Y. Song
Please Note
30 records found
1
From Touch to Feel
Integrating Haptic Fidelity and Material Interaction in Automotive User Interface Design
The first part introduces the Haptic Fidelity Framework, a perception-oriented categorization that clarifies how different actuator technologies afford distinct levels of expressivity and perceptual bandwidth. A complementary study on haptic perception shows that users primarily describe tactile sensations through evocative, experiential language rather than technical parameters, underscoring the need to align engineering criteria with experiential qualities.
The second part explores how materials can integrate sensing, lighting, and haptic actuation into hybrid “2.5D” interfaces. Through prototyping and qualitative analysis, this work demonstrates that material properties – such as diffusion, and texture – play an active role in shaping interaction semantics and user interpretation.
The third part evaluates high-fidelity piezo haptics in a driving simulator. Results show that haptic feedback improves perceived usability, clarity, and interaction support across representative use cases, even when objective performance measures show limited differences. Participants assessed piezo feedback as more satisfying, expressive, and appropriate, particularly for continuous and search-based interactions during driving.
The final part introduces the Frame–Focus–Glance pipeline, a perception-first design method for shy-tech interfaces (in which technology remains visually restrained and only comes forward when interaction demands it). Through expert exploration, evaluation under calm, non–time critical viewing conditions, and glance-based assessments under short viewing durations representative of driving conditions, the study examines how material diffusion, pixel density, and interface semantics jointly shape perceptual clarity. The results show that knitted textiles perform consistently well across resolutions, whereas woven textiles exhibit strongly resolution dependent behavior. This makes them informative for interface design decisions, but less predictable in perceptual terms for users when applied as an interface substrate.
Taken together, the dissertation provides conceptual, empirical, and design-oriented contributions for integrating haptics and materials in future automotive HMIs. It demonstrates that tactile experience emerges not from actuation alone but from the interplay between technology, material mediation, perceptual thresholds, and context. The resulting framework and methods offer a foundation for designing multimodal, materially coherent, and perceptually appropriate interfaces that balance digital flexibility with embodied interaction. ...
The first part introduces the Haptic Fidelity Framework, a perception-oriented categorization that clarifies how different actuator technologies afford distinct levels of expressivity and perceptual bandwidth. A complementary study on haptic perception shows that users primarily describe tactile sensations through evocative, experiential language rather than technical parameters, underscoring the need to align engineering criteria with experiential qualities.
The second part explores how materials can integrate sensing, lighting, and haptic actuation into hybrid “2.5D” interfaces. Through prototyping and qualitative analysis, this work demonstrates that material properties – such as diffusion, and texture – play an active role in shaping interaction semantics and user interpretation.
The third part evaluates high-fidelity piezo haptics in a driving simulator. Results show that haptic feedback improves perceived usability, clarity, and interaction support across representative use cases, even when objective performance measures show limited differences. Participants assessed piezo feedback as more satisfying, expressive, and appropriate, particularly for continuous and search-based interactions during driving.
The final part introduces the Frame–Focus–Glance pipeline, a perception-first design method for shy-tech interfaces (in which technology remains visually restrained and only comes forward when interaction demands it). Through expert exploration, evaluation under calm, non–time critical viewing conditions, and glance-based assessments under short viewing durations representative of driving conditions, the study examines how material diffusion, pixel density, and interface semantics jointly shape perceptual clarity. The results show that knitted textiles perform consistently well across resolutions, whereas woven textiles exhibit strongly resolution dependent behavior. This makes them informative for interface design decisions, but less predictable in perceptual terms for users when applied as an interface substrate.
Taken together, the dissertation provides conceptual, empirical, and design-oriented contributions for integrating haptics and materials in future automotive HMIs. It demonstrates that tactile experience emerges not from actuation alone but from the interplay between technology, material mediation, perceptual thresholds, and context. The resulting framework and methods offer a foundation for designing multimodal, materially coherent, and perceptually appropriate interfaces that balance digital flexibility with embodied interaction.
