N. Cila
Please Note
18 records found
1
A New Robot Sound Vocabulary
Sonic Interaction Design for Dairy Farm-Based Robots
Focusing on the robots developed by Lely, an innovative company in the agricultural sector, this project explores the role of sound in enhancing user feedback for dairy farm robots. Through literature research, the perception of sound from both human and cow perspectives was examined, alongside relevant sonic interaction methods. Interviews with Lely’s product development and safety teams helped map out current notification sounds and identify safety guidelines for sound use. Technical sound design guidelines were then developed.
Interviews with dairy farmers and visits to farms revealed six key issues: the unclear meaning of the notification sounds, the inability to identify the robots by their sound, the perceived unpleasantness, the disturbance to neighbours, the inaudibility, and the lack of guidelines for the use and creation of notification sounds. To address these issues, sonification techniques were utilised to develop new sounds, which were iteratively tested and refined based on user feedback.
The final design includes a concise set of notification sounds, along with a sound design framework that includes guidelines for the development of new notification sounds for future Lely robots. The sounds are designed to be intuitive, pleasant, and clearly audible over barn noise while avoiding disruption to neighbours. Each robot has been given a distinct voice to allow the user to differentiate the robots based on their sound. Solutions were also proposed to minimise sound levels and the occurrence of sound inside the barn. This project addresses a significant but overlooked issue in dairy farm operations, offering a design that meets safety, usability, and environmental criteria. However, further research is needed to assess the long-term impact of these notification sounds.
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Focusing on the robots developed by Lely, an innovative company in the agricultural sector, this project explores the role of sound in enhancing user feedback for dairy farm robots. Through literature research, the perception of sound from both human and cow perspectives was examined, alongside relevant sonic interaction methods. Interviews with Lely’s product development and safety teams helped map out current notification sounds and identify safety guidelines for sound use. Technical sound design guidelines were then developed.
Interviews with dairy farmers and visits to farms revealed six key issues: the unclear meaning of the notification sounds, the inability to identify the robots by their sound, the perceived unpleasantness, the disturbance to neighbours, the inaudibility, and the lack of guidelines for the use and creation of notification sounds. To address these issues, sonification techniques were utilised to develop new sounds, which were iteratively tested and refined based on user feedback.
The final design includes a concise set of notification sounds, along with a sound design framework that includes guidelines for the development of new notification sounds for future Lely robots. The sounds are designed to be intuitive, pleasant, and clearly audible over barn noise while avoiding disruption to neighbours. Each robot has been given a distinct voice to allow the user to differentiate the robots based on their sound. Solutions were also proposed to minimise sound levels and the occurrence of sound inside the barn. This project addresses a significant but overlooked issue in dairy farm operations, offering a design that meets safety, usability, and environmental criteria. However, further research is needed to assess the long-term impact of these notification sounds.
Preserving lived experience in a datafied future
A Speculative Design Research Project Exploring the Future of Digital Twins in Psychiatric Care, Using PTSD as a Case Study
Using speculative design research, this project examined how people with PTSD interpret and emotionally respond to potential technological futures. Through a combination of contextual immersion, expert interviews, and iterative prototyping, a final speculative design was developed that materialised the tension between analytical feedback and subjective reflection. This tension was expressed through an interactive experience that alternated between different modes of feedback, ranging from quantitative data to narrative and interpretive forms. The prototype was then tested with people with PTSD to ensure that their lived experiences were meaningfully translated. Their engagement revealed personal values related to how different forms of feedback shaped their sense of understanding and agency.
The findings show that the trade-off between datafication and lived experience is not an opposition of forces, but a productive tension that can be intentionally designed. When analytical insights are intertwined with guided personal reflection, digital twins can complement psychiatric care by creating conditions that support self-understanding, emotional safety, and interpretive agency. The study further revealed that the framing of feedback from the digital twin to the user strongly shapes whether the technology feels supportive or intrusive, and how trust in data is formed.
Finally, the study offers a set of recommendations for designers of future digital twin technologies, emphasising the need to balance predictive accuracy with reflective engagement that is sensitive to the richness of lived experience. In doing so, it positions speculative design as a method for anticipating the experiential and relational futures of psychiatric technologies before they are built.
