T.J. Jaśkiewicz
Please Note
9 records found
1
Filling the Empty Chair
Reimagining Policy Deliberation with Interactive AI-Mediated Citizen Perspectives
Conversational AI in the context of setting up a project brief
Creating a conversational AI tool for self-evaluating and improving the quality of inter-organisational design briefings
This graduation project explores how Conversational AI might be used in the context of setting up inter-organisational project briefs to help briefing writers improve their design briefings.
Explorative research on the challenges within creative corperate processes and GenAI opportunities clarified that design briefings are a major bottle neck within creative corporate processes
Recognizing this, it becomes evident that to effectively address this bottleneck, stakeholders need assistance in improving the quality of their design breifings prior to the meeting and without external help from the Creative Studio’s briefings reviewers.
This resulted in creating an conversational agent that enabled stakeholders to self-evaluate and improve the quality of their v1 briefings without external help before the first briefing meeting with the Creative Studio.
The final design was evaluated over the span of two sessions with an internal stakeholder of the case company and the Creative Strategist. In the first session, Jelly’s ability to assist the briefing writer was evaluated. In the subsequent session, the feedback comments of Jelly were compared to that of the Creative Strategist.
The results suggest that while Jelly has been effective in certain areas, such as providing detailed feedback that aligns with feedback standards of the briefing reviewers, it requires refinements in user interface language, feedback customisation, and context-specific content generation. The feedback from Jelly, when accurate, led to noticeable improvements in the quality of v1 briefings, aligning with the goals of enabling the stakeholder to self-evaluate their briefings independently.
The findings suggest that Jelly was found to be capable in offering valuable feedback that improved the quality of the briefing.
This thesis concludes with critical reflections to anticipate the future of GenAI in creative corperate processes. The first anticipation includes proposing a new relationship between GenAI and human creatives in the form of co-performance; where one fulfills a role, the other enhances its performance. The second anticipation states that large e-commerce organisation would have terms in their employee contracts that would consider personalised chatbots created by them as intellectual property of the company. In other words, in such organisations, personalised chatbots would likely be developed through a centralised approach.
Ultimately, the design contributes to the field of conversational AI design approaches in the context of corperate creative processes by providing a practical and reproducible example.
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This graduation project explores how Conversational AI might be used in the context of setting up inter-organisational project briefs to help briefing writers improve their design briefings.
Explorative research on the challenges within creative corperate processes and GenAI opportunities clarified that design briefings are a major bottle neck within creative corporate processes
Recognizing this, it becomes evident that to effectively address this bottleneck, stakeholders need assistance in improving the quality of their design breifings prior to the meeting and without external help from the Creative Studio’s briefings reviewers.
This resulted in creating an conversational agent that enabled stakeholders to self-evaluate and improve the quality of their v1 briefings without external help before the first briefing meeting with the Creative Studio.
The final design was evaluated over the span of two sessions with an internal stakeholder of the case company and the Creative Strategist. In the first session, Jelly’s ability to assist the briefing writer was evaluated. In the subsequent session, the feedback comments of Jelly were compared to that of the Creative Strategist.
The results suggest that while Jelly has been effective in certain areas, such as providing detailed feedback that aligns with feedback standards of the briefing reviewers, it requires refinements in user interface language, feedback customisation, and context-specific content generation. The feedback from Jelly, when accurate, led to noticeable improvements in the quality of v1 briefings, aligning with the goals of enabling the stakeholder to self-evaluate their briefings independently.
The findings suggest that Jelly was found to be capable in offering valuable feedback that improved the quality of the briefing.
This thesis concludes with critical reflections to anticipate the future of GenAI in creative corperate processes. The first anticipation includes proposing a new relationship between GenAI and human creatives in the form of co-performance; where one fulfills a role, the other enhances its performance. The second anticipation states that large e-commerce organisation would have terms in their employee contracts that would consider personalised chatbots created by them as intellectual property of the company. In other words, in such organisations, personalised chatbots would likely be developed through a centralised approach.
Ultimately, the design contributes to the field of conversational AI design approaches in the context of corperate creative processes by providing a practical and reproducible example.
