D. Dodou
Please Note
50 records found
1
Motion-Robust Neonatal Coronary Imaging Using Photon-Counting CT
Optimizing Coronary Origin Visualization in Transposition of the Great Arteries
Reliable visualization of the coronary origins is essential in neonates with Transposition of the Great Arteries (TGA), as coronary anatomy directly influences surgical planning for the arterial switch operation. Photon-counting computed tomography (PCCT) offers high spatial resolution, spectral imaging, and potential dose efficiency, making it promising for neonatal coronary assessment. However, quantitative evidence guiding the choice of electrocardiogram (ECG)-synchronized acquisition strategy, virtual monoenergetic imaging (VMI) level, and reconstruction phase remains limited. This study evaluated which PCCT acquisition and reconstruction strategy provides the most favorable balance between coronary origin visibility, motion robustness, and radiation dose under neonatal cardiac motion.
**Methods**
A neonatal coronary artery phantom was developed to assess small-vessel visibility under controlled cardiac motion. The phantom contained contrast-filled tubes of 1.1 and 2.0 mm diameter, oriented along three spatial directions in a polymethyl methacrylate background. Cardiac motion was generated using an ECG-synchronized motion simulator at 120, 130, 140, and 150 bpm. Two ECG-synchronized PCCT strategies were evaluated: high-pitch flash acquisition and prospective sequential acquisition.
Protocols were compared under matched conditions at 53 keV. Flash acquisitions were additionally reconstructed at 40 and 47 keV to assess VMI effects, while prospective acquisitions were reconstructed at 53 keV across cardiac phases from 25% to 80% of the R–R interval to assess phase influence. Image quality was quantified using segmentation-derived metrics describing tube geometry, cross-sectional area, shape, edge definition, attenuation, spatial overlap, and contrast-to-noise ratio (CNR). Radiation exposure was assessed using scanner-reported CT dose index volume, dose-length product, and size-specific dose estimate.
**Results**
Under matched dynamic conditions at 53 keV, flash and prospective acquisition showed broadly comparable preservation of tube size, cross-sectional area, shape, edge definition, attenuation, and spatial overlap. The clearest protocol-related difference was observed for CNR, which was more favorable for flash acquisition. When the most favorable prospective reconstruction phase was selected, prospective acquisition improved overlap-based preservation.
Within the flash protocol, 40 keV provided the strongest iodine contrast and highest CNR, whereas 53 keV reduced equivalent diameter and cross-sectional area errors. Within the prospective protocol, reconstruction phase was the dominant optimization parameter, with later phases around 70–80% of the R–R interval generally outperforming mid-cycle phases. Prospective acquisition resulted in substantially higher scanner-reported dose indices than flash.
Heart-rate effects were non-monotonic and depended on acquisition timing, reconstruction phase, tube orientation, and z-position. The 1.1 mm tubes represented the most demanding condition, showing greater proportional errors, reduced overlap, lower CNR, and higher segmentation instability.
**Conclusion**
High-pitch ECG-triggered flash PCCT is supported as the preferred practical acquisition protocol for neonatal coronary origin visualization in neonates with TGA. For the primary visual task, 40 keV VMI is preferred because it provides the strongest iodine contrast and highest CNR, while 53 keV remains valuable as a complementary reconstruction when geometric preservation or size-based assessment is important. Prospective acquisition may be reserved for selected cases in which phase-resolved information is expected to improve interpretation sufficiently to justify the additional dose and complexity.
...
Reliable visualization of the coronary origins is essential in neonates with Transposition of the Great Arteries (TGA), as coronary anatomy directly influences surgical planning for the arterial switch operation. Photon-counting computed tomography (PCCT) offers high spatial resolution, spectral imaging, and potential dose efficiency, making it promising for neonatal coronary assessment. However, quantitative evidence guiding the choice of electrocardiogram (ECG)-synchronized acquisition strategy, virtual monoenergetic imaging (VMI) level, and reconstruction phase remains limited. This study evaluated which PCCT acquisition and reconstruction strategy provides the most favorable balance between coronary origin visibility, motion robustness, and radiation dose under neonatal cardiac motion.
**Methods**
A neonatal coronary artery phantom was developed to assess small-vessel visibility under controlled cardiac motion. The phantom contained contrast-filled tubes of 1.1 and 2.0 mm diameter, oriented along three spatial directions in a polymethyl methacrylate background. Cardiac motion was generated using an ECG-synchronized motion simulator at 120, 130, 140, and 150 bpm. Two ECG-synchronized PCCT strategies were evaluated: high-pitch flash acquisition and prospective sequential acquisition.