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Using speculative design research, this project examined how people with PTSD interpret and emotionally respond to potential technological futures. Through a combination of contextual immersion, expert interviews, and iterative prototyping, a final speculative design was developed that materialised the tension between analytical feedback and subjective reflection. This tension was expressed through an interactive experience that alternated between different modes of feedback, ranging from quantitative data to narrative and interpretive forms. The prototype was then tested with people with PTSD to ensure that their lived experiences were meaningfully translated. Their engagement revealed personal values related to how different forms of feedback shaped their sense of understanding and agency.
The findings show that the trade-off between datafication and lived experience is not an opposition of forces, but a productive tension that can be intentionally designed. When analytical insights are intertwined with guided personal reflection, digital twins can complement psychiatric care by creating conditions that support self-understanding, emotional safety, and interpretive agency. The study further revealed that the framing of feedback from the digital twin to the user strongly shapes whether the technology feels supportive or intrusive, and how trust in data is formed.
Finally, the study offers a set of recommendations for designers of future digital twin technologies, emphasising the need to balance predictive accuracy with reflective engagement that is sensitive to the richness of lived experience. In doing so, it positions speculative design as a method for anticipating the experiential and relational futures of psychiatric technologies before they are built.
The global food system faces significant sustainability challenges, including resource depletion and environmental degradation. Rising demand for animal products has increased meat and milk production, contributing to environmental issues such as greenhouse gas emissions. Veganism, while reducing these impacts, can lead to nutritional deficiencies. Algae, rich in essential nutrients like omega-3 fatty acids, protein, vitamins, and minerals, emerges as a viable solution to address both environmental and dietary needs.
Following Actor Network Theory (ANT), the research views Algae as a ‘transformative agent’ within the food ecosystem. By adopting a more-than-human lens, the study challenges traditional hierarchies and advocates for a more thoughtful approach to algae care, supported by speculative design methodologies. The research employs a combination of methodologies, including literature reviews, interviews, ethnographic observations, and speculative scenario planning.
These methods uncover key insights into the complex entanglements within the food industry that would be influenced by the integration of algae as a transformative agent, as well as the ripple effects this could create throughout the food ecosystem. The findings also emphasize the critical need for a shift in how we treat algae, highlighting the risk of repeating the exploitative patterns seen in other established food industries. The thesis imagines a speculative scenario where algae bioreactors are common in food production, backed by innovative policies and education programs that highlight algae’s role in sustainable food systems.
The study’s design vision culminates in the ‘Algacare Conference,’ an immersive event designed to educate and engage food industry stakeholders about the potential future role of algae. This speculative event is presented through a website and video, connecting today’s realities with future possibilities in a way that is both accessible and forward-thinking.
This thesis suggests that algae could be a transformative force in food ecosystems. It advocates for recognizing algae not just as a food source but as a key player in creating a sustainable and ethical food system. ...
The global food system faces significant sustainability challenges, including resource depletion and environmental degradation. Rising demand for animal products has increased meat and milk production, contributing to environmental issues such as greenhouse gas emissions. Veganism, while reducing these impacts, can lead to nutritional deficiencies. Algae, rich in essential nutrients like omega-3 fatty acids, protein, vitamins, and minerals, emerges as a viable solution to address both environmental and dietary needs.
Following Actor Network Theory (ANT), the research views Algae as a ‘transformative agent’ within the food ecosystem. By adopting a more-than-human lens, the study challenges traditional hierarchies and advocates for a more thoughtful approach to algae care, supported by speculative design methodologies. The research employs a combination of methodologies, including literature reviews, interviews, ethnographic observations, and speculative scenario planning.
These methods uncover key insights into the complex entanglements within the food industry that would be influenced by the integration of algae as a transformative agent, as well as the ripple effects this could create throughout the food ecosystem. The findings also emphasize the critical need for a shift in how we treat algae, highlighting the risk of repeating the exploitative patterns seen in other established food industries. The thesis imagines a speculative scenario where algae bioreactors are common in food production, backed by innovative policies and education programs that highlight algae’s role in sustainable food systems.