Personalized seating solutions for truck drivers
Reducing musculoskeletal disorders & discomfort with the use of 3D-printed seat inserts
Musculoskeletal disorders (MSDs) are a persistent occupational hazard among professional drivers, particularly truck drivers, due to prolonged static postures, whole-body vibrations, and poor seat ergonomics. These issues contribute to discomfort, sick leave, and long-term health deterioration. This study aimed to develop, prototype, and evaluate a personalized seating solution that addresses these risks through the use of 3D scanning and 3D printing technologies.
Over a 20-week research period, custom seat inserts were created using anthropometric data and vacuum cushion imprints, which were digitally modeled and 3D-printed using flexible TPE filament. The inserts were both fitted in and tested in a simulated truck cabin with 17 participants, using a combination of pressure mapping and short-term comfort questionnaires. Quantitative results showed a 39.2% reduction in average pressure, 18.1% reduction in peak pressure, and a 15.1% increase in contact area when using the inserts. Subjective comfort ratings significantly improved in regions under the thighs, buttocks, knees, and neck (p < 0.05). Observational data revealed enhanced postural stability and anthropometric fit, though backrest comfort varied due to human error in production tolerances. These findings demonstrate the feasibility and ergonomic benefits of integrating additive manufacturing into personalized seating interventions for occupational drivers. While short-term results are promising, future research should evaluate long-term effects under real-world driving conditions, including the impact on whole-body vibrations and MSD progression. The study contributes to the growing field of parametric ergonomic design and supports the application of human-centered additive manufacturing in the transportation and seating industries. ...
Musculoskeletal disorders (MSDs) are a persistent occupational hazard among professional drivers, particularly truck drivers, due to prolonged static postures, whole-body vibrations, and poor seat ergonomics. These issues contribute to discomfort, sick leave, and long-term health deterioration. This study aimed to develop, prototype, and evaluate a personalized seating solution that addresses these risks through the use of 3D scanning and 3D printing technologies.
Over a 20-week research period, custom seat inserts were created using anthropometric data and vacuum cushion imprints, which were digitally modeled and 3D-printed using flexible TPE filament. The inserts were both fitted in and tested in a simulated truck cabin with 17 participants, using a combination of pressure mapping and short-term comfort questionnaires. Quantitative results showed a 39.2% reduction in average pressure, 18.1% reduction in peak pressure, and a 15.1% increase in contact area when using the inserts. Subjective comfort ratings significantly improved in regions under the thighs, buttocks, knees, and neck (p < 0.05). Observational data revealed enhanced postural stability and anthropometric fit, though backrest comfort varied due to human error in production tolerances. These findings demonstrate the feasibility and ergonomic benefits of integrating additive manufacturing into personalized seating interventions for occupational drivers. While short-term results are promising, future research should evaluate long-term effects under real-world driving conditions, including the impact on whole-body vibrations and MSD progression. The study contributes to the growing field of parametric ergonomic design and supports the application of human-centered additive manufacturing in the transportation and seating industries.
Improving Comfort for Transtibial Socket Users
Research and exploration of improving comfort in the transtibial socket, resulting in the direction of rehabilitation and vibration technology
...
The advent of wearable technologies has opened new avenues for personal health monitoring. This project focuses on the MedRing, a device designed for continuous health data collection, specifically targeting women’s reproductive health. By incorporating a microfluidic system, the project aims to extend the device’s functionality to include precise fertility monitoring, addressing the growing demand for non-invasive health management solutions.
The development process involved performing desktop research, interviews with experts, and analysing the current market. Then it moves on to designing and simulating the microfluidic system using computational fluid dynamics. Simulations were conducted to evaluate fluid flow, ensuring the system’s compatibility with the compact form factor of the MedRing.
