L. Nan
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48 records found
1
CrossTracker
Robust Multi-Modal 3D Multi-Object Tracking via Cross Correction
Inaccurate detections remain a critical bottleneck in 3D multi-object tracking (MOT). Recent detection fusion-based methods incorporate camera detections as supplementary to reduce false detections and compensate for missing ones in LiDAR. However, their unidirectional camera-LiDAR correction lacks a feedback mechanism, precluding iterative mutual refinement between modalities for more robust LiDAR-based tracking. Inspired by the coarse-to-fine strategy in two-stage object detection, we introduce CrossTracker, a novel two-stage framework for online multi-modal 3D MOT. CrossTracker first constructs coarse camera and LiDAR trajectories independently, then performs trajectory fusion using both current and historical frames, without requiring future data. This ensures more robust mutual refinement between modalities. Specifically, CrossTracker comprises three core modules: i) the multi-modal modeling (M3) module, which fuses data from images, point clouds, and even planar geometry derived from images to establish a robust tracking constraint; ii) the coarse trajectory generation (C-TG) module, which independently generates coarse trajectories for both modalities using the M3 constraint; and iii) the trajectory fusion (TF) module, which applies mutual refinement between coarse LiDAR and camera trajectories through cross correction to ensure robust LiDAR trajectories. Extensive experiments show that CrossTracker outperforms 19 state-of-the-art methods, highlighting its effectiveness in leveraging the synergistic strengths of camera and LiDAR sensors for robust multi-modal 3D MOT. The code is available at https://github.com/lipeng-gu/CrossTracker.
NeuSEditor
From Multi-View Images to Text-Guided Neural Surface Edits
MorphCut
An efficient convex decomposition method of 3D building models for urban morphological analytics
Top-I2P
Explore Open-Domain Image-to-Point Cloud Registration Using Topology Relationship
AdLeaf
Quantitative Leaf Reconstruction From TLS Point Clouds
PointCG
Self-supervised Point Cloud Learning via Joint Completion and Generation
MuVieCAST
Multi-View Consistent Artistic Style Transfer
Optimizing the built environment via simulations of building models hinges on standardizing data acquisition. In this research, we put forward distinct levels of detail for geometry and material inputs, specifically tailored for indoor daylight applications. We primarily focus on understanding the uncertainties arising from imprecise estimations of material optical properties and incomplete geometrical inputs in climate-based indoor daylight simulations. Employing a Monte Carlo approach, we analyzed six office and teaching spaces, creating 20 variations for each by altering geometrical completeness and material accuracy. The technique of excluding non-permanent objects below certain sizes in four graduated steps was used to derive and test the impact of various geometrical levels of detail. Our findings reveal that different levels of geometrical completeness lead to errors ranging from 1.08% to 18.05%. Additionally, a twofold increase in simulation time was noted when geometrical detail was enhanced relative to the most basic model. Errors stemming from imprecise definitions of material optical properties showed a normal distribution. The uncertainty in simulation outcomes showed a linear rise with increasing input material uncertainty, lying between 10% to 30%, depending on space configurations. We observed heightened uncertainty near openings, attributed to window transmittance effects. The research underscores that daylight predictions are markedly more sensitive to transmittance uncertainties than to those in reflectance, regardless of the window-to-floor ratio. These insights may help to guide a more efficient data acquisition process of indoor spaces for daylight simulations.
We propose a concept of hybrid geometry sets for registering cross-source geometric data. Specifically, our method focuses on the coarse registration of geometric data obtained from laser scanning and photogrammetric reconstruction. Due to different characteristics (e.g., variations in noise levels, density, and scales), achieving accurate registration between these data becomes a challenging task. The proposed method uses geometric structures to construct hybrid geometry sets, and the geometric relations between the elements of a hybrid geometry set are encoded in a hybrid feature space. This enables effective and efficient similarity query and correspondence establishment between the hybrid geometry sets. The proposed global registration method works in three steps. Firstly, a set of hybrid geometry sets is constructed using extracted planes and intersection lines. Then the features of the hybrid geometry sets are computed to encode the relative pose and topological relationships between the extracted planes and intersection lines, and their correspondences between the two inputs are established by querying hybrid geometry sets with similar features. Finally, the global registration parameters are calculated using the correspondences, and the registration result is further refined through continuous optimization. The robustness of the method has been evaluated using different real-world cross-source geometric data of urban scenes. Extensive comparisons with state-of-the-art algorithms have also demonstrated its effectiveness.
PointeNet
A lightweight framework for effective and efficient point cloud analysis
The conventional wisdom in point cloud analysis predominantly explores 3D geometries. It is often achieved through the introduction of intricate learnable geometric extractors in the encoder or by deepening networks with repeated blocks. However, these methods contain a significant number of learnable parameters, resulting in substantial computational costs and imposing memory burdens on CPU/GPU. Moreover, they are primarily tailored for object-level point cloud classification and segmentation tasks, with limited extensions to crucial scene-level applications, such as autonomous driving. To this end, we introduce PointeNet, an efficient network designed specifically for point cloud analysis. PointeNet distinguishes itself with its lightweight architecture, low training cost, and plug-and-play capability, while also effectively capturing representative features. The network consists of a Multivariate Geometric Encoding (MGE) module and an optional Distance-aware Semantic Enhancement (DSE) module. MGE employs operations of sampling, grouping, pooling, and multivariate geometric aggregation to lightweightly capture and adaptively aggregate multivariate geometric features, providing a comprehensive depiction of 3D geometries. DSE, designed for real-world autonomous driving scenarios, enhances the semantic perception of point clouds, particularly for distant points. Our method demonstrates flexibility by seamlessly integrating with a classification/segmentation head or embedding into off-the-shelf 3D object detection networks, achieving notable performance improvements at a minimal cost. Extensive experiments on object-level datasets, including ModelNet40, ScanObjectNN, ShapeNetPart, and the scene-level dataset KITTI, demonstrate the superior performance of PointeNet over state-of-the-art methods in point cloud analysis. Notably, PointeNet outperforms PointMLP with significantly fewer parameters on ModelNet40, ScanObjectNN, and ShapeNetPart, and achieves a substantial improvement of over 2% in 3DAPR40 for PointRCNN on KITTI with a minimal parameter cost of 1.4 million. Code is publicly available at https://github.com/lipeng-gu/PointeNet
SimLOG
Simultaneous Local-Global Feature Learning for 3D Object Detection in Indoor Point Clouds
PolyGNN
Polyhedron-based graph neural network for 3D building reconstruction from point clouds
Digitalization of large-scale urban scenes (in particular buildings) has been a long-standing open problem, which attributes to the challenges in data acquisition, such as incomplete scene coverage, lack of semantics, low efficiency, and low reliability in path planning. In this paper, we address these challenges in urban building reconstruction from aerial images, and we propose an effective workflow and a few novel algorithms for efficient 3D building instance proxy reconstruction for large urban scenes. Specifically, we propose a novel learning-based approach to instance segmentation of urban buildings from aerial images followed by a voting-based algorithm to fuse the multi-view instance information to a sparse point cloud (reconstructed using a standard Structure from Motion pipeline). Our method enables effective instance segmentation of the building instances from the point cloud. We also introduce a layer-based surface reconstruction method dedicated to the 3D reconstruction of building proxies from extremely sparse point clouds. Extensive experiments on both synthetic and real-world aerial images of large urban scenes have demonstrated the effectiveness of our approach. The generated scene proxy models can already provide a promising 3D surface representation of the buildings in large urban scenes, and when applied to aerial path planning, the instance-enhanced building proxy models can significantly improve data completeness and accuracy, yielding highly detailed 3D building models.