The study’s design vision culminates in the ‘Algacare Conference,’ an immersive event designed to educate and engage food industry stakeholders about the potential future role of algae. This speculative event is presented through a website and video, connecting today’s realities with future possibilities in a way that is both accessible and forward-thinking.
This thesis suggests that algae could be a transformative force in food ecosystems. It advocates for recognizing algae not just as a food source but as a key player in creating a sustainable and ethical food system.
How smart is your doorbell?
Opening doors to dialogue in the neighbourhood
This project aimed to explore social dynamics around smart doorbells in the neighbourhood. Inspired by a research-through-design approach, an interview study and scenario-based roleplaying provided insights about current critical awareness, tensions experienced, how these are dealt with and barriers and drivers to dialogue. There is little knowledge and critical awareness about SDBs, both from owners and neighbours. When they are aware of the doorbells, neighbours experience discomfort due to now knowing about, having no access to and no control over smart doorbell footage. There are many factors that lead them to avoid the SDB and related issues. However, people don’t just ‘talk to their neighbours’, as they experience many barriers to dialogue. A set of speculative doorbells was designed with the aim to encourage dialogue.
Four concepts were iteratively prototyped and tested, from which two were combined into the final speculation: ‘the___doorbell’. The adjective ‘smart’ has been removed, inviting people to question what ‘smartness’ means in relation to the doorbell. This speculative doorbell consists of one body and three different lenses, each their own character and expressiveness.
Imagined in an alternative present, the___doorbell and it’s owners are shown in a concept video. Through watching this video, the social, honest and curious doorbell aim to encourage a rich critical reflection, covering multiple of the identified social tensions in the neighbourhood. The video is presented with an ‘instruction manual’, carefully guiding the reflection and dialogue when used in a group setting.
The concept was evaluated in groups and by individuals. With its light-hearted presentation, the__doorbell invited to talk about smart doorbells related to social dynamics in a nuanced yet critical way.
This project presented dialogue as a short-term intervention on a neighbourhood level, but might also stimulate dialogue with the other actors involved, including policy-makers.
...
This project aimed to explore social dynamics around smart doorbells in the neighbourhood. Inspired by a research-through-design approach, an interview study and scenario-based roleplaying provided insights about current critical awareness, tensions experienced, how these are dealt with and barriers and drivers to dialogue. There is little knowledge and critical awareness about SDBs, both from owners and neighbours. When they are aware of the doorbells, neighbours experience discomfort due to now knowing about, having no access to and no control over smart doorbell footage. There are many factors that lead them to avoid the SDB and related issues. However, people don’t just ‘talk to their neighbours’, as they experience many barriers to dialogue. A set of speculative doorbells was designed with the aim to encourage dialogue.
Four concepts were iteratively prototyped and tested, from which two were combined into the final speculation: ‘the___doorbell’. The adjective ‘smart’ has been removed, inviting people to question what ‘smartness’ means in relation to the doorbell. This speculative doorbell consists of one body and three different lenses, each their own character and expressiveness.
Imagined in an alternative present, the___doorbell and it’s owners are shown in a concept video. Through watching this video, the social, honest and curious doorbell aim to encourage a rich critical reflection, covering multiple of the identified social tensions in the neighbourhood. The video is presented with an ‘instruction manual’, carefully guiding the reflection and dialogue when used in a group setting.
The concept was evaluated in groups and by individuals. With its light-hearted presentation, the__doorbell invited to talk about smart doorbells related to social dynamics in a nuanced yet critical way.
This project presented dialogue as a short-term intervention on a neighbourhood level, but might also stimulate dialogue with the other actors involved, including policy-makers.
Ecology of generative AI
Experiencing the physical side of AI to gain an understanding of the ecosystem behind your screen
The Cost of Being Connected
Dreaming of smart home futures through design fiction
This speculative project first used traditional design research activities to understand the context of the smart home, informing the design process of two design fiction artifacts. Following, these design fictions were used as a research for design tool to 1) sensitize and engage non-experts to provide their perspective on the context and 2) indicate threats and opportunities for the design of smart home devices in the home.
The first design fiction was a physical booklet containing news articles from the future. This was used to convey the broad spectrum of findings to a non-expert audience. Using these findings, the final speculative question was formulated, which defined the pretense of the film: “What if smart home devices develop dementia (and other aging-related conditions) due to their short product lifespans and the deterioration of hardware and software over long-term use?”. This question was used to define the storyline, scenes, filming, and editing process. As a result of the production process, a short, 6.5-minute film was created as the final design fiction prototype.
