A.R. Bidarra
21 records found
1
AI-generated music is a huge research field with many different approaches and models being the result of it. One such model is the ProceduraLiszt model, which utilizes the Wave Function Collapse algorithm, an algorithm similar to constraint programming, to generate its music. T
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Wave Function Collapse (WFC) can be described as a family of algorithms, meant for content generation through constraint solving. One variant is Hierarchical WFC, where a hierarchical structure is given to the tileset used in WFC. This variant has seen use in a mixed-initiative p
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Procedural content generation in education
Orchestration of content using PCG
Procedural Content Generation (PCG) is a powerful content generation technique that can be used to automatically generate content (an example would be exercises for a quiz or a game). As it stands, PCG is able to create content with zero human interaction which makes it a techniq
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Procedural Rhythm Generation
For the Hierarchical Wave Function Collapse Model
Music, a profound expression of the human experience, is built upon intricate patterns that humans have spent centuries trying to understand and recreate. Consequentially, Hierarchical Wave Function Collapse was proposed as a novel model for procedural music generation, which org
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Adaptive Educational Content Generation: An Overview
A Survey of Adaptive PCG Techniques and Applications in Educational Environments
This paper investigates the use of Adaptive Procedural Content Generation (APCG), a form of procedural content generation that is adjusted to a player model, to tailor educational content based on individual learner profiles, thereby improving engagement and consequent learning o
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Navigation is a core aspect of exploring virtual environments. To assist players, a mini-map is a commonly used navigational tool. Navigation in an unknown space can be difficult. This difficulty is only increased when a player finds themselves in a non-Euclidean space. This pape
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Non-Euclidean spaces are spaces that do not satisfy all of Euclid’s postulates. An example of such a space is hyperbolic space. In this paper, a method is discussed to draw a tessellation of hyperbolic space in a manner that fits with the virtual reality game "Holonomy", a game w
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Virtual Reality allows for the ultimate immersion in environments not naturally encountered. Still, hyperbolic environments are extremely difficult to get used to. This paper explores whether immersion in virtual hyperbolic environments can be enhanced by introducing a procedural
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Simulating non-Euclidean geometry in virtual reality is of interest to a wide variety of fields of research. However it is still quite a challenge. Various methods are already known, but they vary greatly in performance and applicability. This paper compares some methods of rende
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Virtual worlds are rapidly increasing in size, enabled by advancements in computing technology, which puts a large burden on designers creating them.
Procedural Content Generation can help alleviate this burden, though lacks precise control, to the detriment of designer inten ...
Procedural Content Generation can help alleviate this burden, though lacks precise control, to the detriment of designer inten ...
Wave Function Collapse (WFC) is a powerful generative algorithm, able to create locally-similar output based on a single example input. One of the inherent limitations of the original WFC is that it often requires users to understand its inner workings, and possibly make their ow
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In this paper, one of the challenges that comes with defending in AI soccer is highlighted and an attempt is made in finding a solution for the problem. In soccer, defense is an important part of the game and the research question in this research is formulated as follows: what a
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Robot soccer competitions have been around for a while and have been a great environment to develop AI algorithms in. One of these environments is the AI world cup. The AI world cup environment is a virtual environment where two teams with five robots each play a soccer match. Th
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Virtual robot soccer competitions have been rising in popularity in recent years, due to their easier accessibility than physical robot soccer. This is also the reason these virtual competitions were created. The goal is to compete in the AI world cup, one of the virtual soccer c
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Gait impairments negatively affect patients’ walking ability, without which they tend to suffer from a higher risk of falling and a lower quality of life. Repetitious training is necessary for patients to regain and maintain this ability. Compared with the conventional rehabilita
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Architectural Profiles
Procedural Content Generation using Tile-based Architectural Profiles
Procedural content generation (PCG) for architecture is widely used in a variety of digital media, most notably in games. However, such methods are often limited in their expressive range, and require considerable technical knowledge to create non-trivial architectural structures
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Story ARtist
Story Authoring in Augmented Reality
Most of the content creation applications that are currently common in use are regular PC applications with simulated 3D visualisation on a 2D screen and indirect interaction through a mouse and keyboard. Augmented Reality (AR) is a medium that can provide actual 3D visualisation
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Mathematics education plays an essential role in children’s development. In the past few years, online mathematics learning has gained increasing popularity. The online learning platform needs a large variety of textual and visual content to offer children a convenient learning
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This report describes the development of a superhuman sports multiplayer game that makes use of augmented reality through the HoloLens. The game is a reenvisioning of the original League of Lasers, a pong/football-esque game for Android phones using camera tracking and special he
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