NextRound Tulip
Intelligent boxing at home
The NextRound boxing system currently consists of an intelligent data-collecting punch bag, paired with a tablet. This system gives users direct feedback on their workout, and enables them to see their improvement in their workout data.
The system has potential to help many different kinds of people to exercise at home. However, there are many barriers withholding people from getting a bag like this into their homes. The main barrier is that positioning a large product like a punch bag (especially one which also needs access to Wi-Fi and electricity) and its accompanying tablet is quite the task.
My graduation project brief was to solve exactly this problem; helping people to position the NextRound system at home. For this purpose, I designed the NextRound Tulip.
To get to this concept product, I undertook a number of design research and exploration activities. To start off, I researched what kind of people might benefit from owning a boxing system as such. From this research I made five personas for potential users.
I used these personas to recruit people for a co-design session, as I wanted to get to know the values of the potential users. These values would afterwards lead to both a proper Design Goal and a list of Requirements & Wishes, which would guide the product development in later stages. The most important value found during the sessions was that people do not wish this big boxing system to be in the way in the house, so other activities done in the house would not be disturbed.
With the findings from this research I set up a brainstorm session with fellow DfI students to try and satisfy the Design Goal. From these sessions I made a Morphological Chart, which led to six ideas. From these six I chose three to develop further into concepts.
I developed the three chosen ideas into three further iterated concepts. Potential users gave their opinions on these concepts through an online survey, which I used, along with the opinions of the company, to choose to develop the NextRound Tulip further.
I made some improvements on this concept and built a full-scale prototype to test and evaluate the concept with potential users. Lastly, I wrote a list of recommendations for future development for a product based on this concept.
The NextRound Tulip is a concept product which should satisfy the needs of users and Sports-f(x). It can be used with the NextRound punch bag, as well as other punch bags. In my opinion, it is a product solution to help people do boxing workouts at home. ...
The NextRound boxing system currently consists of an intelligent data-collecting punch bag, paired with a tablet. This system gives users direct feedback on their workout, and enables them to see their improvement in their workout data.
The system has potential to help many different kinds of people to exercise at home. However, there are many barriers withholding people from getting a bag like this into their homes. The main barrier is that positioning a large product like a punch bag (especially one which also needs access to Wi-Fi and electricity) and its accompanying tablet is quite the task.
My graduation project brief was to solve exactly this problem; helping people to position the NextRound system at home. For this purpose, I designed the NextRound Tulip.
To get to this concept product, I undertook a number of design research and exploration activities. To start off, I researched what kind of people might benefit from owning a boxing system as such. From this research I made five personas for potential users.
I used these personas to recruit people for a co-design session, as I wanted to get to know the values of the potential users. These values would afterwards lead to both a proper Design Goal and a list of Requirements & Wishes, which would guide the product development in later stages. The most important value found during the sessions was that people do not wish this big boxing system to be in the way in the house, so other activities done in the house would not be disturbed.
With the findings from this research I set up a brainstorm session with fellow DfI students to try and satisfy the Design Goal. From these sessions I made a Morphological Chart, which led to six ideas. From these six I chose three to develop further into concepts.
I developed the three chosen ideas into three further iterated concepts. Potential users gave their opinions on these concepts through an online survey, which I used, along with the opinions of the company, to choose to develop the NextRound Tulip further.
I made some improvements on this concept and built a full-scale prototype to test and evaluate the concept with potential users. Lastly, I wrote a list of recommendations for future development for a product based on this concept.
The NextRound Tulip is a concept product which should satisfy the needs of users and Sports-f(x). It can be used with the NextRound punch bag, as well as other punch bags. In my opinion, it is a product solution to help people do boxing workouts at home.
A point-of-use water treatment solution
Providing safe water to households in Addis-Ababa with a new jerrycan cap
To limit the scope, and make the project more manageable, the focal point is the urban areas of Ethiopia, and in particular Addis-Ababa. In urban areas, the concern surrounding drinking water is the degrading water quality rather than access to water. Improving the water quality is an area in which Quooker can use its expertise.
