R. Mugge
Please Note
44 records found
1
The research combines three complementary parts: a literature review on repair behaviour, a product analysis of the oven, and consumer research on perceptions of self-repair. The product analysis identified common malfunctions and disassembly sequences, while the consumer study revealed a strong polarisation between users willing and unwilling to repair. Two key factors emerged: effort justification and the perceived risk of causing further damage. Together, these insights indicate that design interventions should focus on convincing users that repair is worthwhile, reassuring them about potential risks, and supporting them throughout the process.
Based on these insights, the concept Moment of Care was developed. It integrates small, guided maintenance interactions into the product experience, making expected maintenance actions explicit and accessible. By structuring these into manageable steps, the concept clarifies what is required from users while gradually building familiarity and reducing perceived complexity.
A scenario-based evaluation indicates that this approach makes maintenance and repair more approachable and clarifies the user’s role in product upkeep. Embedding such interactions into everyday use reframes repair as a normal part of ownership rather than a rare technical intervention, supporting longer product lifetimes and more circular appliance use. ...
The research combines three complementary parts: a literature review on repair behaviour, a product analysis of the oven, and consumer research on perceptions of self-repair. The product analysis identified common malfunctions and disassembly sequences, while the consumer study revealed a strong polarisation between users willing and unwilling to repair. Two key factors emerged: effort justification and the perceived risk of causing further damage. Together, these insights indicate that design interventions should focus on convincing users that repair is worthwhile, reassuring them about potential risks, and supporting them throughout the process.
Based on these insights, the concept Moment of Care was developed. It integrates small, guided maintenance interactions into the product experience, making expected maintenance actions explicit and accessible. By structuring these into manageable steps, the concept clarifies what is required from users while gradually building familiarity and reducing perceived complexity.
A scenario-based evaluation indicates that this approach makes maintenance and repair more approachable and clarifies the user’s role in product upkeep. Embedding such interactions into everyday use reframes repair as a normal part of ownership rather than a rare technical intervention, supporting longer product lifetimes and more circular appliance use.
Motivating Consumers to Repair Through Platform Design
A Strategy for Consumer Electronics Diagnostics
The project, commissioned by Techniek Nederland, operates at the intersection of industry networks and academic research, serving as a bridge between several nationwide initiatives.
Activties were guided by the main research question (RQ): How can a repair platform address consumer needs, integrate stakeholder roles, and improve diagnostics in electronics repair to motivate repair practices?
Five sub-questions further explore category-specific repair challenges, critical consumer behavioural factors, diagnostics journeys, stakeholder dynamics, and intervention prioritisation.
To answer these questions, a mixed-method design approach was employed, combining literature review, expert interviews, product analysis, consumer research, and benchmarking of existing platforms. Insights from these activities were translated into a design vision, objectives and criteria. These informed further ideation workshops, concept development, and platform interventions, which were iteratively refined against the evaluation criteria.
The main outcomes of the project are twofold:
- A research-grounded set of design criteria for professional repair platforms, serving as a reference to inform digital interventions in the repair domain.
- A final platform concept spanning two horizons: a near-term Repair Prompt Studio enabling consumers to build diagnostic prompts and use for external AI tools, and a longer-term RepAIr Platform centralising repair data, adapting diagnostic pathways, and integrating solutions.
The design was evaluated through a user testing and consolidated into a strategic roadmap, outlining actionable steps toward the project’s overarching vision of creating a cultural shift towards repair willingness.
This thesis connects theoretical insights from consumer behaviour research with tangible digital interventions, providing industry stakeholders with actionable tools to enhance current repair practices. ...
The project, commissioned by Techniek Nederland, operates at the intersection of industry networks and academic research, serving as a bridge between several nationwide initiatives.
Activties were guided by the main research question (RQ): How can a repair platform address consumer needs, integrate stakeholder roles, and improve diagnostics in electronics repair to motivate repair practices?
Five sub-questions further explore category-specific repair challenges, critical consumer behavioural factors, diagnostics journeys, stakeholder dynamics, and intervention prioritisation.
To answer these questions, a mixed-method design approach was employed, combining literature review, expert interviews, product analysis, consumer research, and benchmarking of existing platforms. Insights from these activities were translated into a design vision, objectives and criteria. These informed further ideation workshops, concept development, and platform interventions, which were iteratively refined against the evaluation criteria.
The main outcomes of the project are twofold:
- A research-grounded set of design criteria for professional repair platforms, serving as a reference to inform digital interventions in the repair domain.
- A final platform concept spanning two horizons: a near-term Repair Prompt Studio enabling consumers to build diagnostic prompts and use for external AI tools, and a longer-term RepAIr Platform centralising repair data, adapting diagnostic pathways, and integrating solutions.
The design was evaluated through a user testing and consolidated into a strategic roadmap, outlining actionable steps toward the project’s overarching vision of creating a cultural shift towards repair willingness.