A microfluidic system that can be assembled into the MedRing was designed. CFD simulations confirmed that the system achieves the objectives set in terms of laminar flow and fluid path, crucial for the system's correct operation. Design adjustments were made to optimise fluid path efficiency and ensure comprehensive sampling within the system’s reading chamber. The simulations demonstrated the system’s potential to accurately monitor, store, transport, and gather molecular samples within the constraints of the MedRing’s design.
While the project successfully demonstrated the theoretical feasibility of integrating a microfluidic system into the MedRing, the transition from simulation to real-world application necessitates further development. Future work should focus on prototyping and extensive testing to validate the system’s functionality in practical settings. Collaboration with biomedical experts will be essential to refine the system’s design, ensuring it meets both technical specifications and user needs. This project lays the groundwork for future innovations in wearable health technologies, emphasising the importance of integrating advanced diagnostic capabilities into everyday devices. ...
The advent of wearable technologies has opened new avenues for personal health monitoring. This project focuses on the MedRing, a device designed for continuous health data collection, specifically targeting women’s reproductive health. By incorporating a microfluidic system, the project aims to extend the device’s functionality to include precise fertility monitoring, addressing the growing demand for non-invasive health management solutions.
The development process involved performing desktop research, interviews with experts, and analysing the current market. Then it moves on to designing and simulating the microfluidic system using computational fluid dynamics. Simulations were conducted to evaluate fluid flow, ensuring the system’s compatibility with the compact form factor of the MedRing.
A microfluidic system that can be assembled into the MedRing was designed. CFD simulations confirmed that the system achieves the objectives set in terms of laminar flow and fluid path, crucial for the system's correct operation. Design adjustments were made to optimise fluid path efficiency and ensure comprehensive sampling within the system’s reading chamber. The simulations demonstrated the system’s potential to accurately monitor, store, transport, and gather molecular samples within the constraints of the MedRing’s design.
While the project successfully demonstrated the theoretical feasibility of integrating a microfluidic system into the MedRing, the transition from simulation to real-world application necessitates further development. Future work should focus on prototyping and extensive testing to validate the system’s functionality in practical settings. Collaboration with biomedical experts will be essential to refine the system’s design, ensuring it meets both technical specifications and user needs. This project lays the groundwork for future innovations in wearable health technologies, emphasising the importance of integrating advanced diagnostic capabilities into everyday devices.
Seating and sleeping comfort in transit
Recommendations on human activity-based research and design for vehicle seats
This doctoral dissertation provides design guidelines for creating comfortable and practical seating and sleeping environments in various vehicles, including trains, aircraft, automated cars, ships, and submarines. The research emphasizes the importance of considering human activities and the effects of time when studying comfort and discomfort. It highlights that factors like prior activities, movements during tests, postures, and awareness of time can all influence comfort levels. The findings show that discomfort tends to stabilize or decrease over time, while comfort tends to stabilize or increase, particularly as participants become aware of the test duration.
One approach to designing comfortable, lightweight seats is to base them on the human contour. By using 3D scans to map the human body, material can be reduced without significantly affecting comfort. This method has been successfully applied to aircraft seats in various classes, demonstrating that weight and volume can be reduced while maintaining or even improving comfort. Additionally, optimizing pressure distribution, using porous materials, and employing topology-optimized structures can further reduce seat weight and enhance comfort. These advancements are crucial for reducing the environmental impact of future vehicle interior designs.
Sleeping is a critical activity for long-haul passengers, but it is often challenging in transit. The dissertation explores sleep in a full-flat position, noting that while people need space to move during sleep, limited space in vehicles can negatively impact sleep quality and comfort. Although space can be reduced by about 25% without severely compromising sleep quality, designers must carefully balance the sleep space envelope with other factors such as economics, weight, and operational safety.
