H.H. Bier
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41 records found
1
Terraforming Moon
Humanizing Lunar Living through Human-centric Design
The project departs from examining human behaviour living in an isolated, confined, and extreme (ICE) environment, drawing insights from analogue missions, space station precedents, lunar surface expeditions, and related experiences – through which one of the leading causes of frustration is found: lack of variation in privacy. By extrapolating the research into personas and activity-based design, this project set design parameters to support social integration while preserving personal space. A key objective is to create distinct transitions between functional spaces, allowing different social interactions to occur, thereby catering to the inhabitants’ personal preferences and social dynamics.
The research employs computational design methods to explore possible spatial configurations, integrating In-Situ Resource Utilization (ISRU) and component-based construction for scalability and adaptability. A bottom-up design approach ensures that user needs, activities, and interactions drive spatial organization, with activity-based design shaping program distribution and form optimization. The project also speculates on future construction methods, combining robotic assembly and mass customization for efficient yet personalized environments.
By shifting the focus from purely functional to humanized lunar habitation, this research contributes a novel architectural approach that enhances astronaut well-being. The findings offer valuable insights not only for lunar bases but also for terrestrial architecture in extreme environments, redefining how spatial design can support interaction and individuality within isolated habitats.
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The project departs from examining human behaviour living in an isolated, confined, and extreme (ICE) environment, drawing insights from analogue missions, space station precedents, lunar surface expeditions, and related experiences – through which one of the leading causes of frustration is found: lack of variation in privacy. By extrapolating the research into personas and activity-based design, this project set design parameters to support social integration while preserving personal space. A key objective is to create distinct transitions between functional spaces, allowing different social interactions to occur, thereby catering to the inhabitants’ personal preferences and social dynamics.
The research employs computational design methods to explore possible spatial configurations, integrating In-Situ Resource Utilization (ISRU) and component-based construction for scalability and adaptability. A bottom-up design approach ensures that user needs, activities, and interactions drive spatial organization, with activity-based design shaping program distribution and form optimization. The project also speculates on future construction methods, combining robotic assembly and mass customization for efficient yet personalized environments.
By shifting the focus from purely functional to humanized lunar habitation, this research contributes a novel architectural approach that enhances astronaut well-being. The findings offer valuable insights not only for lunar bases but also for terrestrial architecture in extreme environments, redefining how spatial design can support interaction and individuality within isolated habitats.
MoonSane
Designing Lunar Habitats for Mental Wellness
Through various studies, it has already been established that architectural spaces can influence human emotion and mental wellbeing. On the Moon, these psychological aspects of architecture will be even more important and must be utilised. Various spatial interventions, that have been proven to positively impact the mental health of inhabitants/users, are combined into a fully functional Lunar habitat. The interventions include dynamic lighting, spatial geometry and permeability as well as internal and external views. They will be implemented into a small scale Lunar base for a crew of 6 people. A meditation space is added to the general program of requirement, that utilises a phenomenon called the Overview Effect; viewing the Earth from space can have a positive emotional impact. All the architectural interventions are integrated with the safety requirements of a Lunar base, considering radiation, a life support system and adequate construction strategies, based on a stacked component system with in-situ resource utilisation principles. ...
Through various studies, it has already been established that architectural spaces can influence human emotion and mental wellbeing. On the Moon, these psychological aspects of architecture will be even more important and must be utilised. Various spatial interventions, that have been proven to positively impact the mental health of inhabitants/users, are combined into a fully functional Lunar habitat. The interventions include dynamic lighting, spatial geometry and permeability as well as internal and external views. They will be implemented into a small scale Lunar base for a crew of 6 people. A meditation space is added to the general program of requirement, that utilises a phenomenon called the Overview Effect; viewing the Earth from space can have a positive emotional impact. All the architectural interventions are integrated with the safety requirements of a Lunar base, considering radiation, a life support system and adequate construction strategies, based on a stacked component system with in-situ resource utilisation principles.
Lunar Playscape
Designing a Climbing-based Habitat for Body and Space Interaction
Ultimately, this project aims to create a playscape-inspired habitat that not only supports basic functions of survival, but also enhances physical and psychological well-being through active engagement with the built environment. ...
Ultimately, this project aims to create a playscape-inspired habitat that not only supports basic functions of survival, but also enhances physical and psychological well-being through active engagement with the built environment.
Neuro-adaptive Architecture in Extreme Environments
Investigating Visual Quality as Countermeasure to Stressor Exposure affecting Heart Rate Variability
Similar to the way an athlete trains for a competition, improving gradually each aspects of their performance, "A cyclist’s reinterpretation of movement at the Olympic Games" aims at the gradual optimization of a computational design process when confronted with the architectural program, through continuous feedback loops. The final configuration with its specific formal language, based on Voronoi diagrams, is the result of trainings, or iterations in computational design terms. ...
Similar to the way an athlete trains for a competition, improving gradually each aspects of their performance, "A cyclist’s reinterpretation of movement at the Olympic Games" aims at the gradual optimization of a computational design process when confronted with the architectural program, through continuous feedback loops. The final configuration with its specific formal language, based on Voronoi diagrams, is the result of trainings, or iterations in computational design terms.
Softscape
Integrating Soft Robotics into Built Environment
The goal of the thesis is to develop a computational design approach for integrating spatial experience into design. The Intersection of robotics and spatial design explores a new tangent in architecture where the relationship between the human and space is constantly challenged and enhanced using sensors, actuators, responsive materials and ambient intelligence. The design represents an ever-changing living environment where human social behaviour not necessarily with space dictates the plasticity of the environment. The soft robots would be used as a means to highlight and explore how spaces could react to humans on a material scale. ...