This thesis connects theoretical insights from consumer behaviour research with tangible digital interventions, providing industry stakeholders with actionable tools to enhance current repair practices.
Gracefully Ageing Products
A practical toolkit on how to prevent aesthetic obsolescence
A research-through-design approach was employed. The literature on replacement behaviour and perceptions of material ageing was combined with user research and an observational study of worn headphones to form key takeaways. These takeaways guided ideation and prototyping for headphones that age gracefully. Design directions were generalised into early strategy principles and refined through an expert session, a creative session, and coach meetings. The scope of this project is limited to cosmetic obsolescence; functional strategies, such as modularity and repair, are excluded.
The resulting Design Toolkit for Gracefully Ageing Products supports designers in addressing cosmetic obsolescence. It presents four strategies: Prevent (protect against wear), Heal (enable maintenance), Hide (camouflage wear), and Show (highlight wear as a value).
The final concept demonstrates the toolkit and integrates the four strategies into a coherent design called Scratch Art. The concept focuses on Show: A black coating wears away to reveal coloured scratches, redefining the perception of wear in plastic. It prevents dirt buildup at the cup-headband connection through a connection design that reduces dirt accumulation. It heals through washable cushions that restore cleanliness. Lastly, it hides dirt with a patterned mesh that visually masks stains. ...
A research-through-design approach was employed. The literature on replacement behaviour and perceptions of material ageing was combined with user research and an observational study of worn headphones to form key takeaways. These takeaways guided ideation and prototyping for headphones that age gracefully. Design directions were generalised into early strategy principles and refined through an expert session, a creative session, and coach meetings. The scope of this project is limited to cosmetic obsolescence; functional strategies, such as modularity and repair, are excluded.
The resulting Design Toolkit for Gracefully Ageing Products supports designers in addressing cosmetic obsolescence. It presents four strategies: Prevent (protect against wear), Heal (enable maintenance), Hide (camouflage wear), and Show (highlight wear as a value).
The final concept demonstrates the toolkit and integrates the four strategies into a coherent design called Scratch Art. The concept focuses on Show: A black coating wears away to reveal coloured scratches, redefining the perception of wear in plastic. It prevents dirt buildup at the cup-headband connection through a connection design that reduces dirt accumulation. It heals through washable cushions that restore cleanliness. Lastly, it hides dirt with a patterned mesh that visually masks stains.
The project shows that many consumers keep unused smartphones at home, often due to emotional attachment, concerns about data security, and unclear or inconvenient return processes. Although trade-in programs are available, participation remains low because consumers see little value in them and the systems lack visibility. Additionally, the current systems are focused mainly on short-term financial gain, without creating meaningful or lasting improvements in return habits. To address these challenges, the project uses a strategic product design approach that improves the return experience by increasing convenience, trust, and clarity.
Through extensive market, empirical and consumer research, including literature reviews, surveys and expert interviews, the project highlights a significant “attitude–behaviour gap.” To close this gap, a multifaceted design strategy has been created. Focusing on making divestment intuitive, trustworthy, and rewarding.
The final design strategy is delivered as a technical roadmap and presents three horizons:
Horizon 1 introduces a rebranded return program, including optimised return and repair logistics. The program focuses on accessibility, emotional reassurance, and increased visibility through physical touch points and media channels.
Horizon 2 uses AI and customer data to personalise customer journeys, providing real-time insights, feedback, personalised nudging and tangible impact to encourage sustainable actions at key moments.
Horizon 3 proposes a shift from an ownership toward an access-based model in which KPN gets ownership of devices. This shift is able to provide fully managed device lifecycles and ensure end-of-life returns. This access-based model is can provide circular use cycles through refurbishment and recycling.
This multifaceted strategy supports sustainable operations and aligns with KPN’s sustainability goals. By shifting mindsets and facilitating habit formation, it contributes to long-term behavioural change and an industry transformation. The strategy encourages consumers to see smartphone return not as a barrier, but as a meaningful and socially responsible action, motivating higher return rates, reduced e-waste, and a more circular economy.
This is the link to my showcase website: https://fienvangool.jimdosite.com/
...
The project shows that many consumers keep unused smartphones at home, often due to emotional attachment, concerns about data security, and unclear or inconvenient return processes. Although trade-in programs are available, participation remains low because consumers see little value in them and the systems lack visibility. Additionally, the current systems are focused mainly on short-term financial gain, without creating meaningful or lasting improvements in return habits. To address these challenges, the project uses a strategic product design approach that improves the return experience by increasing convenience, trust, and clarity.
Through extensive market, empirical and consumer research, including literature reviews, surveys and expert interviews, the project highlights a significant “attitude–behaviour gap.” To close this gap, a multifaceted design strategy has been created. Focusing on making divestment intuitive, trustworthy, and rewarding.