Protocols were compared under matched conditions at 53 keV. Flash acquisitions were additionally reconstructed at 40 and 47 keV to assess VMI effects, while prospective acquisitions were reconstructed at 53 keV across cardiac phases from 25% to 80% of the R–R interval to assess phase influence. Image quality was quantified using segmentation-derived metrics describing tube geometry, cross-sectional area, shape, edge definition, attenuation, spatial overlap, and contrast-to-noise ratio (CNR). Radiation exposure was assessed using scanner-reported CT dose index volume, dose-length product, and size-specific dose estimate.
**Results**
Under matched dynamic conditions at 53 keV, flash and prospective acquisition showed broadly comparable preservation of tube size, cross-sectional area, shape, edge definition, attenuation, and spatial overlap. The clearest protocol-related difference was observed for CNR, which was more favorable for flash acquisition. When the most favorable prospective reconstruction phase was selected, prospective acquisition improved overlap-based preservation.
Within the flash protocol, 40 keV provided the strongest iodine contrast and highest CNR, whereas 53 keV reduced equivalent diameter and cross-sectional area errors. Within the prospective protocol, reconstruction phase was the dominant optimization parameter, with later phases around 70–80% of the R–R interval generally outperforming mid-cycle phases. Prospective acquisition resulted in substantially higher scanner-reported dose indices than flash.
Heart-rate effects were non-monotonic and depended on acquisition timing, reconstruction phase, tube orientation, and z-position. The 1.1 mm tubes represented the most demanding condition, showing greater proportional errors, reduced overlap, lower CNR, and higher segmentation instability.
**Conclusion**
High-pitch ECG-triggered flash PCCT is supported as the preferred practical acquisition protocol for neonatal coronary origin visualization in neonates with TGA. For the primary visual task, 40 keV VMI is preferred because it provides the strongest iodine contrast and highest CNR, while 53 keV remains valuable as a complementary reconstruction when geometric preservation or size-based assessment is important. Prospective acquisition may be reserved for selected cases in which phase-resolved information is expected to improve interpretation sufficiently to justify the additional dose and complexity.
Evaluating LLM-Based Extraction of Meta-Analytic Data from Scientific Papers
Testing input format and prompt structure on the social robotics learning literature
Navigating Mazes with Large Language Models
The Impact of Spatial Representations and Frames of Reference
This research investigates the spatial reasoning and navigation capabilities of one reasoning and one non-reasoning LLM. Using perfect mazes as a controlled testbed, this thesis examines how various input spatial representations, including visual (JPG and ASCII), grid-based (JSON and Tagged per-cell), and graph-based (Adjacency List) formats, interact with different output FoRs to influence model performance.
The methodology involves an evaluation using Gemini 2.5 Pro (reasoning) and Gemini 2.5 Flash-Lite (non-reasoning) across 11 spatial representations and three output FoRs: allocentric using absolute coordinates ("coordinates"), allocentric using absolute directions ("absolute directions"), and egocentric (relative directions). Performance is measured using two metrics: a "completion score", defined as the percentage of the path navigated correctly before the first error, and the mean number of output tokens generated, used as a proxy for efficiency.
The findings of this research indicate that performance is highest when mazes are expressed using structured graph-based spatial representations, particularly Adjacency List JSON (a graph-based representation formatted as a JSON file), across model types, while the choice of output FoR strongly shapes outcomes, with absolute coordinate responses yielding substantially better results than egocentric ones that require continuous relational analysis and state tracking and therefore lead to markedly lower completion scores, especially for the non-reasoning model. In addition, inspection of internal reasoning traces suggests that the use of formal graph-solving algorithms is positively correlated with success, while exclusive reliance on heuristics and unfounded declarations of confidence are negatively correlated with completion scores.
By systematically varying input spatial representation and output FoR this work provides the first integrated evaluation of these factors, addressing the lack of unified benchmarks and clarifying how methodological choices shape observed LLM spatial reasoning performance. ...
This research investigates the spatial reasoning and navigation capabilities of one reasoning and one non-reasoning LLM. Using perfect mazes as a controlled testbed, this thesis examines how various input spatial representations, including visual (JPG and ASCII), grid-based (JSON and Tagged per-cell), and graph-based (Adjacency List) formats, interact with different output FoRs to influence model performance.
