.
Methods
A single-arm, mixed-method, real-world evaluation study will be conducted in the Netherlands. We aim to recruit 100 adult daily smokers intending to quit within 6 weeks. The personalized intervention will last approximately 16 weeks. Primary outcomes include Perfect Fit's feasibility and acceptability. Secondary outcomes are preliminary effectiveness and study feasibility, and we will measure participant characteristics. Quantitative data will be collected through questionnaires administered at baseline, post-intervention and 2, 6, and 12 months post-intervention. Qualitative data will be gathered via semi-structured interviews post-intervention. Data analysis will involve descriptive analyses, generalized linear mixed models (quantitative) and the Framework Approach (qualitative), integrating quantitative and qualitative data during interpretation.
Conclusions
This study will provide novel insight into the potential of interventions like Perfect Fit, as a multiple health behavior change strategy. Findings will inform further intervention development and help identify methods to foster feasibility and acceptability. Successful mHealth interventions with virtual coaches will prevent chronic diseases and promote public health. ...
Adopting healthy behavior is vital for preventing chronic diseases. Mobile health (mHealth) interventions utilizing virtual coaches (i.e., artificial intelligence conversational agents) can offer scalable and cost-effective solutions. Additionally, targeting multiple unhealthy behaviors, like low physical activity and smoking, simultaneously seems beneficial. We developed Perfect Fit, an mHealth intervention with a virtual coach providing personalized feedback to simultaneously promote smoking cessation and physical activity. Through innovative methods (e.g., sensor technology) and iterative development involving end-users, we strive to overcome challenges encountered by mHealth interventions, such as shortage of evidence-based interventions and insufficient personalization. This paper outlines the content of Perfect Fit and the protocol for evaluating its feasibility, acceptability, and preliminary effectiveness, the role of participant characteristics, and the study's feasibility.
Methods
A single-arm, mixed-method, real-world evaluation study will be conducted in the Netherlands. We aim to recruit 100 adult daily smokers intending to quit within 6 weeks. The personalized intervention will last approximately 16 weeks. Primary outcomes include Perfect Fit's feasibility and acceptability. Secondary outcomes are preliminary effectiveness and study feasibility, and we will measure participant characteristics. Quantitative data will be collected through questionnaires administered at baseline, post-intervention and 2, 6, and 12 months post-intervention. Qualitative data will be gathered via semi-structured interviews post-intervention. Data analysis will involve descriptive analyses, generalized linear mixed models (quantitative) and the Framework Approach (qualitative), integrating quantitative and qualitative data during interpretation.
Conclusions
This study will provide novel insight into the potential of interventions like Perfect Fit, as a multiple health behavior change strategy. Findings will inform further intervention development and help identify methods to foster feasibility and acceptability. Successful mHealth interventions with virtual coaches will prevent chronic diseases and promote public health.
Persuading to Prepare for Quitting Smoking with a Virtual Coach
Using States and User Characteristics to Predict Behavior