8 participants were evaluated using a semi-structured interview and the film, which considered their previous knowledge, their perspective on living with smart home systems, and the extent to which the film sensitized them to the topic. These findings contributed to the 12 design recommendations, which is a call to action for designers to design for ownership. These recommendations highlight the imbalanced relationship between devices, companies, and users while providing 12 tangible ways designers can create a greater sense of agency and ownership by making changes to the design of the user experience, user interface, and the way these systems themselves are designed.
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This speculative project first used traditional design research activities to understand the context of the smart home, informing the design process of two design fiction artifacts. Following, these design fictions were used as a research for design tool to 1) sensitize and engage non-experts to provide their perspective on the context and 2) indicate threats and opportunities for the design of smart home devices in the home.
The first design fiction was a physical booklet containing news articles from the future. This was used to convey the broad spectrum of findings to a non-expert audience. Using these findings, the final speculative question was formulated, which defined the pretense of the film: “What if smart home devices develop dementia (and other aging-related conditions) due to their short product lifespans and the deterioration of hardware and software over long-term use?”. This question was used to define the storyline, scenes, filming, and editing process. As a result of the production process, a short, 6.5-minute film was created as the final design fiction prototype.
8 participants were evaluated using a semi-structured interview and the film, which considered their previous knowledge, their perspective on living with smart home systems, and the extent to which the film sensitized them to the topic. These findings contributed to the 12 design recommendations, which is a call to action for designers to design for ownership. These recommendations highlight the imbalanced relationship between devices, companies, and users while providing 12 tangible ways designers can create a greater sense of agency and ownership by making changes to the design of the user experience, user interface, and the way these systems themselves are designed.
Research encompassed both the current landscape and future prospects of secondary education. Interviews with stakeholders, desk research, and semi-structured interviews with CLD teachers shed light on the current adoption of ChatGPT and the associated challenges, including biases, inaccuracies, and privacy concerns. Despite its potential benefits, inappropriate use among students and limited engagement from teachers due to time constraints and lack of training were identified.
Using the Vision in Product Design (ViP) approach, the project anticipated future scenarios and identified teachers' predominant mindset as social and motivated. Design efforts focused on accommodating this mindset while acknowledging teachers' time constraints. A problem statement emerged, highlighting the need for teachers to develop knowledge of Generative AI amidst demanding schedules and unclear guidance.
Concept prototypes, including a lesson module and a website, were developed and iteratively tested at CLD. Feedback sessions with teachers informed refinements, resulting in effective solutions that addressed teachers' needs and expectations. A roadmap for integrating Generative AI into secondary education by August 2026 was devised, emphasizing collaboration, knowledge sharing, and experimentation. CLD and SCO Delft are positioned as potential leaders, leveraging their insights and concept prototypes to drive adoption across schools.
Ultimately, the project underscores the inevitability of Generative AI in education and the importance of teaching students to use and critique it effectively. Teachers play a crucial role in guiding students and should be supported with ready-made teaching materials, professional development opportunities, and ongoing discussions. Government regulation is essential to ensure privacy and accessibility for all. As AI evolves rapidly, the roadmap must be regularly reviewed and adapted to remain relevant and effective. ...
Research encompassed both the current landscape and future prospects of secondary education. Interviews with stakeholders, desk research, and semi-structured interviews with CLD teachers shed light on the current adoption of ChatGPT and the associated challenges, including biases, inaccuracies, and privacy concerns. Despite its potential benefits, inappropriate use among students and limited engagement from teachers due to time constraints and lack of training were identified.
Using the Vision in Product Design (ViP) approach, the project anticipated future scenarios and identified teachers' predominant mindset as social and motivated. Design efforts focused on accommodating this mindset while acknowledging teachers' time constraints. A problem statement emerged, highlighting the need for teachers to develop knowledge of Generative AI amidst demanding schedules and unclear guidance.
