Circular Image

M. Weinmann

24 records found

Photo-Realistic Composite Faces

An Editor of Photo-Realistic Faces Using 3D Gaussian Splatting and Mesh Blending

Recent advancements in RGB-only dense Simultaneous Localization and Mapping have predominantly focused on combining a dense scene representation, based on 3D Gaussian Splatting (3DGS), with a camera pose estimation and per-frame depth prediction module. Although these methods hav ...
The efficient rendering of scenes with many light sources remains one of the most challenging problems in real-time ray tracing. As the complexity of virtual environments continues to increase, with some scenes containing thousands of light sources, traditional Monte Carlo method ...

Subpixel level Pathtracing

How considering subpixels can increase the perceived resolution of a pathtracer

In this paper, we propose techniques to increase the effective resolution of a pathtracer without changing the resolution of the screen for which it is rendered. These make use of the fact that displays are made up of pixels, each of which is made up of three distinct subpixels. ...

Worldspace ReSTIR for direct illumination

Storing precomputed reservoir values with a normal-aware hashgrid

This thesis addresses the challenge of initial frame noise in real-time ray tracing when using ReSTIR. We propose and evaluate an approach that integrates a normal- aware hash grid for precomputed reservoir caching to improve direct illumination. The research investigates how res ...
Realistic image synthesis in computer graphics relies heavily on global illumination (GI) to simulate indirect lighting. Computing GI remains one of the most computationally demanding tasks. Traditional approaches like Instant Radiosity (photon mapping) generate virtual point lig ...
Spectral Monte Carlo rendering stands as the gold standard for accurately simulating complex optical phenomena, such as fluorescence and chromatic dispersion, but typically exhibits slow convergence behavior due to challenges in sampling the wavelength domain. Convergence is even ...
Self-supervised learning (SSL) is a promising approach for medical imaging tasks by reducing the need for labeled data, but most existing SSL methods treat each scan as an isolated sample and overlook the fact that patients often have multiple radiographs taken over time. These l ...

Bringing a Personal Point of View

Evaluating Dynamic 3D Gaussian Splatting for Egocentric Scene Reconstruction

Egocentric video provides a unique view into human perception and interaction, with growing relevance for augmented reality, robotics, and assistive technologies. However, rapid camera motion and complex scene dynamics pose major challenges for 3D reconstruction from this perspec ...
When optimising the placement of sensors on an Autonomous Vehicle (AV), research often uses evolutionary algorithms, offering a flexible way to explore complex solution spaces with multiple candidate configurations. However, this approach limits the ability to optimise one partic ...

Physics-Informed Gaussian Splatting

Solving Partial Differential Equations with Gaussians

The prevalence of partial differential equations (PDEs) in modeling physics and the low speeds of numerical solvers demands more efficient solving methods. For this purpose, machine learning based methods have been proposed, but these are typically discrete, difficult to interpre ...

How can we reduce the effect of noise on 3D Gaussian Splats?

A Study on Deblurring and Recoloring Techniques to Enhance 3D Reconstructions

Multi-view image recognition is crucial for numerous applications such as autonomous vehicles and robotics, where accurate 3D reconstructions from 2D images are essential. However, the presence of various noise factors like motion blur, variable lighting, and changes in the field ...
Convolutional Neural Networks (CNNs) benefit from fine-grained details in high-resolution images, but these images are not always easily available as data collection can be expensive or time-consuming. Transfer learning pre-trains models on data from a related domain before fine- ...

Neural Radiance Field (NeRF) as a Rendering Primitive

StreamNeRF - Adapting a NeRF Model for Progressive Decoding

Neural Radiance Fields (NeRF) and their adaptations are known to be computationally intensive during both the training and the evaluating stages. Despite being the end goal, directly rendering a full-resolution representation of the scene is not necessary and not very practical f ...

Depth Light Field Training (DeLFT)

NeRF as a rendering primitive

Neural radiance fields (NeRF) based solutions for novel view synthesis can achieve state of the art results. Recent work proposes models that take less time to render, need less training data or take up less space. However, few papers explore the use of NeRFs in classic rendering ...
Radiance fields are a promising alternative to conventional 3D representations in the domain of novel view synthesis, with recent research achieving truly impressive photorealistic view synthesis results. In this paper, we deal with the concept of non-photorealistic rendering in ...
With the current state-of-the-art research, exporting a NeRF to a mesh has the side effect of having to evaluate a Multi Layer Perceptron at render-time, causing a significant decrease in performance. We have found a way to use K-Means clustering to pre-compute values for this ML ...
Generating synthetic images has wide applications in several fields such as creating datasets for machine learning or using these images to investigate the behaviour of machine learning models. An essential requirement when generating images is to control aspects such as the enti ...

Green AI

An empirical study

In this work, we look at the intersection of Sustainable Software Engineering and AI engineering known as Green AI. AI computing is rapidly becoming more expensive, calling for a change in design philosophy. We consider both training and inference of neural networks used for imag ...
The appearance of an object or scene is determined by factors like the material, the lights, the geometry, the position of the observer, and the surroundings.
Changes in these factors can be simulated using a projector-camera setup.
Other research focuses on changing the ...