MW
M.R. Winter
5 records found
1
For mobile augmented or virtual reality applications with limited processing power, representing realistic water geometry is a challenge. Many existing solutions are simulations that can only run at interactive rates on desktop computers. This paper presents a lightweight approxi
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Clustering forms a major part of showing different relations between data points. Real-time clustering algorithms can visualise relationships between elements in a 3D environment, provide an analysis of data that is separate from the underlying structure and show how the data cha
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This paper proposes a novel approach to visualizing events in sailing regattas, in a way that is engaging, informative and interactive to the users of the Sailing+ application. The approach used was to create two different types of visualizations for each type of event: artistic,
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This paper introduces the concept of the Voronoi Split-Screen in Augmented Reality inside a Sailing Regatta visualization application. We are making use of existing methods in 2D environments and modifying them to treat the implications of merging the screen where a user has comp
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Simulating visually compelling water is difficult especially in Augmented Reality environments where the water has to interact with the user’s surroundings. In this paper, implementations of reflections, refractions and transparency effects that are physically inaccurate but resu
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