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M.A. Gielen

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35 records found

Journal article (2026) - Donna de Maat, Julia Steenwegen, M.A. Gielen, Marije Kesselring, Joyce Weeland
Een Photovoice-Studie in Rotterdam De wijk waarin kinderen opgroeien speelt een belangrijke rol in hun ontwikkeling. Waar eerder onderzoek zich vooral heeft gericht op risicofactoren (zoals criminaliteit) en de negatieve impact daarvan op kinderen (zoals gedragsproblemen), groeit de behoefte aan kennis over hulpbronnen in de wijk die bijdragen aan het welzijn van kinderen. Binnen deze studie, onderdeel van het corner-project, is met de photovoice-methode onderzocht wat kinderen ervaren als hulpbronnen bij het opgroeien in de wijk. In totaal deden 78 basisschoolkinderen (9 tot 12 jaar) mee uit drie onderling verschillende Rotterdamse wijken met een grote diversiteit aan bewoners. Al wandelend namen kinderen foto’s van voor hen fijne of belangrijke plekken in de wijk waarover ze met onderzoekers in gesprek gingen. Met behulp van thematische analyse zijn thema’s in de foto’s geïdentificeerd en geïllustreerd met citaten uit de getranscribeerde gesprekken. Kinderen maakten foto’s van onder meer ontmoetingsplekken, speelplekken, groen, kunst en organisaties, die fysieke, sociale en institutionele hulpbronnen weergeven die mogelijk bijdragen aan hun welzijn. Dit participatief onderzoek met kinderen biedt belangrijke aanknopingspunten om hun leefwereld én bestaande krachten in de wijk, zoals fysieke schoonheid, sociale verbinding en institutionele steun meer centraal te stellen in praktijk en beleid. ...
Journal article (2026) - Julia Steenwegen, Donna de Maat, Nicole Lucassen, M.A. Gielen, M.A. Achterberg, Annabel Vreeker, Marije Kesselring, Joyce Weeland
Children’s well-being is partly shaped by the neighborhoods in which they grow up. While past research has focused predominantly on deficits in disadvantaged neighborhoods, this systematic review catalogues neighborhood resources that positively influence children’s well-being, adopting a strengths-based, interdisciplinary perspective. Drawing on 32 empirical studies across disciplines including psychology, sociology, health, and urban planning, this review explores which social, physical, and institutional neighborhood resources support children aged 6–12 years, as well as when and how. Findings reveal that social cohesion, perceived safety, peer relationships, and adult support enhance emotional and social well-being. Physical resources such as parks, green spaces, and walkable infrastructure foster physical activity and life satisfaction, while institutional supports, including libraries, afterschool programs, and community centers, contribute to subjective well-being and academic engagement. The review highlights the importance of context: effects vary by age, gender, socioeconomic background, and cultural setting. Mediators such as lower parenting stress, neighborhood satisfaction, and family resilience elucidate the mechanisms through which neighborhood resources affect well-being. Notably, participatory and qualitative research underscores children’s own perspectives and agency, revealing valued but often overlooked informal neighborhood features. This review calls for equity-oriented, transdisciplinary approaches that integrate children's voices and foster neighborhood environments as active supports for well-being and development. ...
Intergenerational relationships, crucial for emotional support and stability, can be significantly enhanced through technology. While existing research mainly explores long-distance connections, the potential for technology to foster bonding during regular physical meetups between grandparents and grandchildren remains largely untapped. This study addresses the gap in families with regular intergenerational interactions. We conducted participatory card-based interviews with grandparents and children, analyzing the data with mixed methods including sentiment analysis, mapping the influencing factors of bonding, and thematic coding. This informed a framework for designing technology to support intergenerational connections. Two key contributions of the study are a novel mixed-methods approach that analyzes the same interview data to yield diverse results, and an expansion of the current understanding of intergenerational interaction through a layered model, which was validated by five design experts and tested with three additional families. ...
Poster (2024) - C.M.A. Mussert, E.S. Van Hoorn, M.H. Cnossen, E. Kerimoglu, M. Melles, M.A. Gielen, A. Albayrak, K. Ahaus, S.H. Reitsma, S.G. Gouw, H.L. Lingsma
Book chapter (2024) - Claire Verkijk, Kasia Tabeau, Kees Ahaus, Mathieu Gielen, Marie Claire de Wit, Marie Lise van Veelen-Vincent
Prior research shows that involving children in the development of technology is valuable, though challenging. Involving child-patients may come with additional difficulties, but as technology is gaining importance in (pediatric) care, it is important to uncover these difficulties. This paper identifies the difficulties of involving child-patients in the development of technology. We do so by reflecting on a project at the Sophia Children’s Hospital, where we involved 17 children (of which 12 child-patients) in developing a mobile application for their participation in pediatric brain care. Our identified challenges are related to the recruitment of child-patients and the need to adapt the organization and content of our design research set-up, based on who we were able to recruit and how we recruited them. By identifying these challenges, we make designers and researchers aware of issues that may arise when involving child-patients in technology development and present guidelines to deal with them. ...
Conference paper (2023) - A. Aggarwal, M.A. Gielen
Prototyping to generate ideas, as part of the design process offers various learning oppor-tunities to sharpen young novice designers’ design and making skills. This study situates itself within the landscape of Makerspaces and co-design with children as emerging oppor-tunities of learning and skill building for children. From experiences of co-design with children it is often observed that children engage with outcome and object-focused model making or plain crafting with no intent of iterative prototyping for ideation. This paper describes the case of design prototyping sessions conducted with children aged 8-11 years old as a classroom activity. The sessions were investigated and analysed to reveal enablers and limitations to purposeful prototyping with children. Defining and contextualising the design problem with the children, the variety of prototyping materials for flexible build-ing, interpretation and expression, and mid-prototyping discussions were all found sup-portive to children’s purposeful prototyping. ...