The final design strategy is delivered as a technical roadmap and presents three horizons:
Horizon 1 introduces a rebranded return program, including optimised return and repair logistics. The program focuses on accessibility, emotional reassurance, and increased visibility through physical touch points and media channels.
Horizon 2 uses AI and customer data to personalise customer journeys, providing real-time insights, feedback, personalised nudging and tangible impact to encourage sustainable actions at key moments.
Horizon 3 proposes a shift from an ownership toward an access-based model in which KPN gets ownership of devices. This shift is able to provide fully managed device lifecycles and ensure end-of-life returns. This access-based model is can provide circular use cycles through refurbishment and recycling.
This multifaceted strategy supports sustainable operations and aligns with KPN’s sustainability goals. By shifting mindsets and facilitating habit formation, it contributes to long-term behavioural change and an industry transformation. The strategy encourages consumers to see smartphone return not as a barrier, but as a meaningful and socially responsible action, motivating higher return rates, reduced e-waste, and a more circular economy.
This is the link to my showcase website: https://fienvangool.jimdosite.com/
The project began with an extensive literature review, revealing that the decision to repair is not made in a single moment but is influenced by a range of factors throughout the entire repair journey. Key psychological and behavioural models, such as the Theory of Planned Behaviour and the Fogg Behaviour Model, were used to identify opportunities for intervention. These insights were complemented by field research, including interviews with ATAG service mechanics and context exploration, to better understand the real-world repair context and consumer behaviour.
Three distinct intervention moments were defined: changing the replacement mindset before a failure occurs, supporting users during fault diagnosis, and guiding them through the actual repair. Based on these moments, three design concepts were developed: a calendar that subtly encourages repair thinking, a structured digital fault diagnosis tool, and IRIS, a voice-guided AI repair assistant. Each concept was prototyped and tested in an iterative process to assess usability, effectiveness, and alignment with the intended interaction qualities. The repair instruction concept was chosen for further development and a second evaluation round to provide ATAG with a more refined concept.
The results showed that consumers appreciated personalised and well-structured support, particularly regarding fault diagnosis and real-time repair guidance. While the calendar proved helpful in raising awareness, users emphasised the significance of visual appeal and contextual relevance. The AI assistant concept, IRIS, was well-received for its conversational and reassuring guidance, although technical complexity and feasibility were noted as challenges for future implementation.
Ultimately, the project demonstrates that ATAG can actively contribute to making repair more accessible for its user base. By empowering users with timely prompts, guided tools, and smart assistance, ATAG can shift its service model towards one that promotes user autonomy and supports product longevity. The findings and concepts presented in this report lay the groundwork for further development and integration of consumer-focused repair solutions in the company’s service ecosystem. ...
The project began with an extensive literature review, revealing that the decision to repair is not made in a single moment but is influenced by a range of factors throughout the entire repair journey. Key psychological and behavioural models, such as the Theory of Planned Behaviour and the Fogg Behaviour Model, were used to identify opportunities for intervention. These insights were complemented by field research, including interviews with ATAG service mechanics and context exploration, to better understand the real-world repair context and consumer behaviour.
Three distinct intervention moments were defined: changing the replacement mindset before a failure occurs, supporting users during fault diagnosis, and guiding them through the actual repair. Based on these moments, three design concepts were developed: a calendar that subtly encourages repair thinking, a structured digital fault diagnosis tool, and IRIS, a voice-guided AI repair assistant. Each concept was prototyped and tested in an iterative process to assess usability, effectiveness, and alignment with the intended interaction qualities. The repair instruction concept was chosen for further development and a second evaluation round to provide ATAG with a more refined concept.
The results showed that consumers appreciated personalised and well-structured support, particularly regarding fault diagnosis and real-time repair guidance. While the calendar proved helpful in raising awareness, users emphasised the significance of visual appeal and contextual relevance. The AI assistant concept, IRIS, was well-received for its conversational and reassuring guidance, although technical complexity and feasibility were noted as challenges for future implementation.
Ultimately, the project demonstrates that ATAG can actively contribute to making repair more accessible for its user base. By empowering users with timely prompts, guided tools, and smart assistance, ATAG can shift its service model towards one that promotes user autonomy and supports product longevity. The findings and concepts presented in this report lay the groundwork for further development and integration of consumer-focused repair solutions in the company’s service ecosystem.
Research shows that while many people are willing to repair, they see it as too hard, time-consuming, or simply not worth it. They lack the right tools, struggle with fault diagnosis, and don’t know where to start. Manufacturers set consumers at a disadvantage, making repairs harder with proprietary parts and poor access to manuals.