Another common activity in vehicles is watching in-vehicle entertainment (IVE) or napping in a reclined seat. The research shows that while people prefer a slouched posture for watching IVE, this position often lacks proper head and neck support. Although a headrest can improve comfort, it does not necessarily reduce muscle activity. A head sensitivity model developed in the dissertation suggests that high pressures around the ear, temple, and neck should be avoided, and that most of the head's load should be supported by the back of the head and the jawline.
The dissertation’s main research question explores the physical ergonomic factors that influence seating, relaxing, and sleeping comfort. The findings show that considering human contours, sensitivity, behavior, and time can lead to more comfortable and effective seating and sleeping environments in vehicles. While the dissertation makes significant strides in understanding these factors, further research is needed to develop more detailed guidelines, particularly for designing sleeping environments in transit. The research concludes that seat design should be activity-based, accommodating natural behaviors and posture variations to enhance user comfort and safety. ...
This doctoral dissertation provides design guidelines for creating comfortable and practical seating and sleeping environments in various vehicles, including trains, aircraft, automated cars, ships, and submarines. The research emphasizes the importance of considering human activities and the effects of time when studying comfort and discomfort. It highlights that factors like prior activities, movements during tests, postures, and awareness of time can all influence comfort levels. The findings show that discomfort tends to stabilize or decrease over time, while comfort tends to stabilize or increase, particularly as participants become aware of the test duration.
One approach to designing comfortable, lightweight seats is to base them on the human contour. By using 3D scans to map the human body, material can be reduced without significantly affecting comfort. This method has been successfully applied to aircraft seats in various classes, demonstrating that weight and volume can be reduced while maintaining or even improving comfort. Additionally, optimizing pressure distribution, using porous materials, and employing topology-optimized structures can further reduce seat weight and enhance comfort. These advancements are crucial for reducing the environmental impact of future vehicle interior designs.
Sleeping is a critical activity for long-haul passengers, but it is often challenging in transit. The dissertation explores sleep in a full-flat position, noting that while people need space to move during sleep, limited space in vehicles can negatively impact sleep quality and comfort. Although space can be reduced by about 25% without severely compromising sleep quality, designers must carefully balance the sleep space envelope with other factors such as economics, weight, and operational safety.
Another common activity in vehicles is watching in-vehicle entertainment (IVE) or napping in a reclined seat. The research shows that while people prefer a slouched posture for watching IVE, this position often lacks proper head and neck support. Although a headrest can improve comfort, it does not necessarily reduce muscle activity. A head sensitivity model developed in the dissertation suggests that high pressures around the ear, temple, and neck should be avoided, and that most of the head's load should be supported by the back of the head and the jawline.
The dissertation’s main research question explores the physical ergonomic factors that influence seating, relaxing, and sleeping comfort. The findings show that considering human contours, sensitivity, behavior, and time can lead to more comfortable and effective seating and sleeping environments in vehicles. While the dissertation makes significant strides in understanding these factors, further research is needed to develop more detailed guidelines, particularly for designing sleeping environments in transit. The research concludes that seat design should be activity-based, accommodating natural behaviors and posture variations to enhance user comfort and safety.
A rigorous review of literature spanning 2014 to 2023 was conducted, with a focus on NDRAs in automated vehicles. The review retrieved 2315 papers from various databases, from which 47 articles encapsulating 66 cases and 50 types of activities were selected based on strict eligibility criteria. These activities were then categorized into 13 clusters, with the top five being Entertainment and online activities, Work and productivity, Interpersonal communication and interaction, Sleep and relaxation, and Observation and monitoring.
An exploratory experiment was conducted within a simulated automated vehicle environment to study the ergonomic and spatial needs of five significant NDRAs. These activities were the most representative of each of the five main clusters: talking to passengers, looking out the window, working on a computer, sleeping, and using an iPad for entertainment. This investigation filled a crucial research gap, providing valuable insights for designing more ergonomic and comfortable interiors for future automated vehicles.