The methodology involves an evaluation using Gemini 2.5 Pro (reasoning) and Gemini 2.5 Flash-Lite (non-reasoning) across 11 spatial representations and three output FoRs: allocentric using absolute coordinates ("coordinates"), allocentric using absolute directions ("absolute directions"), and egocentric (relative directions). Performance is measured using two metrics: a "completion score", defined as the percentage of the path navigated correctly before the first error, and the mean number of output tokens generated, used as a proxy for efficiency.
The findings of this research indicate that performance is highest when mazes are expressed using structured graph-based spatial representations, particularly Adjacency List JSON (a graph-based representation formatted as a JSON file), across model types, while the choice of output FoR strongly shapes outcomes, with absolute coordinate responses yielding substantially better results than egocentric ones that require continuous relational analysis and state tracking and therefore lead to markedly lower completion scores, especially for the non-reasoning model. In addition, inspection of internal reasoning traces suggests that the use of formal graph-solving algorithms is positively correlated with success, while exclusive reliance on heuristics and unfounded declarations of confidence are negatively correlated with completion scores.
By systematically varying input spatial representation and output FoR this work provides the first integrated evaluation of these factors, addressing the lack of unified benchmarks and clarifying how methodological choices shape observed LLM spatial reasoning performance.
Modular and Durable Design of a Vacuum Extraction Simulator
Enhancing Muscle-Bone Connectivity for Modularity, Durability & Biomechanical Realism
...
End-to-end behavior cloning agent for an object handover task
Training and evaluating a robot to perform simulated human-to-robot object handovers without requiring hand-object segmentation
To address this, a behavior cloning agent is used to convert camera input into RGB-D voxel space and output discretized 6-DoF manipulation to directly discover features for the handover task. This study introduces a framework that combines the behavior cloning agent with the HandoverSim, which allows experimenting with various training configurations. These configurations consist of experiments with: 1) expert demonstration data; 2) optimal camera setup; 3) handover objects; and 4) voxel-based RGB augmentation techniques.
The trained model is evaluated on its generalization to diverse handover conditions in the HandoverSim Benchmark. The results demonstrate that the behavior cloning agent can learn features for the handover task without requiring a perception component. The model learns the grasp-object relation whilst minimizing contact with the hand. Despite this, performance is limited by sparse training data and grasping accuracy. ...
To address this, a behavior cloning agent is used to convert camera input into RGB-D voxel space and output discretized 6-DoF manipulation to directly discover features for the handover task. This study introduces a framework that combines the behavior cloning agent with the HandoverSim, which allows experimenting with various training configurations. These configurations consist of experiments with: 1) expert demonstration data; 2) optimal camera setup; 3) handover objects; and 4) voxel-based RGB augmentation techniques.
The trained model is evaluated on its generalization to diverse handover conditions in the HandoverSim Benchmark. The results demonstrate that the behavior cloning agent can learn features for the handover task without requiring a perception component. The model learns the grasp-object relation whilst minimizing contact with the hand. Despite this, performance is limited by sparse training data and grasping accuracy.
This report investigates vestibular recalibration under two forms of galvanic vestibular stimulation: a coherent, head-coupled stimulus derived from a validated motion-to-current conversion model, and the same stimulus combined with high-amplitude non-coherent noise. Fourteen participants completed standing-balance trials assessing baseline sway, externally replayed vestibular perturbations, and short-term learning during a brief eyes-open calibration period. Postural stability was quantified using T1 lateral displacement, and adaptation was assessed by comparing sway variability before and after calibration.
Under coherent stimulation, participants exhibited clear recalibration: sway variability increased immediately after stimulation onset but decreased during calibration, returning toward baseline levels. In contrast, non-coherent stimulation produced substantially greater sway and reduced adaptive improvement, indicating that noise limits the CNS’s ability to reinterpret vestibular input. Nonetheless, some recalibration was still observed, although highly variable across individuals. Additional findings revealed transient post-stimulation after-effects and modest order-dependent influences, though these did not reach statistical significance.
Overall, the results indicate that vestibular recalibration depends critically on the coherence and reliability of motion-linked vestibular input. When the motion–afference mapping is degraded by an external noise source, the CNS down-weights vestibular cues and exhibits limited adaptive learning. ...
This report investigates vestibular recalibration under two forms of galvanic vestibular stimulation: a coherent, head-coupled stimulus derived from a validated motion-to-current conversion model, and the same stimulus combined with high-amplitude non-coherent noise. Fourteen participants completed standing-balance trials assessing baseline sway, externally replayed vestibular perturbations, and short-term learning during a brief eyes-open calibration period. Postural stability was quantified using T1 lateral displacement, and adaptation was assessed by comparing sway variability before and after calibration.