To address these issues, a design intervention was developed that seeks to lower psychological and practical barriers to repair. This intervention includes a service model that provides structured fault diagnosis strategies, essential tools, and guidance to consumers. The goal is to make repair more accessible, engaging, and socially accepted within the target demographic. The proposed solution was evaluated based on feasibility, user acceptance, and potential impact on repair behavior. Results suggest that interventions combining practical support with social reinforcement can significantly increase repair engagement.
This research contributes to the broader discussion on sustainable consumer behavior and circular economy principles by demonstrating how design strategies can influence repair propensity. Future studies could further explore policy implications, industry cooperation, and scalable interventions to enhance consumer participation in repair practices. ...
Research shows that while many people are willing to repair, they see it as too hard, time-consuming, or simply not worth it. They lack the right tools, struggle with fault diagnosis, and don’t know where to start. Manufacturers set consumers at a disadvantage, making repairs harder with proprietary parts and poor access to manuals.
To address these issues, a design intervention was developed that seeks to lower psychological and practical barriers to repair. This intervention includes a service model that provides structured fault diagnosis strategies, essential tools, and guidance to consumers. The goal is to make repair more accessible, engaging, and socially accepted within the target demographic. The proposed solution was evaluated based on feasibility, user acceptance, and potential impact on repair behavior. Results suggest that interventions combining practical support with social reinforcement can significantly increase repair engagement.
This research contributes to the broader discussion on sustainable consumer behavior and circular economy principles by demonstrating how design strategies can influence repair propensity. Future studies could further explore policy implications, industry cooperation, and scalable interventions to enhance consumer participation in repair practices.
The process began with literature and desk research to understand the broader context, followed by a deep dive into the target practice through historic career analysis, exploration of Philips’ current practices, competitor landscape, and in-depth interviews. Mapping the target practice revealed opportunities for reconfiguration, which were then explored through co-creation sessions with electric toothbrush consumers.
The design concept evolved through one exploration phase and two ideation phases, incorporating consumer feedback at the later stage. The final concept proposes a Philips take-back service consisting of three key intervention stages: Inform & Trigger, Facilitate & Support, and Acknowledge.
The interventions work to reshape the practice of divesting from electric toothbrushes, integrate divestment into the early stages of the purchase and use phases. They ensure that information is provided across multiple touchpoints, collection is facilitated through specially designed packaging and waste storage bags, and consumers’ contributions are acknowledged. This holistic approach aims to make divestment an integrated and rewarding experience, encouraging sustainable behavior through design. ...
The process began with literature and desk research to understand the broader context, followed by a deep dive into the target practice through historic career analysis, exploration of Philips’ current practices, competitor landscape, and in-depth interviews. Mapping the target practice revealed opportunities for reconfiguration, which were then explored through co-creation sessions with electric toothbrush consumers.
The design concept evolved through one exploration phase and two ideation phases, incorporating consumer feedback at the later stage. The final concept proposes a Philips take-back service consisting of three key intervention stages: Inform & Trigger, Facilitate & Support, and Acknowledge.
The interventions work to reshape the practice of divesting from electric toothbrushes, integrate divestment into the early stages of the purchase and use phases. They ensure that information is provided across multiple touchpoints, collection is facilitated through specially designed packaging and waste storage bags, and consumers’ contributions are acknowledged. This holistic approach aims to make divestment an integrated and rewarding experience, encouraging sustainable behavior through design.
Following Buijs’ product innovation process, the work combined an exploration of modular architectures with an internal analysis of Logitech’s capabilities and initiatives, and an external analysis of modular leaders Framework and Fairphone. Literature on consumer behaviour and sustainable choices was integrated with a requirements framework to connect modularity to repairability, upgradability and user experience.
Digital Nomads were selected as target group through DEPEST and SWOT analyses, then studied via semi-structured interviews and thematic analysis to understand their needs, tensions and attitudes to modularity. This led to a case study: a modular laptop hub for Digital Nomads, developed through iterative ideation, weighed-criteria concept selection, prototyping and validation sessions, and embedded in a business model and roadmap including a supporting community platform.
To answer the research question: The findings show that modularity is most effective when it forms a platform that enables repair, refurbishment, upgrade and configuration over time, while addressing concrete user benefits such as flexibility, reliability and compactness. For Digital Nomads, the modular hub demonstrates that such an architecture can support more sustainable behaviour through extended product lifetimes and improved end-of-life handling, provided it is framed around freedom and self-sufficiency, supported by accessible repair information, spare parts and credible modules while being distributed via fitting touchpoints. In this way, modularity can meaningfully improve consumer adoption of sustainable peripherals.
...
Following Buijs’ product innovation process, the work combined an exploration of modular architectures with an internal analysis of Logitech’s capabilities and initiatives, and an external analysis of modular leaders Framework and Fairphone. Literature on consumer behaviour and sustainable choices was integrated with a requirements framework to connect modularity to repairability, upgradability and user experience.
