A. Landman
Please Note
13 records found
1
This display may allow pilots to direct attention more on information outside the cockpit during visual approaches, which may decrease subjective workload and improve performance. A flight simulator experiment involving 24 general aviation pilots was conducted, comparing the combination of conventional instrumentation with and without the peripheral display, under low and high workload conditions and also during a simulated wind shear scenario. Results show that airspeed management generally improved significantly with the peripheral display, with pilots spending less time outside the target range, though a slight increase in overspeed error occurred. The display reduced subjective workload and increased outside-cockpit gaze without compromising glide path accuracy. No significant performance or gaze effects were observed in the wind shear scenario, suggesting limited benefit in highly dynamic conditions. Future work should focus on optimizing cue design and evaluating performance across diverse operational and environmental scenarios. ...
This display may allow pilots to direct attention more on information outside the cockpit during visual approaches, which may decrease subjective workload and improve performance. A flight simulator experiment involving 24 general aviation pilots was conducted, comparing the combination of conventional instrumentation with and without the peripheral display, under low and high workload conditions and also during a simulated wind shear scenario. Results show that airspeed management generally improved significantly with the peripheral display, with pilots spending less time outside the target range, though a slight increase in overspeed error occurred. The display reduced subjective workload and increased outside-cockpit gaze without compromising glide path accuracy. No significant performance or gaze effects were observed in the wind shear scenario, suggesting limited benefit in highly dynamic conditions. Future work should focus on optimizing cue design and evaluating performance across diverse operational and environmental scenarios.
Cognitive Effects of Spatial Disorientation in Fixed-Wing Flight
Insights from Hexapod and VR Simulations for Enhanced Training
Grounded in cognitive models, real-world incident analyses, and robust psychometric methods, the Startle and Surprise Inventories (Startle-I; Surprise-I) and Visual Analogue Scales (Startle-VAS; Surprise-VAS) are introduced and evaluated. Results from multi-phase studies involving field experts and professional pilots, provide strong evidence of validity and reliability.
The findings offer a scientifically validated framework for assessing pilots’ responses to unexpected events, with broad implications for human factors research, evidence-based training, and safety-critical operations. ...
Grounded in cognitive models, real-world incident analyses, and robust psychometric methods, the Startle and Surprise Inventories (Startle-I; Surprise-I) and Visual Analogue Scales (Startle-VAS; Surprise-VAS) are introduced and evaluated. Results from multi-phase studies involving field experts and professional pilots, provide strong evidence of validity and reliability.
The findings offer a scientifically validated framework for assessing pilots’ responses to unexpected events, with broad implications for human factors research, evidence-based training, and safety-critical operations.
Improving Bank Angle Representation on the Primary Flight Display Using Static Monocular Depth Cues
Evaluating the effect of static monocular depth cues on attitude indicator interpretation using misleading motion cues
The modified version of the AI was compared to a baseline AI in a two-part flight simulator experiment where pilot reaction time and error rate, severity, and duration were measured. The first part induced the leans illusion making use of physiological adaptation to roll angle, distraction, and surprise. The second part simulated the leans illusion by simply rolling the simulator to the left or right. A group of 25 experienced commercial airline pilots performed a roll-to-level task in a moving-base simulator, which also provided spatially disorienting motion cues, using both the baseline and modified versions of the AI. While the modified
display had a lower error rate in the motion-opposite scenario when using the novel method (4.91% compared to 6.07%), no significant difference was found between the error rate of the two displays. The only significant difference was found in the reaction time, where the modified AI caused an increase in reaction time. The error rates and reaction times of the first part of the experiment did not match previous research. The novel disorientation method seemed to work best in a surprise scenario. While no significant differences were found between the modified AI and the baseline AI, it is still recommended to continue testing the modified AI with a new experiment setup, especially analyzing its effect in more extreme attitudes. ...
The modified version of the AI was compared to a baseline AI in a two-part flight simulator experiment where pilot reaction time and error rate, severity, and duration were measured. The first part induced the leans illusion making use of physiological adaptation to roll angle, distraction, and surprise. The second part simulated the leans illusion by simply rolling the simulator to the left or right. A group of 25 experienced commercial airline pilots performed a roll-to-level task in a moving-base simulator, which also provided spatially disorienting motion cues, using both the baseline and modified versions of the AI. While the modified
display had a lower error rate in the motion-opposite scenario when using the novel method (4.91% compared to 6.07%), no significant difference was found between the error rate of the two displays. The only significant difference was found in the reaction time, where the modified AI caused an increase in reaction time. The error rates and reaction times of the first part of the experiment did not match previous research. The novel disorientation method seemed to work best in a surprise scenario. While no significant differences were found between the modified AI and the baseline AI, it is still recommended to continue testing the modified AI with a new experiment setup, especially analyzing its effect in more extreme attitudes.
Thirteen Dutch military helicopter pilots flew scenarios with six different SD events using an AH-64 Apache flight model in virtual reality in a 6-DoF motion simulator. The SD events used were: “False Horizon”, “Featureless Terrain”, “the Leans”, “Brownout”, “Somatogyral Illusion” and “Night Vision Goggles (NVGs)”. Corresponding scenarios without the SD events were performed to obtain baseline measures of cognitive performance. When performing the scenarios, participants had either the role of pilot flying or pilot monitoring.
To test the cognitive performance, participants performed a mathematical processing task. The corrected reaction time and error rate were significantly higher during the SD events than during the baseline events.
These effects were most prominent in the “Featureless Terrain” and “the Leans” scenarios. The results indicate that SD has a negative impact on the cognitive performance of military helicopter pilots. These findings underline the importance of SD awareness training for pilots, as well as the use of workload management procedures when experiencing SD. ...