The project further leveraged 3D modeling and Augmented Reality (AR) technologies to analysis the spatial requirements of users engaging in the identified NDRAs within a Range Rover Evoque. The research indicates that the current interior design of the Range Rover Evoque can accommodate average-sized (P50) users performing 5 major Non-Driving-Related activities at small or medium comfort joint angles, yet struggles to support larger comfortable joint angles, particularly for activities such as sleeping, entertainment, or work. The results suggest a future design could include slimmer seats and dashboards and potentially transition from a four-seater layout to a two or three-seater layout to provide more space for users for activities.
After evaluation of initial concepts for future automated vehicle interior design, I have combined their strengths and minimized their shortcomings to develop a final iteration. This design focuses on flexible space allocation by incorporating a slim dashboard and thinner seats and can shift between a standard four-seat configuration to a 2 or 3-seater layout, and include independent seats, and an adjustable table to cater to various user needs, setting the stage for the future of comfortable Non-Driving-Related activities within vehicles.
In conclusion, this project integrates theoretical and practical approaches, focusing on user activities and comfort in automated vehicles. The study leaves out considerations of commercial viability, manufacturing, and socio-cultural aspects. Future improvements should include these factors and align design with commercial and manufacturing realities. ...
A rigorous review of literature spanning 2014 to 2023 was conducted, with a focus on NDRAs in automated vehicles. The review retrieved 2315 papers from various databases, from which 47 articles encapsulating 66 cases and 50 types of activities were selected based on strict eligibility criteria. These activities were then categorized into 13 clusters, with the top five being Entertainment and online activities, Work and productivity, Interpersonal communication and interaction, Sleep and relaxation, and Observation and monitoring.
An exploratory experiment was conducted within a simulated automated vehicle environment to study the ergonomic and spatial needs of five significant NDRAs. These activities were the most representative of each of the five main clusters: talking to passengers, looking out the window, working on a computer, sleeping, and using an iPad for entertainment. This investigation filled a crucial research gap, providing valuable insights for designing more ergonomic and comfortable interiors for future automated vehicles.
The project further leveraged 3D modeling and Augmented Reality (AR) technologies to analysis the spatial requirements of users engaging in the identified NDRAs within a Range Rover Evoque. The research indicates that the current interior design of the Range Rover Evoque can accommodate average-sized (P50) users performing 5 major Non-Driving-Related activities at small or medium comfort joint angles, yet struggles to support larger comfortable joint angles, particularly for activities such as sleeping, entertainment, or work. The results suggest a future design could include slimmer seats and dashboards and potentially transition from a four-seater layout to a two or three-seater layout to provide more space for users for activities.
After evaluation of initial concepts for future automated vehicle interior design, I have combined their strengths and minimized their shortcomings to develop a final iteration. This design focuses on flexible space allocation by incorporating a slim dashboard and thinner seats and can shift between a standard four-seat configuration to a 2 or 3-seater layout, and include independent seats, and an adjustable table to cater to various user needs, setting the stage for the future of comfortable Non-Driving-Related activities within vehicles.
In conclusion, this project integrates theoretical and practical approaches, focusing on user activities and comfort in automated vehicles. The study leaves out considerations of commercial viability, manufacturing, and socio-cultural aspects. Future improvements should include these factors and align design with commercial and manufacturing realities.