Digital Nomads were selected as target group through DEPEST and SWOT analyses, then studied via semi-structured interviews and thematic analysis to understand their needs, tensions and attitudes to modularity. This led to a case study: a modular laptop hub for Digital Nomads, developed through iterative ideation, weighed-criteria concept selection, prototyping and validation sessions, and embedded in a business model and roadmap including a supporting community platform.
To answer the research question: The findings show that modularity is most effective when it forms a platform that enables repair, refurbishment, upgrade and configuration over time, while addressing concrete user benefits such as flexibility, reliability and compactness. For Digital Nomads, the modular hub demonstrates that such an architecture can support more sustainable behaviour through extended product lifetimes and improved end-of-life handling, provided it is framed around freedom and self-sufficiency, supported by accessible repair information, spare parts and credible modules while being distributed via fitting touchpoints. In this way, modularity can meaningfully improve consumer adoption of sustainable peripherals.
Following a user-centered research phase aimed at understanding what made the interaction with analog music players meaningful, as well as how the experience of using modern speakers unfolds, key strategies of Design for Emotional Durability were identified. Two main directions emerges: self-expression through visualisation and participation to elevate the ritual, which were conceptualised into two proposals through a participatory design approach.
The final concept, LEVELS OF INSTANTS, builds on a real-case model and introduces a serie of interventions aligned with both directions. Through the user’s direct involvement, the speaker visually reflects their listening habits, evolving and adapting throughout their journey together. Validation with users demonstrates its potential for implementation, and opens the door to considering the role of hybrid user experiences in cultivating long-lasting attachment with physical devices. ...
Following a user-centered research phase aimed at understanding what made the interaction with analog music players meaningful, as well as how the experience of using modern speakers unfolds, key strategies of Design for Emotional Durability were identified. Two main directions emerges: self-expression through visualisation and participation to elevate the ritual, which were conceptualised into two proposals through a participatory design approach.
The final concept, LEVELS OF INSTANTS, builds on a real-case model and introduces a serie of interventions aligned with both directions. Through the user’s direct involvement, the speaker visually reflects their listening habits, evolving and adapting throughout their journey together. Validation with users demonstrates its potential for implementation, and opens the door to considering the role of hybrid user experiences in cultivating long-lasting attachment with physical devices.
Teaching Cars How to Speak Human
The Role of Culture and Branding in Shaping Communication between Autonomous Vehicles and Human Road Users
Through cross-cultural studies in China, Germany, and the U.S., it identifies universal preferences (e.g., for displays) alongside culture-specific expectations and responses. Findings support a modular, multi-modal eHMI system that combines a universal hardware base with culturally adaptive software to tailor message content and delivery. Symbol-based visuals and egocentric perspectives enhance clarity, while light, context-sensitive branding may be acceptable in non-critical scenarios. This research offers a scalable, culturally aware framework for AV communication that enhances safety, trust, and global usability. ...
Through cross-cultural studies in China, Germany, and the U.S., it identifies universal preferences (e.g., for displays) alongside culture-specific expectations and responses. Findings support a modular, multi-modal eHMI system that combines a universal hardware base with culturally adaptive software to tailor message content and delivery. Symbol-based visuals and egocentric perspectives enhance clarity, while light, context-sensitive branding may be acceptable in non-critical scenarios. This research offers a scalable, culturally aware framework for AV communication that enhances safety, trust, and global usability.
Paving the way towards reuse
Fostering consumer acceptance and long-term adoption of new reusable packaging systems by design
Stimulating fast fashion consumers in-stores to slow down consumption with AI art
Designing for socio-environmental impact
Grooming devices provide an ideal testing ground for this concept of Emotional Durability due to their context of use. Their highly frequent and recurrent use, the intimate relationship to their owners’ inner self, and their long lifespan make these devices particularly suitable to form a durable emotional connection with their users. The research aims to bridge this gap between long-lasting products and consumer behaviour through interaction and product experience design.
The project employs a participatory design approach, engaging users in the research, ideation, and evaluation stages to inform the development of design interventions aimed at fostering emotional connections between users and their grooming devices. The final intervention, All-about-One, employs engaging, personal, non-transferable, and functional interactions, found to be essential qualities for instilling Emotional Durability.
This thesis offers valuable insights and practical guidelines for the effective implementation of Emotional Durability in grooming devices, underpinned by a robust research-through-design approach.
The research findings hold potential for broader applications of Emotional Durability across other durable product categories, contributing to the growing relevance of Emotional Durability and providing actionable insights for design practitioners, researchers, and the consumer durables industry.
...
Grooming devices provide an ideal testing ground for this concept of Emotional Durability due to their context of use. Their highly frequent and recurrent use, the intimate relationship to their owners’ inner self, and their long lifespan make these devices particularly suitable to form a durable emotional connection with their users. The research aims to bridge this gap between long-lasting products and consumer behaviour through interaction and product experience design.
