N.A. Romero Herrera
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47 records found
1
Beyond Dialogue
Reflexive, Reciprocal, and Inclusive Loops for Participatory Justice
Towards Positional Citizenship
designing for the More-than-Human Political
“We have never been modern” wrote Bruno Latour, proposing that the dualism between nature and society has represented a convenient fiction. If humans have never genuinely stood apart, what happens to one of its most anthropocentric fabrications, citizenship? Conventionally a marker of political agency, citizenship determines who can speak, act, and belong. This conceptualisation excludes the multiple more-than-human agents shaping collective experiences. Building upon Plessner’s concept of positionality, the paper introduces “Positional Citizenship” to transcend the Cartesian divide between humans and more-than-humans, reshaping the political as a relational space of co-presence. Building on this shift, design becomes a practice of relational reconfiguration, making these distributed agencies visible and actionable. This paper outlines mechanisms facilitating this transformation: unlearning Western ontologies of mastery; integrating indigenous epistemologies of interdependence; recognising non-human entities as agents; cultivating material ethics and care; translating institutional and infrastructural assemblages; and working within interstitial ecologies where hybrid forms emerge.
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Unveiling school community dynamics in energy transition
The Greengage initiative
Greengage is a socio-technical digital solution designed to impart energy knowledge and foster a representative and inclusive learning community. It serves as a collective monitoring tool for a school community to learn about their social and technical contexts that influence their energy consumption and comfort.
Greengage structures the activity of monitoring based on an energy literacy framework. It gives shape to the activity of monitoring by means of Q&A’s in the form of dilemmas, myths, and preferred scenarios. Visual metaphors provide feedback loops to the community on the monitoring process and outcomes. Greengage’s implementation involves 10-inch tablets as digital interactive displays in public areas and an informative large display in a public area.
Key to its success is the use of recognition and procedural justice principles enabling inclusive and collective learning of both hard and soft competencies including cognitive, behavioural, and affective. It combines design techniques of storytelling, gamification, and data visualisation to make learning a playful and sustained practice:
1. Greengage applies storytelling to build an engaging collective learning narrative:
a. E-dentities, E-menies, and E-lemints: characters representing energy social context, social barriers, and energy technical context respectively.
b. Q&A’s formatted as dilemmas, preferred scenarios, and myths: interactions facilitating knowledge sharing of values, preferences and experiences on energy and comfort around daily activities.
2. Greengage implements gamification to build playful interactions for knowledge sharing:
a. Metaphors: A building school, rainbow, and foundations visualize and animate learning progress, encouraging engagement and sustained learning practices.
b. Scoring: The intensity and colourfulness of the rainbow and the physical aspect of the school building visualise the quantification of the frequency and diversity of answers and participation of the community.
3. Greengage communicates the progress and impact of collective learning by means of visual feedback loops:
a. Progress of frequency and diversity of participation using the metaphor earlier explained.
b. Impact of self-reporting and sensing data of comfort and energy variables using two abstraction layers: high level of abstraction using non-technical language to enrich Q&A feedback by aligning answers with collective data and sensing data when available; low abstraction layer provides numeric visualizations of real-time and historical sensing data enhanced by e-lemints visual appearance.
Insights from Greengage implementation highlight three future development: the need to institutionalize learning interactions, support diverse learning levels, and explore cross-community collaborations by establishing Greengage Clubs, AI-supported learning paths, and social computational analysis for valuable local and global contexts insights. Greengage stands as a beacon, showcasing the transformative potential of school communities in accelerating energy transition in European cities. ...
Greengage is a socio-technical digital solution designed to impart energy knowledge and foster a representative and inclusive learning community. It serves as a collective monitoring tool for a school community to learn about their social and technical contexts that influence their energy consumption and comfort.
Greengage structures the activity of monitoring based on an energy literacy framework. It gives shape to the activity of monitoring by means of Q&A’s in the form of dilemmas, myths, and preferred scenarios. Visual metaphors provide feedback loops to the community on the monitoring process and outcomes. Greengage’s implementation involves 10-inch tablets as digital interactive displays in public areas and an informative large display in a public area.
