IV

Irene Viola

16 records found

ComPEQ-MR

Compressed Point Cloud Dataset with Eye Tracking and Quality Assessment in Mixed Reality

Point clouds (PCs) have attracted researchers and developers due to their ability to provide immersive experiences with six degrees of freedom (6DoF). However, there are still several open issues in understanding the Quality of Experience (QoE) and visual attention of end users w ...
Immersive technologies like eXtended Reality (XR) are the next step in videoconferencing. In this context, understanding the effect of delay on communication is crucial. This article presents the first study on the impact of delay on collaborative tasks using a realistic Social X ...
Extended Reality (XR) has emerged as a transformative and immersive technology with versatile applications in content creation and consumption. As XR gains popularity, companies eager to adopt it often possess a surface-level understanding, investing significant resources without ...

Deciphering Perceptual Quality in Colored Point Cloud

Prioritizing Geometry or Texture Distortion?

Point clouds represent one of the prevalent formats for 3D content. Distortions introduced at various stages in the point cloud processing pipeline affect the visual quality, altering their geometric composition, texture information, or both. Understanding and quantifying the imp ...
As 3D immersive media continues to gain prominence, Point Cloud Quality Assessment (PCQA) is essential for ensuring high-quality user experiences. This paper introduces ViSam-PCQA, a no-reference PCQA metric guided by visual saliency information across three modalities, which fac ...
In recent years, a large variety of online communication tools have emerged, including social Virtual Reality (VR) platforms for interacting in a virtual world with participants being represented as virtual avatars. Given their popularity, an active area of research focuses on im ...
The latest social VR technologies have enabled users to attend traditional media and arts performances together while being geographically removed, making such experiences accessible despite budget, distance, and other restrictions. In this work, we aim at improving the way remot ...
Volumetric video (VV) is a novel form of video that allows recreation of real-world scenes in 3D with users consuming the content from any viewpoint they desire. This makes VV best suited for augmented reality (AR) or virtual reality (VR) applications. This freedom necessitates i ...
Immersive reality technologies, such as Virtual and Augmented Reality, have ushered a new era of user-centric systems, in which every aspect of the coding-delivery-rendering chain is tailored to the interaction of the users. Understanding the actual interactivity and behaviour of ...
The development and widespread adoption of immersive XR applications has led to a renewed interest in representations that are capable of reproducing real-world objects and scenes with high fidelity. Among such representations, point clouds have attracted the interest of industry ...
Watching HMD-based 360° video has become in-creasing popular as a medium for immersive viewing of photo-realistic content. To evaluate subjective video quality, researchers typically prompt users to provide an overall Quality of Experience (QoE) score after viewing a stimulus. Ho ...
Technological advances in head-mounted displays and novel real-time 3D acquisition and reconstruction solutions have fostered the development of 6 Degrees of Freedom (6DoF) teleimmersive systems for social VR applications. Point clouds have emerged as a popular format for such ap ...

Behavioural Analysis in a 6-DoF VR System

Influence of Content, Quality and User Disposition

This work presents an explorative behavioural analysis of users navigating in an immersive space aimed at enabling the next-generation multimedia systems. Our main goal is to understand how the user experience of immersive content with 6-Degrees-of-Freedom (DoF) is affected not o ...
Social Virtual Reality (VR) applications represent a big step forward in the field of remote communication. Social VR provides the possibility for participants to explore and interact with virtual environments and objects, feelings of a full sense of immersion, and being together ...
Point cloud representation has seen a surge of popularity in recent years, thanks to its capability to reproduce volumetric scenes in immersive scenarios. New compression solutions for streaming of point cloud contents have been proposed, which require objective quality metrics t ...
In recent years, there has been an increased interest in point cloud representation for visualizing digital humans in cross reality. However, due to their voluminous size, point clouds require high bandwidth to be transmitted. In this paper, we propose a temporal interpolation ar ...