Thirteen Dutch military helicopter pilots flew scenarios with six different SD events using an AH-64 Apache flight model in virtual reality in a 6-DoF motion simulator. The SD events used were: “False Horizon”, “Featureless Terrain”, “the Leans”, “Brownout”, “Somatogyral Illusion” and “Night Vision Goggles (NVGs)”. Corresponding scenarios without the SD events were performed to obtain baseline measures of cognitive performance. When performing the scenarios, participants had either the role of pilot flying or pilot monitoring.
To test the cognitive performance, participants performed a mathematical processing task. The corrected reaction time and error rate were significantly higher during the SD events than during the baseline events.
These effects were most prominent in the “Featureless Terrain” and “the Leans” scenarios. The results indicate that SD has a negative impact on the cognitive performance of military helicopter pilots. These findings underline the importance of SD awareness training for pilots, as well as the use of workload management procedures when experiencing SD.
Physiological Sensor Suite: Design and Implementation
Measuring Startle & Surprise using EEG, EMG and ECG
Airline pilots (n = 20) performed a pitch perception task in a hexapod simulator. A level change maneuver, with the simulator cabin pitching up and back down, was presented with different maximum pitch angles. After the maneuver, pilots indicated the maximum perceived pitch angle. This motion was presented either with or without a brief (1.25s or 1.5s) heave cue, that was timed to the onset of the pitch motion. Two timings and magnitudes of the heave cue were used to investigate these factors.
The results indicate that the heave cue significantly increased pilot pitch perception by 1.88°, p < 0.001. The maximum pitch angle was 2.69° underestimated without heave and 1.42° underestimated with heave. A higher heave magnitude, relative to a lower, resulted in a significantly larger estimation of the pitch angle, δ = 0.47°, p = 0.009. Earlier timing of the heave cue resulted in marginally significantly higher pitch perception than later timing, δ = 0.43°, p = 0.069. Interestingly, if heave was presented without pitch motion, pilots still estimated 2.66° pitch on average.
The results suggest that heave cueing increases perceived pitch in pilots, even when the heave cues are shorter in duration than cues that would be present in the actual maneuver in flight. Heave cues timed to the onset of pitch motions can thus possibly be used to enhance pilot pitch perception in hexapod simulators. ...
Airline pilots (n = 20) performed a pitch perception task in a hexapod simulator. A level change maneuver, with the simulator cabin pitching up and back down, was presented with different maximum pitch angles. After the maneuver, pilots indicated the maximum perceived pitch angle. This motion was presented either with or without a brief (1.25s or 1.5s) heave cue, that was timed to the onset of the pitch motion. Two timings and magnitudes of the heave cue were used to investigate these factors.
The results indicate that the heave cue significantly increased pilot pitch perception by 1.88°, p < 0.001. The maximum pitch angle was 2.69° underestimated without heave and 1.42° underestimated with heave. A higher heave magnitude, relative to a lower, resulted in a significantly larger estimation of the pitch angle, δ = 0.47°, p = 0.009. Earlier timing of the heave cue resulted in marginally significantly higher pitch perception than later timing, δ = 0.43°, p = 0.069. Interestingly, if heave was presented without pitch motion, pilots still estimated 2.66° pitch on average.
The results suggest that heave cueing increases perceived pitch in pilots, even when the heave cues are shorter in duration than cues that would be present in the actual maneuver in flight. Heave cues timed to the onset of pitch motions can thus possibly be used to enhance pilot pitch perception in hexapod simulators.
Using depth information to improve display interpretation
Evaluating the effect of increasing figure-ground separation with a Multi Layer Display on attitude indicator misinterpretation
Spatial Disorientation in a Hexapod Simulator
Evaluating the Effect of Expectation and Display Perception on Control Reversals for Experienced and Novice Pilots
It was concluded that an initially induced expectation about the bank angle does not directly influence the control strategy of pilots, but that it does make them more vulnerable to misinterpretations of the AI, leading to RREs being made. This should be taken into account when developing new displays and technologies, as it should at all times guide pilots in their decision-making, minimizing the chance of misinterpretations. ...
It was concluded that an initially induced expectation about the bank angle does not directly influence the control strategy of pilots, but that it does make them more vulnerable to misinterpretations of the AI, leading to RREs being made. This should be taken into account when developing new displays and technologies, as it should at all times guide pilots in their decision-making, minimizing the chance of misinterpretations.
Using Unpredictability and Variety in Pilot Training to Improve Performance in Surprise Situations
An Airline Pilot Training Experiment
This study aims to test if using unpredictability and variety in training better prepares pilots for surprise situations. Toward this end, a flight simulator experiment was designed in which 21 airline pilots, divided over two groups, participated. Each group was provided with a short training containing half an hour of flight time. One group was given a predictable training without variety while the other group was given an unpredictable training with variety. Results show that with minimal impact on the training, performance is better in a surprise scenario related to the training. In a surprise scenario unrelated to the training, no effect was found.
The results suggest that using unpredictability and variety in pilot training improves performance in surprise situations, underlining the need to make pilot training less predictable. ...
This study aims to test if using unpredictability and variety in training better prepares pilots for surprise situations. Toward this end, a flight simulator experiment was designed in which 21 airline pilots, divided over two groups, participated. Each group was provided with a short training containing half an hour of flight time. One group was given a predictable training without variety while the other group was given an unpredictable training with variety. Results show that with minimal impact on the training, performance is better in a surprise scenario related to the training. In a surprise scenario unrelated to the training, no effect was found.
The results suggest that using unpredictability and variety in pilot training improves performance in surprise situations, underlining the need to make pilot training less predictable.