Under coherent stimulation, participants exhibited clear recalibration: sway variability increased immediately after stimulation onset but decreased during calibration, returning toward baseline levels. In contrast, non-coherent stimulation produced substantially greater sway and reduced adaptive improvement, indicating that noise limits the CNS’s ability to reinterpret vestibular input. Nonetheless, some recalibration was still observed, although highly variable across individuals. Additional findings revealed transient post-stimulation after-effects and modest order-dependent influences, though these did not reach statistical significance.
Overall, the results indicate that vestibular recalibration depends critically on the coherence and reliability of motion-linked vestibular input. When the motion–afference mapping is degraded by an external noise source, the CNS down-weights vestibular cues and exhibits limited adaptive learning.
...
Perception and Control with Large Language Models in Robotic Manipulation
Developing and assessing an integrated Large Language Model System on environmental and task complexity
Towards Navigation for Surgical Robotics
Developing a Surgical Robotic Navigation System for the Human Skull
Assessing perceived Humanness of Artificial Intelligence in Chess
A Turing Test experiment using Think Aloud and Eye Tracking methods
Robots that work with humans need to adapt to a variety of users and tasks, and learn to optimise their behaviour. For non-specialist users to interact with such robots, the robot's learning process needs to be transparent through its behaviour. Reinforcement Learning (RL) is a promising learning method to achieve this adaptability. However, the behaviour generated by RL is not inherently transparent because of the exploration/exploitation trade-off that is needed to optimise a policy for a specific task.
A RL algorithm is Temporal Difference (TD) learning. In TD learning, the algorithm updates a Q-table to keep track of Q-values. Q-values represent the expected future rewards that the agent (the actor that decides what action to take) can receive by taking a specific action in a certain state. Calculating the Q-values involves a value called the Temporal Difference, which is the difference between the current Q-value with the received reward added and the Q-value for the future state and chosen action.
Emotions are a natural way of communicating intent and situational appraisal for humans. In this study, emotional expressions based on Temporal Differences were implemented as a means to increase the transparency of a robot's learning progress. The effects on the robot's learning progress, learning result, and user experience were analysed.
A between-subject experiment with 61 participants on the following three robot modes was performed: no emotions, simulated emotions, and simulated emotions with matching attribution (see Table \ref{table:robotModes}). The simulated emotions are hope, fear, joy, and distress, which were expressed by a humanoid robot. The robot mode with simulated emotions and matching attributions would explain for what task it was feeling hope or fear. The task was a simple task where a human teacher had to help a humanoid robot to learn to express three different colours based on human commands.
The results demonstrate minimal differences between these three conditions. This means that for simple tasks, emotional expressions grounded in RL do not have a significant effect, and thus do not help nor hurt. The findings are discussed, and it is proposed that emotion simulation is beneficial for tasks that are more complex, afford some robot autonomy, and for which the emotion is informative about how the user should influence the robot's actions to the benefit of the robot's policy. ...
Robots that work with humans need to adapt to a variety of users and tasks, and learn to optimise their behaviour. For non-specialist users to interact with such robots, the robot's learning process needs to be transparent through its behaviour. Reinforcement Learning (RL) is a promising learning method to achieve this adaptability. However, the behaviour generated by RL is not inherently transparent because of the exploration/exploitation trade-off that is needed to optimise a policy for a specific task.
A RL algorithm is Temporal Difference (TD) learning. In TD learning, the algorithm updates a Q-table to keep track of Q-values. Q-values represent the expected future rewards that the agent (the actor that decides what action to take) can receive by taking a specific action in a certain state. Calculating the Q-values involves a value called the Temporal Difference, which is the difference between the current Q-value with the received reward added and the Q-value for the future state and chosen action.
Emotions are a natural way of communicating intent and situational appraisal for humans. In this study, emotional expressions based on Temporal Differences were implemented as a means to increase the transparency of a robot's learning progress. The effects on the robot's learning progress, learning result, and user experience were analysed.
A between-subject experiment with 61 participants on the following three robot modes was performed: no emotions, simulated emotions, and simulated emotions with matching attribution (see Table \ref{table:robotModes}). The simulated emotions are hope, fear, joy, and distress, which were expressed by a humanoid robot. The robot mode with simulated emotions and matching attributions would explain for what task it was feeling hope or fear. The task was a simple task where a human teacher had to help a humanoid robot to learn to express three different colours based on human commands.