Concept prototypes, including a lesson module and a website, were developed and iteratively tested at CLD. Feedback sessions with teachers informed refinements, resulting in effective solutions that addressed teachers' needs and expectations. A roadmap for integrating Generative AI into secondary education by August 2026 was devised, emphasizing collaboration, knowledge sharing, and experimentation. CLD and SCO Delft are positioned as potential leaders, leveraging their insights and concept prototypes to drive adoption across schools.
Ultimately, the project underscores the inevitability of Generative AI in education and the importance of teaching students to use and critique it effectively. Teachers play a crucial role in guiding students and should be supported with ready-made teaching materials, professional development opportunities, and ongoing discussions. Government regulation is essential to ensure privacy and accessibility for all. As AI evolves rapidly, the roadmap must be regularly reviewed and adapted to remain relevant and effective.
The research focused on two main questions: how to design robot movement to facilitate essential interaction and collaboration qualities during dining experiences, and how to craft these movements using a dramaturgic performative approach. The project employed methodologies like speculative enactment and Extended Reality (XR) experiments to explore and evaluate robot movements. These methods allowed for creative ideation and assessments of the robot’s movements in simulated dining scenarios.
The project’s findings revealed that specific robot movements, including refined presence, prompted actions, and engaging addresses, significantly enhance the experience of guests, staff, and managers of the hotel restaurant. The robot’s role was envisioned as an ‘Ensemblist,’ a term encapsulating its function as an integral yet unobtrusive participant in the fine dining scene. This role demands the robot be ‘response-able,’ adapting to the fine dining rhythm. Furthermore, the project’s performative approach illuminated methods to design the robot’s movement as expressively meaningful and contextually appropriate. Methodological reflections revealed the effectiveness of speculative enactment and XR experiments in capturing the complexities of human-robot interactions, though suggesting future improvements in prototype fidelity, participant diversity, and advanced data treatment.
This project contributes to the field of HRI in hospitality, bridging theoretical concepts with practical applications. It lays the groundwork for future research in service robot design, emphasizing the need for nuanced interaction designs that resonate with human users in the hospitality sector. ...
The research focused on two main questions: how to design robot movement to facilitate essential interaction and collaboration qualities during dining experiences, and how to craft these movements using a dramaturgic performative approach. The project employed methodologies like speculative enactment and Extended Reality (XR) experiments to explore and evaluate robot movements. These methods allowed for creative ideation and assessments of the robot’s movements in simulated dining scenarios.
The project’s findings revealed that specific robot movements, including refined presence, prompted actions, and engaging addresses, significantly enhance the experience of guests, staff, and managers of the hotel restaurant. The robot’s role was envisioned as an ‘Ensemblist,’ a term encapsulating its function as an integral yet unobtrusive participant in the fine dining scene. This role demands the robot be ‘response-able,’ adapting to the fine dining rhythm. Furthermore, the project’s performative approach illuminated methods to design the robot’s movement as expressively meaningful and contextually appropriate. Methodological reflections revealed the effectiveness of speculative enactment and XR experiments in capturing the complexities of human-robot interactions, though suggesting future improvements in prototype fidelity, participant diversity, and advanced data treatment.
This project contributes to the field of HRI in hospitality, bridging theoretical concepts with practical applications. It lays the groundwork for future research in service robot design, emphasizing the need for nuanced interaction designs that resonate with human users in the hospitality sector.
This graduation project explores the impact the hormonal cycle has on rowers performance and wellbeing. As well as how to include this female health aspect in the rowing practice to empower rowers to reach their fullest potential. The project applied a co-creation approach involving multiple experts from different disciplines such as gynocology, sportspychology and of course rowers and coaches. The research includes a study with over 200 rowers, multiple interviews and co-creation sessions with the experts.
The insights gained from the research were coined in the final result of this thesis. The outcome is a novel more meaningful approach to performance tracking and communication. As every women is different in their needs the rowers can choose one of the 5 tracking paths in the app. This ask daily questions to put their individual menstrual health factor in correlation with their performance. After each cycle, they reflect on their data by transferring information from the digital app into a physical booklet. This allows them to put their data into their own context, making them the owner of their experience and lets them select the relevant insights they would like to share with their coaches. Moreover the booklet also prepares the rowers for coach reflection meetings, that occur after three individual reflection moments, fostering proactive action by both rowers and coaches. ...