Key to its success is the use of recognition and procedural justice principles enabling inclusive and collective learning of both hard and soft competencies including cognitive, behavioural, and affective. It combines design techniques of storytelling, gamification, and data visualisation to make learning a playful and sustained practice:
1. Greengage applies storytelling to build an engaging collective learning narrative:
a. E-dentities, E-menies, and E-lemints: characters representing energy social context, social barriers, and energy technical context respectively.
b. Q&A’s formatted as dilemmas, preferred scenarios, and myths: interactions facilitating knowledge sharing of values, preferences and experiences on energy and comfort around daily activities.
2. Greengage implements gamification to build playful interactions for knowledge sharing:
a. Metaphors: A building school, rainbow, and foundations visualize and animate learning progress, encouraging engagement and sustained learning practices.
b. Scoring: The intensity and colourfulness of the rainbow and the physical aspect of the school building visualise the quantification of the frequency and diversity of answers and participation of the community.
3. Greengage communicates the progress and impact of collective learning by means of visual feedback loops:
a. Progress of frequency and diversity of participation using the metaphor earlier explained.
b. Impact of self-reporting and sensing data of comfort and energy variables using two abstraction layers: high level of abstraction using non-technical language to enrich Q&A feedback by aligning answers with collective data and sensing data when available; low abstraction layer provides numeric visualizations of real-time and historical sensing data enhanced by e-lemints visual appearance.
Insights from Greengage implementation highlight three future development: the need to institutionalize learning interactions, support diverse learning levels, and explore cross-community collaborations by establishing Greengage Clubs, AI-supported learning paths, and social computational analysis for valuable local and global contexts insights. Greengage stands as a beacon, showcasing the transformative potential of school communities in accelerating energy transition in European cities.
The rise of remote working has highlighted the importance of office spaces that support employees’ social well-being. However, there is a lack of explicit knowledge on how to design such spaces. In order to address this gap, this study explored the strategies employed by practitioners in designing social office spaces. In-depth interviews with fifteen experienced interior designers were analysed using means-end chain theory. This revealed the designers’ common aim to encourage informal social interactions through creating attractive, spacious, recognisable, and spatially integrated breakout spaces. Additionally, communicating group identity, promoting visibility, and offering a cosy atmosphere aimed to foster a sense of connectedness among employees. These findings not only enable more deliberate design decisions but also serve as valuable insights for less experienced designers. Moreover, the framework of design components, affordances and design objectives that emerged from this study can enhance communication between designers and stakeholders involved in office projects.
Developing a Digital Medication Adherence Intervention for and With Patients With Asthma and Low Health Literacy
Protocol for a Participatory Design Approach
Background: Current eHealth interventions are poorly adopted by people with low health literacy (LHL) as they often fail to meet their needs, skills, and preferences. A major reason for this poor adoption is the generic, one-size-fits-all approach taken by designers of these interventions, without addressing the needs, skills, and preferences of disadvantaged groups. Participatory design approaches are effective for developing interventions that fit the needs of specific target groups; yet, very little is known about the practical implications of executing a participatory design project for and with people with LHL. Objective: This study aimed to demonstrate the application of participatory design activities specifically selected to fit the needs and skills of people with LHL and how these were manifested within an overarching eHealth design process. In addition, the study aims to present reflections and implications of these activities that could support future designers to engage people with LHL in their design processes. Methods: We used the design process of a smart asthma inhaler for people with asthma and LHL to demonstrate participatory design activities. The study was framed under 5 stages of design thinking: empathize, define, ideate, prototype, and test within 2 major iteration cycles. We integrated 3 participatory design activities deemed specifically appropriate for people with LHL: co-constructing stories, experience prototype exhibition, and video prototype evaluation. Results: Co-constructing stories was found to deepen the understanding of the participant’s motivation to use or not to use maintenance medication. This understanding informed and facilitated the subsequent development of diverse preliminary prototypes of possible interventions. Discussing these prototypes in the experience prototype exhibition helped provoke reactions, thoughts, and feelings about the interventions, and potential scenarios of use. Through the video prototype evaluation, we were able to clearly communicate the goal and functionality of the final version of our intervention and gather appropriate responses from our participants. Conclusions: This study demonstrates a participatory design approach for and with patients with asthma and LHL. We demonstrated that careful consideration and selection of activities can result in participants that are engaged and feel understood. This paper provides insight into the practical implications of participatory activities with people with LHL and supports and inspires future designers to engage with this disadvantaged target group.