Remote Development of Design Education Workshops for Rural Kenya

Book chapter (2023) - Marten Westerhof, Mathieu Gielen, Annemiek G.C. van Boeijen, James Otieno Jowi
Design projects can function as a carrier for learning a subset of 21st century skills – but how does that play out in a rural community in Kenya that is unfamiliar with this approach to design education, and in a culture and context that the developers of such design education are not familiar with? This chapter recounts the development of a workshop programme that aims to teach design-related skills to primary school aged children in the non-formal context of a community centre in rural Kenya. As a collaboration between a Dutch academic design school and a local Kenyan non-profit organisation, the project required rethinking design education for a different cultural and economic context. This impacted the educational approach, including learning goals and design goals, didactics, educator support, and communication channels. Travel restrictions due to the Covid-19 pandemic enforced a remote development process, which created space for increased agency of the participating children and facilitator. The resulting workshop instruction guide scaffolds the local facilitators’ design (education) knowledge and supports playful group learning processes. ...

Design opportunities for a tool that supports children's involvement in brain-related health care

Journal article (2022) - Paul Meulendijks, Neeltje E.M. van Haren, Mathieu A. Gielen, Marie Lise C. van Veelen-Vincent
Introduction: Paediatric patients with disorders that involve brain functioning are particularly vulnerable with respect to including them in shared decision-making. Current tools are mostly paper or digital patient information. We lay the groundwork for improving engagement with a concept that we coined ‘the Self-Portrait’. The main goals were to identify (1) obstacles and (2) design parameters that enable patient participation. Methods: A research-through-design approach was utilized in nine patients with brain-related disorders (4–12 years), 15 parents and 15 medical professionals, involving contextual research (interviews and observations) within the paediatric hospital and patients' homes and codesign. Sensitizing materials and early instances of design solutions were deployed as catalysts for communication. Five rounds of enriched interviews and design reviews were thematically analysed to answer the research questions. Results: Obstacles to child involvement were related to children's level of understanding, the time and energy necessary for information processing and lack of perceived relevance of the information. Patients' engagement is supported by design features that extend the time frame of interaction beyond the consultation, transfer information interactively and give control and influence during the consultation. Conclusion: Obstacles were detected that complicate child engagement, which differ between stakeholders. Promising design features were identified that have the potential to play an important role in enabling active child involvement. These findings show that applying principles of human-centred design research and codesign can bring together patients, parents and medical professionals around a tool that provides a shared language and focus, which are prerequisites to increase child engagement. Patient or Public Contribution: Patients, parents and clinicians contributed as design informants during contextual research and design reviews. Clinicians provided feedback on the initial outcomes of thematic analysis. Two researchers assisted in consensus sessions during the thematic analysis. ...