In Addis-Ababa, people have access to water from a tap point outside their homes. On average, people can get water from these tap points once a week. To bridge the periods of intermittence in the water supply, people store the water in jerrycans at home. During this ‘Water-Journey’ the water quality degrades due to user interactions and poor sanitation. In the end, only 24% of the water consumed by people can be considered safe to drink.
During this project, I developed a product that helps the people in Addis-Ababa treat their water at home by building on and using the expertises of Quooker. The design process focused on providing people in Addis-Ababa with an affordable, reliable and long-lasting product. To achieve this, different water treatment methods were analysed. UV-C was chosen as the preferred method due to its long lifespan and potential to innovate. Because UV-C is a novel technology in the context, this project became a feasibility study for the implementation of UV-C as a water treatment method in Addis-Ababa.
The end-result is the UV-Tap (figure 1), a jerrycan cap with an integrated disinfection system. It disinfects the water with UV-C light at the same time as it dispenses it., which kills the pathogens present in the water. With the UV-Tap a household can treat up to 15.000 L of water before components need to be replaced. This equals to approximately 3.5 years of drinking water for a household of 4 people.
...
To limit the scope, and make the project more manageable, the focal point is the urban areas of Ethiopia, and in particular Addis-Ababa. In urban areas, the concern surrounding drinking water is the degrading water quality rather than access to water. Improving the water quality is an area in which Quooker can use its expertise.
In Addis-Ababa, people have access to water from a tap point outside their homes. On average, people can get water from these tap points once a week. To bridge the periods of intermittence in the water supply, people store the water in jerrycans at home. During this ‘Water-Journey’ the water quality degrades due to user interactions and poor sanitation. In the end, only 24% of the water consumed by people can be considered safe to drink.
During this project, I developed a product that helps the people in Addis-Ababa treat their water at home by building on and using the expertises of Quooker. The design process focused on providing people in Addis-Ababa with an affordable, reliable and long-lasting product. To achieve this, different water treatment methods were analysed. UV-C was chosen as the preferred method due to its long lifespan and potential to innovate. Because UV-C is a novel technology in the context, this project became a feasibility study for the implementation of UV-C as a water treatment method in Addis-Ababa.
The end-result is the UV-Tap (figure 1), a jerrycan cap with an integrated disinfection system. It disinfects the water with UV-C light at the same time as it dispenses it., which kills the pathogens present in the water. With the UV-Tap a household can treat up to 15.000 L of water before components need to be replaced. This equals to approximately 3.5 years of drinking water for a household of 4 people.
Ambient care- interaction index
Designing caring relationships through ambient interfaces
Currently, these strategies lack practicable design directions that designers can use easily, which is why little innovations occur. I propose to stimulate product care behaviour by improving the rela/onship between products and users through ambient interface implementa/on in design.
Ambient interfaces embrace communication with a playful, unobtrusive, intuitive character and gradual presenta/on. The goal of this project was to create a tool that summarises the characteristics of ambient interfaces. This became the ‘Ambient Care-Interaction Index’, an online tool that contains informative text and inspiring examples. It can be used to learn about ambient interfaces and inspire designers to use the qualities to (in)directly stimulate care. ...
Currently, these strategies lack practicable design directions that designers can use easily, which is why little innovations occur. I propose to stimulate product care behaviour by improving the rela/onship between products and users through ambient interface implementa/on in design.
Ambient interfaces embrace communication with a playful, unobtrusive, intuitive character and gradual presenta/on. The goal of this project was to create a tool that summarises the characteristics of ambient interfaces. This became the ‘Ambient Care-Interaction Index’, an online tool that contains informative text and inspiring examples. It can be used to learn about ambient interfaces and inspire designers to use the qualities to (in)directly stimulate care.
Sustainable Personal Mobility
How active modalities and the reduction of mobility can contribute to pro-environmental pratice among commuters
Focusing in flexible offices
A design research exploration into workstyle-based workplace selection in Open Plan Offices
Innovation in a large scale agile organisation
A case study of ABN AMRO