This Special Issue is preoccupied with the question: ‘How can citizens play an active role in co-creating sustainable food systems?’. The issue presents four distinct empirical research studies that explore participatory actions, co-creation and citizen science in moving towards more sustainable urban food systems at the intersection of design and sustainability. The various contributions explore the role of co-design with citizens to create sustainable food systems by address-ing issues related to food production, processing, transportation and consumption. The issue covers diverse topics in distinct settings, from co-creation with agri-food smallholders in Vietnam to a design-led systemic action against homelessness-related food poverty in Turin, Italy.
Correction to
A systemic framework of energy efficiency in schools: experiences from six European countries (Energy Efficiency, (2023), 16, 4, (21), 10.1007/s12053-023-10099-4)
The original version of the article does not contain information about the funding of the research. The text below can be added to the existing text in relation to funding. ENERGE is an Interreg North-West Europe (NWE) project, co-funded by the European Regional Development Fund Project Number NWE-827.
A systemic framework of energy efficiency in schools
Experiences from six European countries
Schools are complex physical and social institutions within national education systems. They account for significant energy consumption and like other buildings can demonstrate inefficient patterns of energy use. Poor energy performance of educational facilities is an intricate issue driven by complex causality of interconnected and dynamic factors. Addressing this issue requires a systemic approach, which is heretofore lacking. The aim of this research is to present and describe a systemic framework to facilitate energy reduction in schools across different European contexts. This transdisciplinary approach to sustainable energy use has been piloted in 13 post-primary schools located in six countries in northwest Europe. The research implements a series of planned activities and interventions, which help to unveil a systemic approach to improving energy efficiency in schools. The findings demonstrate how this approach, together with its ensuing methodologies and strategies, can contribute to reducing carbon emissions and improve knowledge and awareness around sustainable energy.
Chill, Fiery, Slack, and Five Other Vibes
A Phenomenological Inquiry into Group Mood
Even though group mood has a significant impact on organizational functioning, there is no typology available to describe distinct group moods. We propose that designing products and services to facilitate beneficial group mood experiences requires a granular and experience-oriented understanding of the phenomenon. This article introduces an initial typology of eight group moods using a componential approach. The typology was generated via an exploratory study designed to identify aspects and qualities of group mood experienced in professional settings. We observed real-life meetings of five small workgroups. Group mood perceptions were self-reported in situ and later described collectively in a group session. By categorizing the group mood qualities in participants’ descriptions, we developed eight group mood types. This typology aims to facilitate a granular understanding of the group mood phenomenon for designers (practitioners and researchers). We envision this overview of eight group moods as the first step toward developing a systematic knowledge of group mood in the field of design.
Workplace affordances of social well-being
A conceptual framework
It is commonly assumed by the projects demonstrating concepts for positive energy districts in cities across Europe that citizens want and need to be involved in the development of these concepts as an essential condition for positive energy districts to be deployed successfully and to achieve the expected societal goals. Six different research and innovation projects are investigating the different forms of energy citizenship in positive energy districts and their impacts. They aim to apply a transdisciplinary approach to collaborative research and to impact assessment. The interim results are described, and preliminary conclusions on impact are drawn. The projects each used different approaches to engaging citizens, while differentiating between different groups. Progress is monitored but only fragmentary evidence on the impact has been gathered. Transdisciplinary approaches are being developed but are still immature.
Envisioning ‘anthropology through design’
A design interventionist approach to generate anthropological knowledge
The literature on Design Anthropology (DA) is skewed towards discussion exploring anthropology's potential for design. In contrast, discourse on how design can contribute to anthropology is somewhat limited. This article proposes an ‘Anthropology through Design’ (AtD) approach by reflecting on a study on the emergent phenomenon of ‘energy exchange’. The AtD approach aims to generate anthropological knowledge of an emergent sociocultural phenomenon through the use of a design intervention. This article describes four intertwined tracks—Framing, Design Intervening, Ethnographic Particular Understanding, and Anthropological General Understanding—of our AtD process. The proposed AtD approach takes a strategic step in relocating ‘design’ from being an object of anthropology to becoming an instrument for doing anthropology.
Workplace design for social well-being:
a conceptual model and research strategy