Using a Card Deck to Navigate the Design Space of Interactive Play

Journal article (2021) - James Derek Lomas, Mihovil Karac, Mathieu Gielen
The potential space of game designs is astronomically large. This paper shows how game design theories can be translated into a simple, tangible card deck that can assist in the exploration of new game designs within a broader "design space."By translating elements of game design theory into a physical card deck, we enable users to randomly sample a design space in order to synthesize new game design variations for a new play platform ("Lumies"). In a series of iterative design and testing rounds with various user groups, the deck has been optimized to merge relevant game theory elements into a concise card deck with limited categories and clear descriptions. In a small, controlled experiment involving groups of design students, we compare the effects of brainstorming with the card deck or the "Directed Brainstorming"method. We show that the deck does not increase ideation speed but is preferred by participants. We further show that our target audience, children, were able to use the card deck to develop dozens of new game ideas. We conclude that design space cards are a promising way to help adults and children to generate new game ideas by making it easier to explore the game design space. ...

Guidebook to develop real-life design lessons for use with 8 - 14 years old pupils

The Your Turn guidebook is a step-by-step instruction for teachers (in training) to create and implement their own design projects for upper primary and lower secondary education. It provides an overview of the variety of tools for Co-design projects with children, a step-by-step guidance, advice on the approach and striking examples. Performing these kind of projects, students gain experience with designing around appealing themes from their daily life.The guidebook is based on the results of the research project Co-design with Kids, funded by Dutch research organizations NRO and NWO. In this project researchers from Delft University of Technology and a large consortium of scientific and public partners have collaborated with teachers and pupils. This guide provides support for building co-design processes that benefit both designers and the participants ...

Handleiding : maak real-life ontwerplessen voor leerlingen van 9 tot 14 jaar

In ‘Your Turn voor de leerkracht’ staan voor stap- voor stap instructies waarmee leerkrachten (in opleiding) een ontwerpproject over een eigen thema kunnen opzetten en uitvoeren voor de bovenbouw primair onderwijs en onderbouw voortgezet onderwijs. Hiermee doen leerlingen
ervaring op met ontwerpen rond aansprekende thema’s uit de eigen leeromgeving. Gebaseerd op recent wetenschappelijk onderzoek, bevat de handleiding een rijkdom aan mogelijkheden voor real-life ontwerpend leren. Met Your Turn heeft de leerkracht tal van werkvormen in handen om creativiteit, communicatie en empathie te bevorderen, bijvoorbeeld omgekeerd brainstormen, werken met persona’s, kiezen met een keuzekruis of het maken van een videostrip. De handleiding geeft concrete aanwijzingen om het niveau van ontwerpend leren te verhogen. Het bouwt voort op een serie toegepaste lespakketten ‘Your Turn – aan de slag als echte ontwerpers’, zie de achterflap. ...

Onderzoek naar het ontwikkelen van 21e-eeuwse vaardigheden via ontwerpprojecten met een externe partner

Report (2020) - M.A. Gielen, R.M. Klapwijk, A. Schut, M.P.P. van Mechelen
Het lespakket ‘Gymmen in de Toekomst’ is onderdeel van de nieuwe serie ontwerplessen ‘Your Turn – aan de slag als echte ontwerpers’ voor de bovenbouw primair onderwijs en onderbouw voortgezet onderwijs. Gebaseerd op recent wetenschappelijk onderzoek, bevat de handleiding een rijkdom aan mogelijkheden voor ontwerpend leren. Met Your Turn
heeft de leerkracht een kant-en-klaar pakket in handen om creativiteit, communicatie en empathie te bevorderen. Hiermee doen leerlingen ervaring op met ontwerpen rond aansprekende thema’s uit de eigen leeromgeving. Elke handleiding bevat een aantal nieuwe werkvormen voor ontwerpend leren, bijvoorbeeld de omgevingsvlog, brainstormen
met plaatjes, kiezen met een keuzekruis en het geven van feedback die inspireert. ...

