PN
P. Nourian
9 records found
1
Design for a co-housing development near Lelylaan station in Amsterdam, based on the concept of the Homo Ludens. The design is supported by thematic research into the use of a design game for the co-creation of co-housing.
Play Well Housing
Exploration of gamification and modularization as tools of participatory housing formation
The goal of my thesis work was to experiment with potential approaches to addressing issues haunting housing across developed world countries. Namely, housing being: dehumanizing, unaffordable, wasteful in production, and under-performing. The main objective was to define the pri
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The standard way of building consists on average of 7000 parts and processes which in combination with the decrease in productivity within the construction sector limits the number of actors that can be involved. However, this leads to a housing shortage in many countries. The pr
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ShellTerra
Reconfigurable Masonry Settlements for Refugees
July of 2021 marked the beginning of a massive internal conflict in Afghanistan, resulting with the reinstated power of Taliban across the country. The radical change in the regime and the vast destruction of people’s homes and cities led to a steep increase in internal displacem
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Topometric Maps of Indoor Environments
Extraction, matching and fusion
The merging of multiple partial maps of indoor environments created
by teams of human or robot agents into a single global map is a key problem
that, when solved, can improve mapping speed and quality. Existing map
merging approaches generally depend on external signa ...
by teams of human or robot agents into a single global map is a key problem
that, when solved, can improve mapping speed and quality. Existing map
merging approaches generally depend on external signa ...
This thesis introduces an adaptive framework for mass-customization of design for residential infill solutions. The proposed method focuses on a tough challenge of delivering minimal compact infill configurations for the urban context, where the square meters are expensive, and
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Irradiance simulation of PV system in urban environments
3D view factor model validation and comparison with ray-tracing methods
Within the coming years it is expected that PV installations could be established on every possible surface and terrain, within the urban environment. Due to the complex morphology of buildings in urban environments,systems will likely be more susceptible to partial shading compa
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Architecture within the last twenty years has developed in many ways. One such direction was reintroducing the physical world and physical phenomenon back to architectural language and design space. This is especially true as buildings have had to become more and more environment
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3D reconstruction of the built environment is a widely studied Geomatics topic. Resulting city models are used for a great variety of purposes. The reconstruction of roofs remains challenging. These roofs are not only building blocks for the city models but are of direct interest
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