The goal of the thesis is to develop a computational design approach for integrating spatial experience into design. The Intersection of robotics and spatial design explores a new tangent in architecture where the relationship between the human and space is constantly challenged and enhanced using sensors, actuators, responsive materials and ambient intelligence. The design represents an ever-changing living environment where human social behaviour not necessarily with space dictates the plasticity of the environment. The soft robots would be used as a means to highlight and explore how spaces could react to humans on a material scale.
Bio Cyber Physical Architecture
Use of Computational methods in Ecological buildings and Landscapes
Nature has always provided inspiration and ideas for the field of innovation. It has always inspired newer living and green solutions for the future, environmental, economic, health, and community benefits. The integration of green vegetation into the buildings has various psychological and physiological benefits over the users
To summarize, integrating green building strategies can increase the self-sufficiency index in our structures. The research has explored various computational methods used for similar contexts and related them with green building strategies to design a self-sufficient habitat.
The research question mainly revolves around developing a design process that explores computational methods in green buildings and landscapes. After careful deliberation, all investigations are moving towards understanding different aspects and finding the overlaps between these two emerging fields because innovation and new ideas can be explored in that overlap. To summarize, the research question is "How to integrate green building strategies using computational methods to design self-sufficient buildings."
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Nature has always provided inspiration and ideas for the field of innovation. It has always inspired newer living and green solutions for the future, environmental, economic, health, and community benefits. The integration of green vegetation into the buildings has various psychological and physiological benefits over the users
To summarize, integrating green building strategies can increase the self-sufficiency index in our structures. The research has explored various computational methods used for similar contexts and related them with green building strategies to design a self-sufficient habitat.
The research question mainly revolves around developing a design process that explores computational methods in green buildings and landscapes. After careful deliberation, all investigations are moving towards understanding different aspects and finding the overlaps between these two emerging fields because innovation and new ideas can be explored in that overlap. To summarize, the research question is "How to integrate green building strategies using computational methods to design self-sufficient buildings."
Healing environments within existing hospital architecture
A study into architectural interventions in the AMC Amsterdam
Digital Playground
Pneumatic interactive architecture in abandoned post-industrial structures
Walls that teach
The youth center in Anderlecht
The wall on site is the ghost of Senne that could be seen as spolia on immaterial, but now it became the backdrop of people’s lives in the neighborhood, where the youths there are facing issues such as stigmatization. The strategy of the urban proposal and architectural part is to use the wall as a frame to turn the situation from segregation and at the meanwhile to break youths’ mental wall. The old wall owns the collective memory, speaks for space. That’s why the walls teach. ...
The wall on site is the ghost of Senne that could be seen as spolia on immaterial, but now it became the backdrop of people’s lives in the neighborhood, where the youths there are facing issues such as stigmatization. The strategy of the urban proposal and architectural part is to use the wall as a frame to turn the situation from segregation and at the meanwhile to break youths’ mental wall. The old wall owns the collective memory, speaks for space. That’s why the walls teach.
Towards a Robotic Architectural Species
Aggregate Structures and Swarm Robotics
The construction industry of tomorrow implemented today
An introduction of robotic machines on the construction site for parametric city densification
The Architecture-Nature Analogy
An Architectural Intervention in a New Babylonian Society
Families in Amsterdam
A robotic approach towards creating small but spacious dwellings that fit a families' needs now and in their development
Parametric Healing Environments in the AMC building
Computational design in the context of healing spaces
IN-FLOW
An inside look into Kumbh-mela’s extreme form of temporary urbanism
Re[Mod]
Reuse plastic & robotic modification
Therefore, the research investigates the possibility of reusing plastic in the built environment through means of robotic fabrication and computational design. Thus exploring different design possibilities based on reclaimed plastic objects, testing their structural stability and robotically modifying them. In order to create a design system for a pavilion made of reclaimed materials, based on a computational workflow.
Throughout the course of the research project, physical testing and software simulations have been performed to assess the properties of the robotically fabricated geometry, in order to retrieve design guidelines. Moreover, a digital workflow was developed including performance-driven design, performance evaluation and geometry generation for robotic fabrication.
To conclude, the study emphasized how rather than employing new resources in the fabrication of a pavilion structure, it is possible to promote the use of reclaimed material using digital techniques and reversing the design process. Instead of designing a shape and consequently choosing a material, the design will start from the choice of a reclaimed material and the analysis of its potential, in order to originate a structure according to it. Besides the research project aims to facilitate the process through the creation of a computational workflow that can be applied to multiple reclaimed objects and shapes. ...
Therefore, the research investigates the possibility of reusing plastic in the built environment through means of robotic fabrication and computational design. Thus exploring different design possibilities based on reclaimed plastic objects, testing their structural stability and robotically modifying them. In order to create a design system for a pavilion made of reclaimed materials, based on a computational workflow.
Throughout the course of the research project, physical testing and software simulations have been performed to assess the properties of the robotically fabricated geometry, in order to retrieve design guidelines. Moreover, a digital workflow was developed including performance-driven design, performance evaluation and geometry generation for robotic fabrication.
To conclude, the study emphasized how rather than employing new resources in the fabrication of a pavilion structure, it is possible to promote the use of reclaimed material using digital techniques and reversing the design process. Instead of designing a shape and consequently choosing a material, the design will start from the choice of a reclaimed material and the analysis of its potential, in order to originate a structure according to it. Besides the research project aims to facilitate the process through the creation of a computational workflow that can be applied to multiple reclaimed objects and shapes.
Continuous Workscapes
Redevelopment of the Marconitowers