Guiding peer and client feedback to stimulate children’s creative thinking

Design feedback is an essential pedagogical tool that can help young novice designers navigate divergent and convergent paths while designing. However, design feedback is often met with resistance, which counteracts its potential to help novice designers evaluate their design and generate new solution directions. In this paper, we report on the construction and utilization of a design feedback intervention during a real-life design project with a group of primary school children (aged 8–12). The goal of the intervention was to stimulate young novice designers’ creative thinking by guiding the design feedback dialogues with their peers and clients. The intervention was designed according to the following key principles: (1) guide towards a shared understanding of the design through low-level convergent feedback, (2) stimulate critical reflection and evaluation of the design to help identify and internalize possible shortcomings through high-level convergent feedback, and (3) provide a way to move forward by guiding new generative thoughts through high-level divergent feedback. Overall, the results show that the intervention can support young novice designers, their peers, and clients in engaging in constructive feedback dialogues, thereby stimulating their creative thinking. Our main contribution entails a detailed understanding of the successes and obstacles within the feedback dialogues, as guided by the intervention. Based on these results, we propose a set of refined design principles to inform feedback interventions. With this research we hope to give insight in the complexity of design feedback dialogues, while also inspiring design educators to actively try out these key principles. ...
Het lespakket ‘Ontwerp een buitenles’ is onderdeel van de nieuwe serie ontwerplessen ‘Your Turn – aan de slag als echte ontwerpers’ voor de bovenbouw primair onderwijs en onderbouw voortgezet onderwijs. Gebaseerd op recent wetenschappelijk onderzoek, bevat de handleiding een rijkdom aan mogelijkheden voor ontwerpend leren. Met Your Turn heeft de leerkracht een kant-en-klaar pakket in handen om creativiteit, communicatie en empathie te bevorderen. Hiermee doen leerlingen ervaring op met ontwerpen rond aansprekende thema’s uit de eigen leeromgeving. Elke handleiding bevat een aantal nieuwe werkvormen voor ontwerpend leren, bijvoorbeeld de omgevingsvlog, kiezen met een keuzekruis en het geven van feedback die inspireert ...

Leshandleiding : een compact ontwerpproject voor groep 6 tot en met 8

Het lespakket ‘Presenteer je gymidee’ is onderdeel van de nieuwe serie ontwerplessen ‘Your Turn – aan de slag als echte ontwerpers’ voor de bovenbouw primair onderwijs en onderbouw voortgezet onderwijs. Gebaseerd op recent wetenschappelijk onderzoek, bevat de handleiding een rijkdom aan mogelijkheden voor ontwerpend leren. Met Your Turn heeft de leerkracht een kant-en-klaar pakket in handen om creativiteit, communicatie en empathie te bevorderen. Hiermee doen leerlingen ervaring op met ontwerpen rond aansprekende thema’s uit de eigen leeromgeving. Elke handleiding bevat een aantal nieuwe werkvormen voor ontwerpend leren, bijvoorbeeld de omgekeerde brainstorm, puzzelen met ontwerppresentaties en het maken van een oplossingsverhaal. ...

Leshandleiding : een ontwerpproject over je prettiger voelen in het ziekenhuis

Het lespakket ‘Zenna in het ziekenhuis’ is onderdeel van de nieuwe serie ontwerplessen ‘Your Turn – aan de slag als echte ontwerpers’ voor de bovenbouw primair onderwijs en onderbouw voortgezet onderwijs. Gebaseerd op recent wetenschappelijk onderzoek, bevat de handleiding een rijkdom aan mogelijkheden voor ontwerpend leren. Met Your Turn heeft de leerkracht een kant-en-klaar pakket in handen om creativiteit, communicatie en empathie te bevorderen. Hiermee doen leerlingen ervaring op met ontwerpen rond aansprekende thema’s uit de eigen leeromgeving. Elke handleiding bevat een aantal nieuwe werkvormen voor ontwerpend leren, bijvoorbeeld gebruiken van verhalen, brainstormen met plaatjes, kiezen met een keuzekruis en het maken van een videostrip. ...