This graduation project explores the impact the hormonal cycle has on rowers performance and wellbeing. As well as how to include this female health aspect in the rowing practice to empower rowers to reach their fullest potential. The project applied a co-creation approach involving multiple experts from different disciplines such as gynocology, sportspychology and of course rowers and coaches. The research includes a study with over 200 rowers, multiple interviews and co-creation sessions with the experts.
The insights gained from the research were coined in the final result of this thesis. The outcome is a novel more meaningful approach to performance tracking and communication. As every women is different in their needs the rowers can choose one of the 5 tracking paths in the app. This ask daily questions to put their individual menstrual health factor in correlation with their performance. After each cycle, they reflect on their data by transferring information from the digital app into a physical booklet. This allows them to put their data into their own context, making them the owner of their experience and lets them select the relevant insights they would like to share with their coaches. Moreover the booklet also prepares the rowers for coach reflection meetings, that occur after three individual reflection moments, fostering proactive action by both rowers and coaches.
Design Guidelines for Human-Agent Collaboration in a Painting Context
Authority, Autonomy, and Delegation
The guidelines contributed to the project's overall goal: understanding how agentic technology could facilitate the sustainable employment of painters. ...
The guidelines contributed to the project's overall goal: understanding how agentic technology could facilitate the sustainable employment of painters.
Exploring MINI's contribution to urban ecosystems
Igniting strategies on heat wave mitigation
surveillance has on society. Smart doorbells have also entered the street of Amsterdam, prompting the municipality to look into how to deal with the arising privacy issues. In this project, we approach the smart doorbell on the interaction level, zooming in on the interaction between two people - the visitor and the owner - through the medium of a smart doorbell. We explore how this medium
facilitates the interchange and how it facilitates an emerging power difference.
To challenge the current design of smart doorbells, alternative smart doorbells were designed, taking a starting point in three different definitions of privacy. Each doorbell opens up for a new form of negotiation of the terms of the interaction between owner and visitor. The end result was an exhibition held in
Amsterdam, where three new privacy-centric designs were displayed.
At the exhibition, data was gathered about visitors’ opinions and views on the doorbells and analysed to understand better people’s values and preferences in regards to privacy in the context of smart doorbells. The result showed that speculative design exhibitions could be a valuable tool for better understanding
citizens’ values and preferences. The physical manifestations of alternative futures allowed a nuanced and concrete discussion about possible interventions. This shows how speculative design can help institutions such as Amsterdam municipality deal with emerging technologies such as the smart doorbell. ...
surveillance has on society. Smart doorbells have also entered the street of Amsterdam, prompting the municipality to look into how to deal with the arising privacy issues. In this project, we approach the smart doorbell on the interaction level, zooming in on the interaction between two people - the visitor and the owner - through the medium of a smart doorbell. We explore how this medium
facilitates the interchange and how it facilitates an emerging power difference.
To challenge the current design of smart doorbells, alternative smart doorbells were designed, taking a starting point in three different definitions of privacy. Each doorbell opens up for a new form of negotiation of the terms of the interaction between owner and visitor. The end result was an exhibition held in
Amsterdam, where three new privacy-centric designs were displayed.
At the exhibition, data was gathered about visitors’ opinions and views on the doorbells and analysed to understand better people’s values and preferences in regards to privacy in the context of smart doorbells. The result showed that speculative design exhibitions could be a valuable tool for better understanding
citizens’ values and preferences. The physical manifestations of alternative futures allowed a nuanced and concrete discussion about possible interventions. This shows how speculative design can help institutions such as Amsterdam municipality deal with emerging technologies such as the smart doorbell.
Robot Code of Conduct for Automated Dairy Farming
Steering the Design of Pleasurable, Cohesive and Appropriate Behaviours for Lely Automated Portfolio
As a dutch-based company with a diverse portfolio of robot solutions, Lely thrives to bring dairy farming to the future. They cover many tasks assisting farmers and cows in barns worldwide. These increasingly capable entities are no longer tools but partners so we must take the next step into carefully designing our coexistence and collaboration with these robotic systems.