The project employs a participatory design approach, engaging users in the research, ideation, and evaluation stages to inform the development of design interventions aimed at fostering emotional connections between users and their grooming devices. The final intervention, All-about-One, employs engaging, personal, non-transferable, and functional interactions, found to be essential qualities for instilling Emotional Durability.
This thesis offers valuable insights and practical guidelines for the effective implementation of Emotional Durability in grooming devices, underpinned by a robust research-through-design approach.
The research findings hold potential for broader applications of Emotional Durability across other durable product categories, contributing to the growing relevance of Emotional Durability and providing actionable insights for design practitioners, researchers, and the consumer durables industry.
The four most common hardware faults in nonresponsive smartphones are issues with the screen, battery, charging port, and motherboard. A testing workflow was developed to detect these faults using an elimination approach, using testing points on the phone’s accessible battery and battery terminal. This method requires minimal disassembly and is integrated into a functional testing device compatible with the Fairphone 3.
The proposed design encourages repair behaviour through an interactive interface that effectively communicates diagnostic steps. It combines video and textual instructions to guide users through the process, motivating them to continue and directing them to subsequent repair actions.
Additionally, the device is designed to be shareable, available in public spaces such as libraries or maker spaces, which enhances accessibility and removes the need to purchase it for single use.
Furthermore, the potential for generalizing the diagnostic device to work with other smartphone models is discussed, broadening the design’s applicability and impact.
This thesis contributes to the field by combining a simple and efficient diagnostic workflow with consumer behaviour insights in a single testing device. It enables users to diagnose their phones with minimal effort, knowledge, and time, increasing their sense of competence and safety.
Keywords: Smartphone diagnosis, Consumer behaviour, Product design, Repair ...
The four most common hardware faults in nonresponsive smartphones are issues with the screen, battery, charging port, and motherboard. A testing workflow was developed to detect these faults using an elimination approach, using testing points on the phone’s accessible battery and battery terminal. This method requires minimal disassembly and is integrated into a functional testing device compatible with the Fairphone 3.
The proposed design encourages repair behaviour through an interactive interface that effectively communicates diagnostic steps. It combines video and textual instructions to guide users through the process, motivating them to continue and directing them to subsequent repair actions.
Additionally, the device is designed to be shareable, available in public spaces such as libraries or maker spaces, which enhances accessibility and removes the need to purchase it for single use.
Furthermore, the potential for generalizing the diagnostic device to work with other smartphone models is discussed, broadening the design’s applicability and impact.
This thesis contributes to the field by combining a simple and efficient diagnostic workflow with consumer behaviour insights in a single testing device. It enables users to diagnose their phones with minimal effort, knowledge, and time, increasing their sense of competence and safety.
Keywords: Smartphone diagnosis, Consumer behaviour, Product design, Repair
Problem background:
Furniture is a product category which causes a large environmental impact due to the materials they contain and consumers’ current replacement behaviour. In the Netherlands, over half of the large amount of disposed furniture pieces have not reaching the end of their lifespan (Koch & Vringer, 2023). Increasing repair and upgrading behaviour can extend the life of damaged or undesired furniture pieces and thereby reduce environmental impact.
Research & design goal:
Literature research, generative sessions, a survey and expert interviews were used to determine how a design intervention can most effectively contribute to the desired behaviour change. It was concluded that the design should support 18-35 aged, high income, high education consumers, living in the big cities, to ...
1. … make a plan with a desired outcome for ...
2. … together perform ...
... DIY repair and/or upgrade activities for furniture from the low/medium priced segment made from wood and/or textile and foam in 2024.
Design proposal:
The outcome of this master thesis is a design intervention named ‘Opknappers,’ a proposal for Intergamma (the umbrella organization of Karwei and Gamma). The proposal includes DIY cards and an exposition showcasing and explaining repair/upgrade possibilities in the physical shops. Additionally, a concept for the Opknappers app has been developed, which allows consumers to visualise upgrade options for their own furniture. Finally, a plan was made for using Intergamma’s websites and social media to support consumers in the DIY process. The final design was evaluated with customers and employees of Intergamma, and final improvements and recommendations were made.
...
Problem background:
Furniture is a product category which causes a large environmental impact due to the materials they contain and consumers’ current replacement behaviour. In the Netherlands, over half of the large amount of disposed furniture pieces have not reaching the end of their lifespan (Koch & Vringer, 2023). Increasing repair and upgrading behaviour can extend the life of damaged or undesired furniture pieces and thereby reduce environmental impact.
Research & design goal:
Literature research, generative sessions, a survey and expert interviews were used to determine how a design intervention can most effectively contribute to the desired behaviour change. It was concluded that the design should support 18-35 aged, high income, high education consumers, living in the big cities, to ...
1. … make a plan with a desired outcome for ...
2. … together perform ...
