S. Fitrianie
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26 records found
1
Validating claims and replicating findings on the impact of artificial social agents (ASA), such as virtual agents, conversational agents, and social robots, requires a standardised measurement instrument that researchers can employ in different settings and for various agents. Such an instrument would allow researchers to evaluate their agents and establish insights beyond their specific study context. Therefore, we present the long and short versions of the ASA questionnaire (ASAQ) for evaluating human-ASA interaction on 19 constructs, such as the agent's believability, sociability, and coherence. It has been developed by an international workgroup with more than 100 ASA-researchers over multiple years who identified community-relevant constructs and associated questionnaire items and examined the questionnaire's reliability, validity, and interpretability. The result is a questionnaire that can capture more than 80% of the constructs that studies in the intelligent virtual agent community investigate, with acceptable levels of reliability, content validity, construct validity, and cross-validity. We suggest that ASA-researchers use the ASAQ short version to report their agent's psychographic information and the ASAQ long version to analyse any constructs in-depth that are specifically relevant to their agent or study. Finally, this paper gives instructions for practical use, such as sample size estimations, and how to interpret and present results.
During a natural disaster, when roads are damaged or blocked, rescue agents search the area to find new routes from start to destination. Their trajectories are sent to a crisis center and merged into a new map. The DeepSeek and ChatGPT algorithms help build this map by combining the agents' explored routes. This paper presents the algorithm and its application.
Corrigendum
Mandarin Chinese translation of the Artificial-Social-Agent questionnaire instrument for evaluating human-agent interaction (Frontiers in Computer Science, (2023), 5, (1149305), 10.3389/fcomp.2023.1149305)
In the published article, there was an error in Table 5. For each second construct/dimension, the means are swapped between Chinese and English data, which is caused by an error in the underlying R script. Consequently, the plus and minus signs for the delta and CI values are also wrong. The corrected Table 5 and its caption appear below. Construct/dimension rating difference between mixed-international English-speaking and Chinese mother-tongue groups. Δ Score are pairwise differences between Chinese and mother-tongue cultural background and mixed-international cultural background taken from the posterior distribution. M, mean; SD, standard deviation; CI, credible interval. The authors apologize for this error and state that this does not change the scientific conclusions of the article in any way. The original article has been updated.
Affective aggression is a form of aggression characterized by impulsive reactions driven by strong negative emotions. Despite the extensive research in the area of automatic emotion recognition, affective aggression is a phenomenon that has received less attention. This study investigates the use of head motion as a potential indicator of affective aggression and negative affect. It provides an analysis of head movement patterns associated with various levels of aggression, valence, arousal and dominance, and compares behaviors and recognition performance under speaking and listening conditions. The study was conducted on the Negative Affect and Aggression database - a multimodal corpus of dyadic interactions between aggression regulation training actors and non-actors, annotated for levels of aggression, valence, arousal, and dominance. Results demonstrate that head motion features can serve as promising indicators of affect during both speaking and listening. Valence and arousal prediction achieved better performance during speaking, while aggression and dominance were better predicted during listening. Significant increases in the magnitude of pitch angular acceleration were associated with escalation along all four annotated dimensions. Interestingly, higher escalation was accompanied by a significant increase in the total number of movements during speaking, but a significant decrease of the number of movements was observed as escalation increased along listening intervals. These findings are particularly relevant as head motion can be used solely or potentially as a supplementary modality when other modalities such as speech or facial expressions are unavailable or altered.
The artificial-social-agent questionnaire
Establishing the long and short questionnaire versions
We present the ASA Questionnaire, an instrument for evaluating human interaction with an artificial social agent (ASA), resulting from multi-year efforts involving more than 100 Intelligent Virtual Agent (IVA) researchers worldwide. It has 19 measurement constructs constituted by 90 items, which capture more than 80% of the constructs identified in empirical studies published in the IVA conference 2013 - 2018. This paper reports on construct validity analysis, specifically convergent and discriminant validity of initial 131 instrument items that involved 532 crowd-workers who were asked to rate human interaction with 14 different ASAs. The analysis included several factor analysis models and resulted in the selection of 90 items for inclusion in the long version of the ASA questionnaire. In addition, a representative item of each construct or dimension was selected to create a 24-item short version of the ASA questionnaire. Whereas the long version is suitable for a comprehensive evaluation of human-ASA interaction, the short version allows quick analysis and description of the interaction with the ASA. To support reporting ASA questionnaire results, we also put forward an ASA chart. The chart provides a quick overview of the agent profile.