Movement of Thumb-Base Joints
In-Vivo anatomy and biomechanics to support Implant Design
Comfort Experience in Air Travel
Research Methods and Design
Design of a 3D Headscanner
Facilitating the design of ultra-personalized products for the differently-abled
various approach strategies employed by operators and how these aspects
could be leveraged outside of a product’s workflow. Certain important points to note are that children have to be distracted at a common point for some amount of time since the scanning process takes some time. This could either be a parent
standing in front of them or their favourite show on a phone. Due to the motion of the scanner, kids often get distracted towards the operator leading to parents often having to hold their head straight. Technological research is the next step
and this involves looking at market competitors, their price ranges, techniques
employed and feasibility with regards to the current context. Similarly, a number of scanning techniques are also considered before photogrammetry is eventually
selected due to its speed, accuracy, ease of availability and pricing. Further tests are also carried out that involve comparing photogrammetry with structured light, scanning dummy heads for accuracy and working with the coding aspect and relevant software. These steps directly inform certain design decisions which serve as constraints based on which concept ideas for the embodiment and possible look and feel are ideated upon. Factors such as area of capture, landmarks and available space influence the design of the product as it
undergoes a number of iterations before settling on the current version. The current Head-scanner makes use of 3 cameras to capture the subject’s face
along with the requisite landmarks in less than a second, with only the click of
a button. As it is connected to a laptop, all the post-processing happens on the
system where the different camera views are aligned creating a complete head. This head is then showed to the operator on a Viewer for them to check.
The final Prototype is repeatedly tested in a series of pilots and constantly
optimized. Feedback is then collected and implemented as best as possible
before finally being validated with 3 families having children of various ages
and a variety of responses. The product performed quite well in terms of capture
speed though the mesh representation left something to be desired. ...
various approach strategies employed by operators and how these aspects
could be leveraged outside of a product’s workflow. Certain important points to note are that children have to be distracted at a common point for some amount of time since the scanning process takes some time. This could either be a parent
standing in front of them or their favourite show on a phone. Due to the motion of the scanner, kids often get distracted towards the operator leading to parents often having to hold their head straight. Technological research is the next step
and this involves looking at market competitors, their price ranges, techniques
employed and feasibility with regards to the current context. Similarly, a number of scanning techniques are also considered before photogrammetry is eventually
selected due to its speed, accuracy, ease of availability and pricing. Further tests are also carried out that involve comparing photogrammetry with structured light, scanning dummy heads for accuracy and working with the coding aspect and relevant software. These steps directly inform certain design decisions which serve as constraints based on which concept ideas for the embodiment and possible look and feel are ideated upon. Factors such as area of capture, landmarks and available space influence the design of the product as it
undergoes a number of iterations before settling on the current version. The current Head-scanner makes use of 3 cameras to capture the subject’s face
along with the requisite landmarks in less than a second, with only the click of
a button. As it is connected to a laptop, all the post-processing happens on the
system where the different camera views are aligned creating a complete head. This head is then showed to the operator on a Viewer for them to check.
The final Prototype is repeatedly tested in a series of pilots and constantly
optimized. Feedback is then collected and implemented as best as possible
before finally being validated with 3 families having children of various ages
and a variety of responses. The product performed quite well in terms of capture
speed though the mesh representation left something to be desired.
Design of a Minimally Invasive Surgical Instrument Set
For an Innovative Titanium Implantable Vertebral Augmentation Device
As a result of the worldwide aging population, Vertebral Compression Fractures (VCF) are commonly detected in osteoporotic patients; these can originate from traumatic events or occur spontaneously. The existing VCF devices and their corresponding surgical instruments have their limitations in terms of short- and long-term performance, efficiency, safety, and complications. Amber Implants has developed an innovative new Titanium Implantable Vertebral Augmentation Device (TIVAD) that overcomes the shortcomings of the available state-of-the-art VCF devices. However, the specific surgical instruments required for the insertion and deployment of the TIVAD are yet to be developed.
Methods
A knowledge-driven iterative design process that includes extensive theoretical and empirical research together with spine surgeons, concept development, and experimental verification phases has been executed.
Results
The outcomes of the experiments have shown that the final TIVAD inserter and expander met the predefined requirements regarding efficiency, mechanical properties, and usability. These results lead to a significant contribution to the overall TIVAD procedure.
Conclusions
To summarize, it can be stated that the essential surgical instruments, the TIVAD inserter, and expander, enable the surgeon to insert and deploy the TIVAD to relieve the patient from its pain sensation and to restore the adequate spine curve while reducing the number of surgical steps, the overall surgery time, and thus costs. Additionally, the risk of infection and pulmonary embolisms is decreased significantly due to the TIVAD’s non-PMMA minimally invasive surgical procedure.
