S.F. Fokkinga
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14 records found
1
Beyond Maslow’s pyramid
Introducing a typology of thirteen fundamental needs for human-centered design
Mood granularity for design
Introducing a holistic typology of 20 mood states
This paper introduces a holistic typology of 20 mood states that are presented with a componential approach, describing six aspects: subjective feeling, perception, reaction, tendency, liking, and disliking. In addition, each mood is illustrated with a short example narrative and a collection of four images. The typology was generated by combining the results of two studies. With a lexical analysis and researcher introspections, Study 1 examined 135 mood words, which resulted in an initial identification of mood states and corresponding verbal and pictorial descriptions. Study 2 validated and enriched these results with a phenomenological analysis of 159 introspective mood samples that were collected by a group of nine co-researchers in a two-week mood diary exercise. The mood typology provides a fine-grained overview and a vocabulary of user moods. Designers and design researchers can use these results as a foundation for systematic mood-focused design research, as a means to develop mood sensibility and granularity (i.e., the ability to distinguish between moods and the variety of mood manifestations), and as a tool to facilitate user interviews in empathy-based design processes.
The Same Person Is Never the Same
Introducing Mood-Stimulated Thought/Action Tendencies for User-Centered Design
between 20 moods and 68 distinct tendencies. Significant moodeffects were found for all tendencies, indicating that different moods are associated with different tendencies. A Correspondence Analysis generateda visual overview of these relationships. In addition, a Factor Analysis found nine generic dimensions of mood-stimulated tendencies. In user-centered design, these results can support communications about user mood with team-members, end-users and other stakeholders. Based on the study results,
a creative design tool is introduced. It aims to enable designers and service providers to become better aware of, and adequately respond to, the dynamics of mood-stimulated user preferences, feelings, and actions during the design process. ...
between 20 moods and 68 distinct tendencies. Significant moodeffects were found for all tendencies, indicating that different moods are associated with different tendencies. A Correspondence Analysis generateda visual overview of these relationships. In addition, a Factor Analysis found nine generic dimensions of mood-stimulated tendencies. In user-centered design, these results can support communications about user mood with team-members, end-users and other stakeholders. Based on the study results,
a creative design tool is introduced. It aims to enable designers and service providers to become better aware of, and adequately respond to, the dynamics of mood-stimulated user preferences, feelings, and actions during the design process.
Human Experience Catalog
Five Typologies of Human Experiences