A mobile app could be a powerful medium for providing individual support for cognitive behavioral therapy (CBT), as well as facilitating therapy adherence. Little is known about factors that may explain the acceptance and uptake of such applications. This study, therefore, examines factors from an extended version of the Unified Theory of Acceptance and Use of Technology (UTAUT2) model to explain variation between people’s behavioral intention to use a CBT for insomnia (CBT-I) app and their use-behavior. The model includes eight aspects of behavioral intention: performance expectancy, effort expectancy, social influence, self-efficacy, trust, hedonic motivation, anxiety, and facilitating conditions, and investigates further the influence of the behavioral intention and facilitating conditions on app-usage behavior. Data were gathered from a field trial involving people (n = 89) with relatively mild insomnia using a CBT-I app. The analysis applied the Partial Least Squares-Structural Equation Modeling method. The results found that performance expectancy, effort expectancy, social influence, self-efficacy, trust, and facilitating conditions all explained part of the variation in behavioral intention, but not beyond the explanation provided by hedonic motivation, which accounted for R2 = 0.61. Both behavioral intention and facilitating conditions could explain the use-behavior (R2 = 0.32). We anticipate that the findings will help researchers and developers to focus on: (1) users’ positive feelings about the app as this was an indicator of their acceptance of the mobile app and usage; and (2) the availability of resources and support as this also correlated with the technology use.
In this paper, we report on the multi-year Intelligent Virtual Agents (IVA) community effort, involving more than 90 researchers worldwide, researching the IVA community interests and practice in evaluating human interaction with an artificial social agent (ASA). The joint efforts have previously generated a unified set of 19 constructs that capture more than 80% of constructs used in empirical studies published in the IVA conference between 2013 to 2018. In this paper, we present expert-content-validated 131 questionnaire items for the constructs and their dimensions, and investigate the level of reliability. We establish this in three phases. Firstly, eight experts generated 431 potential construct items. Secondly, 20 experts rated whether items measure (only) their intended construct, resulting in 207 content-validated items. Next, a reliability analysis was conducted, involving 192 crowd-workers who were asked to rate a human interaction with an ASA, which resulted in 131 items (about 5 items per measurement, with Cronbach's alpha ranged [.60 - .87]). These are the starting points for the questionnaire instrument of human-ASA interaction.
In this paper we present an information system improving situational awareness, communication and management during a flooding crisis. The system is based on the agent framework (JADE) and a blackboard like functionality, which enables rescue workers and services to improve communication, increase context awareness and activate rescue services. Observers in the crisis field, modelled as an agent, report about their observations using an iconbased crisis App on a smartphone. A prototype has been implemented and tested in field experiments.
The 19 Unifying Questionnaire Constructs of Artificial Social Agents
An IVA Community Analysis
In this paper, we report on the multi-year Intelligent Virtual Agents (IVA) community effort, involving more than 80 researchers worldwide, researching the IVA community interests and practises in evaluating human interaction with an artificial social agent (ASA). The effort is driven by previous IVA workshops and plenary IVA discussions related to the methodological crisis on the evaluation of ASAs. A previous literature review showed a continuous practise of creating new questionnaires instead of reusing validated questionnaires. We address this issue by examining questionnaire measurement constructs used in empirical studies between 2013 to 2018 published in the IVA conference. We identified 189 constructs used in 89 questionnaires that are reported across 81 studies. Although these constructs have different names, they often measure the same thing. In this paper, we, therefore, present a unifying set of 19 constructs that captures more than 80% of the 189 constructs initially identified. We established this set in two steps. First, 49 researchers classified the constructs in broad theoretically based categories. Next, 23 researchers grouped the constructs in each category on their similarity. The resulting 19 groups form a unifying set of constructs, which will be the basis for the future questionnaire instrument of human-ASA interaction.
Research into artificial social agents aims at constructing these agents and at establishing an empirically grounded understanding of them, their interaction with humans, and how they can ultimately deliver certain outcomes in areas such as health, entertainment, and education. Key for establishing such understanding is the community’s ability to describe and replicate their observations on how users perceive and interact with their agents. In this paper, we address this ability by examining questionnaires and their constructs used in empirical studies reported in the intelligent virtual agent conference proceedings from 2013 to 2018. The literature survey shows the identification of 189 constructs used in 89 questionnaires that were reported across 81 papers. We found unexpectedly little repeated use of questionnaires as the vast majority of questionnaires (more than 76%) were only reported in a single paper. We expect that this finding will motivate joint effort by the IVA community towards creating a unified measurement instrument and in the broader AI community a renewed interest in replicability of our (user) studies.
What are we measuring anyway?
-A literature survey of questionnaires used in studies reported in the intelligent virtual agent conferences
Research into artificial social agents aims at constructing these agents and at establishing an empirically grounded understanding of them, their interaction with humans, and howthey can ultimately deliver certain outcomes in areas such as health, entertainment, and education. Key for establishing such understanding is the community's ability to describe and replicate their observations on how users perceive and interact with their agents. In this paper, we address this ability by examining questionnaires and their constructs used in empirical studies reported in the intelligent virtual agent conference proceedings from 2013 to 2018. The literature survey shows the identification of 189 constructs used in 89 questionnaires thatwere reported across 81 papers.We found unexpectedly little repeated use of questionnaires as the vast majority of questionnaires (more than 76%) were only reported in a single paper. We expect that this finding will motivate joint effort by the IVA community towards creating a unified measurement instrument.
The Multimodal Dataset of Negative Affect and Aggression
A Validation Study
Talk and Tools
The best of both worlds in mobile user interfaces for E-coaching
Mobile Phone-Delivered Cognitive Behavioral Therapy for Insomnia
A Randomized Waitlist Controlled Trial
Improving Adherence in Automated e-Coaching
A Case from Insomnia Therapy