The results demonstrate minimal differences between these three conditions. This means that for simple tasks, emotional expressions grounded in RL do not have a significant effect, and thus do not help nor hurt. The findings are discussed, and it is proposed that emotion simulation is beneficial for tasks that are more complex, afford some robot autonomy, and for which the emotion is informative about how the user should influence the robot's actions to the benefit of the robot's policy.
An Eye-movement Monitoring Device for Premature Babies
Enhancing current sleep-monitoring systems to benefit premature babies
Monitoring sleep has great significance, especially for premature babies, because it allows for the adaptation of care to accommodate for better and more sleep. Different sleep stages can be identified, but the identification does differ for adults compared to premature babies. Different characteristics including brain activity, heart rate, respiration, eye movement and face and body movements are linked to those sleep stages.
Eye movement is a characteristic that could be used more optimally for the creation of a sleep-monitoring system. Eye movement can be tracked using different methods, but electrooculography shows the greatest promise. For this specific method, different options exist concerning electrode placement and materials. The use of this system for premature babies during sleep also creates limitations related to the fragility of the skin of prematurely born babies. Furthermore, these babies normally lie in the Neonatal Intensive Care Unit, creating additional context-specific considerations.
Different research methods were used, resulting in a complete picture of the steps taken after premature birth occurs. These steps are portrayed in a scenario. The requirements and wishes drawn from these are used to develop ideas. During the development, a choice was made to create two parts for the device, namely the shell and the electronics module.
In the final design, the shell contains specialized electrode places, named snap-rings, as well as features that create adaptability and additional details to accommodate the use of multiple devices that are already being used on premature babies. The electronics module includes an electrode configuration that can be placed into the snap-rings in the shell. The electrode protrudes the snap-ring and is pushed onto the skin. The force needed to place the electrode is decreased by using a material with a low Young's modulus, ensuring contact between the electrode and the skin without causing damage to it. This novel configuration enables the use of dry electrodes, eliminating the need for gels and adhesives.
Some recommendations are given, which concern further the development of the device, the eventual certification and the embedding of the device within a system that monitors sleep.
Overall, a complete overview of the concept design of a device that can monitor eye movement of premature babies is given, which creates an opportunity for the improvement of sleep monitoring systems for these babies. ...
Monitoring sleep has great significance, especially for premature babies, because it allows for the adaptation of care to accommodate for better and more sleep. Different sleep stages can be identified, but the identification does differ for adults compared to premature babies. Different characteristics including brain activity, heart rate, respiration, eye movement and face and body movements are linked to those sleep stages.
Eye movement is a characteristic that could be used more optimally for the creation of a sleep-monitoring system. Eye movement can be tracked using different methods, but electrooculography shows the greatest promise. For this specific method, different options exist concerning electrode placement and materials. The use of this system for premature babies during sleep also creates limitations related to the fragility of the skin of prematurely born babies. Furthermore, these babies normally lie in the Neonatal Intensive Care Unit, creating additional context-specific considerations.
Different research methods were used, resulting in a complete picture of the steps taken after premature birth occurs. These steps are portrayed in a scenario. The requirements and wishes drawn from these are used to develop ideas. During the development, a choice was made to create two parts for the device, namely the shell and the electronics module.
In the final design, the shell contains specialized electrode places, named snap-rings, as well as features that create adaptability and additional details to accommodate the use of multiple devices that are already being used on premature babies. The electronics module includes an electrode configuration that can be placed into the snap-rings in the shell. The electrode protrudes the snap-ring and is pushed onto the skin. The force needed to place the electrode is decreased by using a material with a low Young's modulus, ensuring contact between the electrode and the skin without causing damage to it. This novel configuration enables the use of dry electrodes, eliminating the need for gels and adhesives.
Some recommendations are given, which concern further the development of the device, the eventual certification and the embedding of the device within a system that monitors sleep.
Overall, a complete overview of the concept design of a device that can monitor eye movement of premature babies is given, which creates an opportunity for the improvement of sleep monitoring systems for these babies.
This study consisted of two parts. The first part investigated how peripheral vision plays a role in visual sampling behavior and task performance, specifically in the experimental eye-tracking setup presented in Eisma et al. (2018). In this setup, participants were instructed to monitor a bank of six dials, of which each dial pointer had a threshold indicator, and press a response key whenever a dial pointer crossed the threshold indicator. In the second part, the sampling models as presented by Senders (1983) are implemented to predict sampling trajectories. The sampling characteristics that resulted from the
predictions were then evaluated.
