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M. Weinmann

39 records found

Supervised learning approaches have proven to be useful in diagnosing Osteoarthritis from X-ray images, aiding professionals in an otherwise time-consuming and subjective process. However, in the medical field, labeled data is scarce. For this reason, we investigate a contrastive ...

Adversarial generative models applied to diagnosing Osteoarthritis

Evaluating different techniques for fine-tuning discriminator models to classify osteoarthritis

Osteoarthritis is a chronic joint disease in which the protective cartilage between bones deteriorates over time, leading to pain, stiffness, and reduced mobility. Diagnosis is a time-consuming and somewhat subjective process. To address this challenge, machine learning technique ...
A key advancement in model-based Reinforcement Learning (RL) stems from Transformer
based world models, which allow agents to plan effectively by learning an internal represen
tation of the environment. However, causal self-attention in Transformers can be computa
tio ...
Planning agents have demonstrated superhuman performance in deterministic environments, such as chess and Go, by combining end-to-end reinforcement learning with powerful tree-based search algorithms. To extend such agents to stochastic or partially observable domains, Stochastic ...
Recent advances in reinforcement learning (RL) have achieved superhuman performance in various domains but often rely on vast numbers of environment interactions, limiting their practicality in real-world scenarios. MuZero is a RL algorithm that uses Monte Carlo Tree Search with ...

Action Sampling Strategies in Sampled MuZero for Continuous Control

A JAX-Based Implementation with Evaluation of Sampling Distributions and Progressive Widening

This work investigates the impact of action sampling strategies on the performance of Sampled MuZero, a reinforcement learning algorithm designed for continuous control settings like robotics. In contrast to discrete domains, continuous action spaces require sampling from a propo ...
Self Supervised Learning (SSL) has been shown to effectively utilise unlabelled data for pre-training models used in down-stream medical tasks. This property of SSL enables it to use much larger datasets when compared to supervised models, which require manually labelled data. Me ...
Egocentric video provides a unique view into human perception and interaction, with growing relevance for augmented reality, robotics, and assistive technologies. However, rapid camera motion and complex scene dynamics pose major challenges for 3D reconstruction from this perspec ...

Forwarding Frames Fast

Minimizing video latency for bilateral teleoperation

The pandemic showed the power of video calls, as it was used to accomplish a multitude of tasks that normally required physical attendance. Expanding on the video call’s transmission of sight and sound, haptic bilateral teleoperation aims to add the sense of touch and the ability ...
This thesis explores the challenge of achieving haptic bilateral teleoperation across long distances, focusing on enhancing Model Mediated Teleoperation (MMT) to support dynamic environments under high network latency. Instead of striving for perfect model alignment, we acknowled ...

Residual Connections in Spiking Neural Networks

Skipping deeper: Unveiling the Power of Residual Connections in Multi-Spiking Neural Networks

In recent years the emergence of Spiking Neural Net- works (SNNs) has shown that these networks are a promis- ing alternative to traditional Artificial Neural Networks (ANNs) due to their low-power computing capabilities and noise robustness. Nevertheless, in recent approaches, t ...
This paper presents a method that shows how a lidar-based 3D static environment can be constructed from a driving scenario and is used to aid in the creation of a digital twin from that scenario. Built with limited computational resources in mind, the resulting 3D static backgrou ...
Structure-from-Motion (SfM) and Neural Radiance Fields (NeRFs) have significantly advanced 3D reconstruction in multi-view scenarios. Despite their success in handling non-repetitive, texture-rich scenes, applying such techniques to real-world scenarios with texture-less and repe ...

Tracking People for an mmWave-Based Interactive Game

Reducing Stationary Target Noise in Tracking and Movement Reconstruction

Interactive video games often use vision-based systems or wearables to track player movements. Vision-based systems are privacy-invasive, and wearables require frequent recalibration and recharging. Frequently-Modulated Continuous-Wave (FMCW) radars have been proposed as an alter ...

Temporal Dynamics in Human Pose Estimation Models

Monitoring people without cameras: Privacy is important!

Human Pose Estimation using Millimeter Wave radars has emerged as a promising alternative to traditional camera-based systems, addressing privacy and deployment constraints. While state-of-the-art Deep Learning models predominantly focus on spatial feature extraction to determine ...

Temporal Dynamics Modelling for People Counting in Point Clouds

An Extension on PointNet and MARS through LSTM Integration

The People Counting Problem requires calculating the number of people in a region of interest. This is needed in crowd-monitoring scenarios but has become increasingly problematic when relying on video cameras, as they raise privacy concerns. Instead, we propose using a mmWave ra ...
Crowd-control is an emerging problem in urban areas and cameras are commonly seen as the solution, however, there are major concerns regarding privacy. To overcome these issues, while still maintaining the ability to keep track of people, mmWave sensors can be utilized instead, b ...

Exploring the Spatial Characteristics of MARS

Assessing the Impact of Neural Net Depth Increase and PointNet Architecture Integration on MARS Performance

The modern workplace often exposes individuals to privacy risks, such as the unauthorised visibility of their computer screens. MARS (mmWave-based Assistive Rehabilitation System for Smart Healthcare), coupled with VideowindoW screens, offers an innovative solution to these threa ...
Gaussian Splatting is a successful recent method for generating novel views of a scene based on photographs taken from that scene [1]. It uses rasterization in order to render the scenes it generates, which consist of 3D Gaussians. However, modern hardware and tools are designed ...
3D Gaussian Splatting (3DGS) is a method for representing 3D scenes, but is prone to overfitting when trained with limited viewpoint diversity, of- ten resulting in artifacts like floating Gaussians at incorrect depths. This paper addresses this issue by introducing 3D Gaussian S ...