...
As a result of the worldwide aging population, Vertebral Compression Fractures (VCF) are commonly detected in osteoporotic patients; these can originate from traumatic events or occur spontaneously. The existing VCF devices and their corresponding surgical instruments have their limitations in terms of short- and long-term performance, efficiency, safety, and complications. Amber Implants has developed an innovative new Titanium Implantable Vertebral Augmentation Device (TIVAD) that overcomes the shortcomings of the available state-of-the-art VCF devices. However, the specific surgical instruments required for the insertion and deployment of the TIVAD are yet to be developed.
Methods
A knowledge-driven iterative design process that includes extensive theoretical and empirical research together with spine surgeons, concept development, and experimental verification phases has been executed.
Results
The outcomes of the experiments have shown that the final TIVAD inserter and expander met the predefined requirements regarding efficiency, mechanical properties, and usability. These results lead to a significant contribution to the overall TIVAD procedure.
Conclusions
To summarize, it can be stated that the essential surgical instruments, the TIVAD inserter, and expander, enable the surgeon to insert and deploy the TIVAD to relieve the patient from its pain sensation and to restore the adequate spine curve while reducing the number of surgical steps, the overall surgery time, and thus costs. Additionally, the risk of infection and pulmonary embolisms is decreased significantly due to the TIVAD’s non-PMMA minimally invasive surgical procedure.
Exploration into sensing principles and sensor designs for the printed fabrication of these tactile sensors results in the main design drivers of piezoresistive sensing and capacitive sensing to act as sensing mechanism for the developed sensors.
Fabrication principles are selected according to design thinking methods, and select and evaluate the trace design, substrate selection and 3D printing technique used in defining a concept proposal.
The performed exploration and design selection result in the concept proposal of a 3D printed tactile sensor using a TPU-coated nylon fabric substrate and ink-dispensed sensing structure using a Voltera V-One 3D printer. The sensing element is embedded into the fabric using heat sealing. A scalable, adaptable sensing array is proposed to allow for embedded tactile imaging capabilities.
The developed tactile sensor is validated by analysing a characterisation of the sensor readouts. A validation setup using a loadcell and vertical load is used to allow for the plotting of the sensors’ characteristics and linearity.
Validation shows evidence of significant measurement repeatability, while showing less proof for precise accuracy and resolution. Additional work needs to improve physical durability of the traces and connections.
The research concludes in a foundation towards the use of the 3D printing technologies of ink jetting/-dispensing to develop embedded sensor to be used in a large variety of tactile sensing/imaging applications.
...
Exploration into sensing principles and sensor designs for the printed fabrication of these tactile sensors results in the main design drivers of piezoresistive sensing and capacitive sensing to act as sensing mechanism for the developed sensors.
Fabrication principles are selected according to design thinking methods, and select and evaluate the trace design, substrate selection and 3D printing technique used in defining a concept proposal.
The performed exploration and design selection result in the concept proposal of a 3D printed tactile sensor using a TPU-coated nylon fabric substrate and ink-dispensed sensing structure using a Voltera V-One 3D printer. The sensing element is embedded into the fabric using heat sealing. A scalable, adaptable sensing array is proposed to allow for embedded tactile imaging capabilities.
The developed tactile sensor is validated by analysing a characterisation of the sensor readouts. A validation setup using a loadcell and vertical load is used to allow for the plotting of the sensors’ characteristics and linearity.
Validation shows evidence of significant measurement repeatability, while showing less proof for precise accuracy and resolution. Additional work needs to improve physical durability of the traces and connections.
The research concludes in a foundation towards the use of the 3D printing technologies of ink jetting/-dispensing to develop embedded sensor to be used in a large variety of tactile sensing/imaging applications.