The results of the experiments show that peripheral vision plays a role in visual sampling and task performance. More specifically, sampling behavior is more evenly distributed among dials, and task performance is lower when peripheral vision is absent. The main attractor in the peripheral vision is shown to be the pointer speed. Moreover, the learning effect presented in Eisma et al. (2018) is not apparent when peripheral vision is absent.
The results of the predictions showcase the sampling behavior characteristics, some of which show similarities with the results from the experimental data. ...
This study consisted of two parts. The first part investigated how peripheral vision plays a role in visual sampling behavior and task performance, specifically in the experimental eye-tracking setup presented in Eisma et al. (2018). In this setup, participants were instructed to monitor a bank of six dials, of which each dial pointer had a threshold indicator, and press a response key whenever a dial pointer crossed the threshold indicator. In the second part, the sampling models as presented by Senders (1983) are implemented to predict sampling trajectories. The sampling characteristics that resulted from the
predictions were then evaluated.
The results of the experiments show that peripheral vision plays a role in visual sampling and task performance. More specifically, sampling behavior is more evenly distributed among dials, and task performance is lower when peripheral vision is absent. The main attractor in the peripheral vision is shown to be the pointer speed. Moreover, the learning effect presented in Eisma et al. (2018) is not apparent when peripheral vision is absent.
The results of the predictions showcase the sampling behavior characteristics, some of which show similarities with the results from the experimental data.
The effect of cognitive load on the effect of external Human-Machine Interfaces
An eye-tracker experiment
A range of 63 different trials of 10s each were shown to 23 participants. This set of trials included 7 different presets, aimed to test the effect of the signal type and the gaze window size independently. The participants' task during the experiment was to indicate when they deemed it safe to cross the road, by pressing the space bar. Their gaze was measured with an eye-tracker, after which it was transformed into three different metrics: saccade count, saccade amplitude and fixation duration. Additionally, a novel metric, the dispersion of the grouped gaze data, was introduced and explored. Finally, a questionnaire was conducted, investigating the self-reported clarity of the different signal types. Together with the reaction time, these metrics aimed to answer the following research question: What influence does raising the cognitive load for crossing pedestrians have on the effectiveness of text-based eHMIs as opposed to light-based eHMIs and no eHMI?
The results show that, as has been previously established, light- and text-based signals showed very similar response times and feature similar gaze characteristics when compared to each other. Both outperformed the condition where no signal was shown. Raising the cognitive load shows a decrease in saccade count and saccade amplitude, paired with a higher fixation duration. However, no proof could be found that raising the cognitive load has an influence on the effectiveness on any of the different signal types, meaning that either, the cognitive load was not raised by enough, or there is no actual effect. The dispersion showed that for the light-based signal, the focus on the stopping car is lost the quickest after the signal was shown.
The results of this study may help in explaining how pedestrians base their traffic decision on the type of signals being shown. This may also serve as a basis to further explore the possible effects of cognitive load on the effectiveness of these types of signals. ...
A range of 63 different trials of 10s each were shown to 23 participants. This set of trials included 7 different presets, aimed to test the effect of the signal type and the gaze window size independently. The participants' task during the experiment was to indicate when they deemed it safe to cross the road, by pressing the space bar. Their gaze was measured with an eye-tracker, after which it was transformed into three different metrics: saccade count, saccade amplitude and fixation duration. Additionally, a novel metric, the dispersion of the grouped gaze data, was introduced and explored. Finally, a questionnaire was conducted, investigating the self-reported clarity of the different signal types. Together with the reaction time, these metrics aimed to answer the following research question: What influence does raising the cognitive load for crossing pedestrians have on the effectiveness of text-based eHMIs as opposed to light-based eHMIs and no eHMI?
The results show that, as has been previously established, light- and text-based signals showed very similar response times and feature similar gaze characteristics when compared to each other. Both outperformed the condition where no signal was shown. Raising the cognitive load shows a decrease in saccade count and saccade amplitude, paired with a higher fixation duration. However, no proof could be found that raising the cognitive load has an influence on the effectiveness on any of the different signal types, meaning that either, the cognitive load was not raised by enough, or there is no actual effect. The dispersion showed that for the light-based signal, the focus on the stopping car is lost the quickest after the signal was shown.
The results of this study may help in explaining how pedestrians base their traffic decision on the type of signals being shown. This may also serve as a basis to further explore the possible effects of cognitive load on the effectiveness of these types of signals.