... DIY repair and/or upgrade activities for furniture from the low/medium priced segment made from wood and/or textile and foam in 2024.
Design proposal:
The outcome of this master thesis is a design intervention named ‘Opknappers,’ a proposal for Intergamma (the umbrella organization of Karwei and Gamma). The proposal includes DIY cards and an exposition showcasing and explaining repair/upgrade possibilities in the physical shops. Additionally, a concept for the Opknappers app has been developed, which allows consumers to visualise upgrade options for their own furniture. Finally, a plan was made for using Intergamma’s websites and social media to support consumers in the DIY process. The final design was evaluated with customers and employees of Intergamma, and final improvements and recommendations were made.
Product lifetime extension through design
Encouraging consumers to repair electronic products in a circular economy
The objective of this thesis is to explore the role of design in stimulating consumers to extending product lifetimes via repair. A consumer perspective investigates why consumers decide to prematurely replace products and their barriers towards repair. Design and marketing strategies to stimulate repair (e.g., support in failure diagnosis, modularity, and lifetime labels) are identified from literature. The effectiveness, boundaries and the required conditions of these strategies are tested in several empirical studies. They showed that high perceived repair self-efficacy, explicit cues guiding the repair act, and specific information about product’s reliability and upgradeability can increase consumers’ repair intentions.
By adopting a consumer-centric approach, this thesis offers contributions to design research on product lifetime extension and repair. However, creating a repairing society is not solely a consumer’s responsibility. One should realize that product lifetime extension requires a shift in current industry practice and businesses organization, as well as the design of appropriate policies. Therefore, a systemic approach and cooperation between all involved stakeholders is required. Designers, researchers and policymakers can use our insights to stimulate much-needed consumer repair practices of (electronic) products within a circular economy.
...
The objective of this thesis is to explore the role of design in stimulating consumers to extending product lifetimes via repair. A consumer perspective investigates why consumers decide to prematurely replace products and their barriers towards repair. Design and marketing strategies to stimulate repair (e.g., support in failure diagnosis, modularity, and lifetime labels) are identified from literature. The effectiveness, boundaries and the required conditions of these strategies are tested in several empirical studies. They showed that high perceived repair self-efficacy, explicit cues guiding the repair act, and specific information about product’s reliability and upgradeability can increase consumers’ repair intentions.
By adopting a consumer-centric approach, this thesis offers contributions to design research on product lifetime extension and repair. However, creating a repairing society is not solely a consumer’s responsibility. One should realize that product lifetime extension requires a shift in current industry practice and businesses organization, as well as the design of appropriate policies. Therefore, a systemic approach and cooperation between all involved stakeholders is required. Designers, researchers and policymakers can use our insights to stimulate much-needed consumer repair practices of (electronic) products within a circular economy.
Improving passenger waste separation behaviour through design at Schiphol Airport
Enabling and motivating passengers of Schiphol Airport to dispose of passenger solid waste correctly to support Schiphol’s goal to become zero waste
The project began by exploring the FF3 bin's context, including its attributes, pilot tests, waste mapping, and user ecosystem. Design conclusions were drawn to align bin elements with Dutch recycling standards, enhance signage visibility, accommodate waste types, prioritize separation, and consider user perspectives. Insights were gained through stakeholder interviews, observations, and engagements with relevant organizations like airports and bin manufacturers. Design adjustments included organic waste separation, cultural diversity accommodation, and communication enhancement. Behavioural analysis using the FOGG model led to strategies for improved separation ability and motivation, accounting for cultural differences. These conclusions formed the problem statement, which could be translated into a roadmap. The roadmap guides actions to enhance waste separation ability and motivation. The iterative design process utilized this foundation, leading to the 'Time To Waste' proposal integrating an FF3 bin skin, campaign, and projectors. This project offered Schiphol insights into how to tackle its zero waste and circular goals, along with a strategic plan for others to achieve similar objectives. ...
The project began by exploring the FF3 bin's context, including its attributes, pilot tests, waste mapping, and user ecosystem. Design conclusions were drawn to align bin elements with Dutch recycling standards, enhance signage visibility, accommodate waste types, prioritize separation, and consider user perspectives. Insights were gained through stakeholder interviews, observations, and engagements with relevant organizations like airports and bin manufacturers. Design adjustments included organic waste separation, cultural diversity accommodation, and communication enhancement. Behavioural analysis using the FOGG model led to strategies for improved separation ability and motivation, accounting for cultural differences. These conclusions formed the problem statement, which could be translated into a roadmap. The roadmap guides actions to enhance waste separation ability and motivation. The iterative design process utilized this foundation, leading to the 'Time To Waste' proposal integrating an FF3 bin skin, campaign, and projectors. This project offered Schiphol insights into how to tackle its zero waste and circular goals, along with a strategic plan for others to achieve similar objectives.
A new perspective on reducing overconsumption
Shift recreational shopping practices in city centres towards a practice that fosters long-term happiness
Why...
... this approach?
Sufficiency asks to change the way society consume
Merely relying on circular strategies is insufficient for reduce overconsumption. In order to accomplish deep emission reductions, people have to make do with less. Therefore, the focus of this thesis lies on absolute reductions of product purchases.
Practices are embedded in our everyday lives
The strategies from the Ministries National Program Circular Economy focus on product categories, but this implicitly assumes people have a need for those products, while excluding other types of products. The practice perspective shows that the ‘need’ is embedded in people’s ways of doing and if those ways change, the need can fade or shift to non-material alternatives and thereby reduce overconsumption.
... does overconsumption happen?
People like products, even more in certain circumstances
Literature research showed that people like products for multiple reasons and are influenced by the industry. A sustainability label for ‘Refuse’ won’t work and materialistic views should be tackled, especially the question: when are people materialistic?
Shopping in city centres results in unplanned purchases
Through street interviews and generative sessions with recreational shoppers, it was discovered that important elements of shopping are fueling novelty, feeling fulfilled, and bonding with a shopping companion. These are currently predominantly facilitated by the product (environments).
How?
A future perspective that involves long-term happiness
Through explorative research with stakeholder interviews and the Vision in Product approach, different futures of practices in city centres were framed of which this one showed how long-term happiness can be facilitated in the city centre.
Change orientation towards the city centre
This strategy derived from the qualitative research aims to change the current situation by changing the focus from the product environment tot the city environment.
What?
The final design, Wend, proposes a new type of practice for returning visitors in the city centre that support long-term happiness, whilst keeping it a place to achieve fulfilment, enhance bonding and fuel novelty in a low key way.
Wend offers story routes that allow people to engage in specific happiness topics and discover other perspectives together, creating a space for happiness in the current city center context, without feeling like it is a serious and effortful activity. This is achieved through:
•The storyroutes substitute the engagement with stores and instead offer multiple real-life stories of average people, which can be listend to at different points in the city.
•The activities during the route and in the app let people work on their personal happiness together, thereby improve their wellbeing and develop resilience towards materialistic tendencies.
The concepts implementation fits a bottom-up approach best, together with a municipality, and alongside more testing and validation, it could help move towards practices that support a sustainable and happier society.
A multitude of recommendations are proposed for the Ministry to tackle overconsumption that emphasize to look at practices of everyday lives, social embeddedness and long-term happiness. ...
Why...
... this approach?
Sufficiency asks to change the way society consume
Merely relying on circular strategies is insufficient for reduce overconsumption. In order to accomplish deep emission reductions, people have to make do with less. Therefore, the focus of this thesis lies on absolute reductions of product purchases.
Practices are embedded in our everyday lives
The strategies from the Ministries National Program Circular Economy focus on product categories, but this implicitly assumes people have a need for those products, while excluding other types of products. The practice perspective shows that the ‘need’ is embedded in people’s ways of doing and if those ways change, the need can fade or shift to non-material alternatives and thereby reduce overconsumption.
... does overconsumption happen?
People like products, even more in certain circumstances
Literature research showed that people like products for multiple reasons and are influenced by the industry. A sustainability label for ‘Refuse’ won’t work and materialistic views should be tackled, especially the question: when are people materialistic?
Shopping in city centres results in unplanned purchases
Through street interviews and generative sessions with recreational shoppers, it was discovered that important elements of shopping are fueling novelty, feeling fulfilled, and bonding with a shopping companion. These are currently predominantly facilitated by the product (environments).
How?
A future perspective that involves long-term happiness
Through explorative research with stakeholder interviews and the Vision in Product approach, different futures of practices in city centres were framed of which this one showed how long-term happiness can be facilitated in the city centre.
Change orientation towards the city centre
This strategy derived from the qualitative research aims to change the current situation by changing the focus from the product environment tot the city environment.
What?
The final design, Wend, proposes a new type of practice for returning visitors in the city centre that support long-term happiness, whilst keeping it a place to achieve fulfilment, enhance bonding and fuel novelty in a low key way.
Wend offers story routes that allow people to engage in specific happiness topics and discover other perspectives together, creating a space for happiness in the current city center context, without feeling like it is a serious and effortful activity. This is achieved through:
•The storyroutes substitute the engagement with stores and instead offer multiple real-life stories of average people, which can be listend to at different points in the city.
•The activities during the route and in the app let people work on their personal happiness together, thereby improve their wellbeing and develop resilience towards materialistic tendencies.
The concepts implementation fits a bottom-up approach best, together with a municipality, and alongside more testing and validation, it could help move towards practices that support a sustainable and happier society.
A multitude of recommendations are proposed for the Ministry to tackle overconsumption that emphasize to look at practices of everyday lives, social embeddedness and long-term happiness.