After extensive literature on Human-Robot Interaction (HRI) and research activities with a variety of stakeholders, I developed a Robot Code of Conduct. This code guides developers into designing robotic systems delivering pleasurable, fitting and cohesive interactions. It provides intermediate-level knowledge on robot behavioural design by carrying the reader through three sets of guidelines differing in abstraction and actionability.
This project contributes to the field of HRI while spreading awareness of its relevance in practice. The document contains many influential factors that are applied and tailored to designing automated solutions in dairy farming. This document sets a direction and gives concrete guidelines to steer the development of the portfolio towards a vision where all Lely systems work and communicate desirably. Where they communicate as one. I obtained positive results from assessing the content and direction of this document with developers and farmers, however, further tests would be necessary for a more precise validation of this Robot Code of Conduct. Future research would be essential to transition from bringing awareness to relevant factors, to defining more recommendations and appropriate solutions. ...
As a dutch-based company with a diverse portfolio of robot solutions, Lely thrives to bring dairy farming to the future. They cover many tasks assisting farmers and cows in barns worldwide. These increasingly capable entities are no longer tools but partners so we must take the next step into carefully designing our coexistence and collaboration with these robotic systems.
After extensive literature on Human-Robot Interaction (HRI) and research activities with a variety of stakeholders, I developed a Robot Code of Conduct. This code guides developers into designing robotic systems delivering pleasurable, fitting and cohesive interactions. It provides intermediate-level knowledge on robot behavioural design by carrying the reader through three sets of guidelines differing in abstraction and actionability.
This project contributes to the field of HRI while spreading awareness of its relevance in practice. The document contains many influential factors that are applied and tailored to designing automated solutions in dairy farming. This document sets a direction and gives concrete guidelines to steer the development of the portfolio towards a vision where all Lely systems work and communicate desirably. Where they communicate as one. I obtained positive results from assessing the content and direction of this document with developers and farmers, however, further tests would be necessary for a more precise validation of this Robot Code of Conduct. Future research would be essential to transition from bringing awareness to relevant factors, to defining more recommendations and appropriate solutions.
The project is done for the company Ksyos, this is a digital healthcare institute in the Netherlands. The service is built on top of their current ophthalmology service. The new AI service uses besides ophthalmologists and optometrists also opticians. Opticians will in the new service do the pre-diagnosis of eye diseases, they do this by taking a fundus picture and run it through an AI system. This will filter out a lot of people who do not need the expertise of an optometrist. In the current ophthalmology service, 90% of the people screened have healthy eyes. The AI service will not be just a screening service but will be a disease detection service, which means that the GP needs to count on the validity of the results of the system. To guaranty the quality, the AI system will split the patients into three categories, green for people with clearly healthy eyes, red for people who have a severe case of an eye disease, and orange for people who probably have an eye disease. The orange and red patients will be sent based on the severity of the disease and the kind of disease to an optometrist or an ophthalmologist. Explaining the results of the AI screening will not be the responsibility of the optician. The optician does not have the knowledge and the capabilities to explain the results calmly and clearly to the patient, Ksyos will take over this task from him. Ksyos will send a letter with the results to the patient that explains calmly and clearly what the next step in the diagnosis will be. While the optician does not have to interact with the AI system the optometrists does, he needs to understand why the AI system makes certain decisions. They need to know what the AI system has found and where. This way they can interpret the decision of the AI system and decide if they agree with this or not. ...
The project is done for the company Ksyos, this is a digital healthcare institute in the Netherlands. The service is built on top of their current ophthalmology service. The new AI service uses besides ophthalmologists and optometrists also opticians. Opticians will in the new service do the pre-diagnosis of eye diseases, they do this by taking a fundus picture and run it through an AI system. This will filter out a lot of people who do not need the expertise of an optometrist. In the current ophthalmology service, 90% of the people screened have healthy eyes. The AI service will not be just a screening service but will be a disease detection service, which means that the GP needs to count on the validity of the results of the system. To guaranty the quality, the AI system will split the patients into three categories, green for people with clearly healthy eyes, red for people who have a severe case of an eye disease, and orange for people who probably have an eye disease. The orange and red patients will be sent based on the severity of the disease and the kind of disease to an optometrist or an ophthalmologist. Explaining the results of the AI screening will not be the responsibility of the optician. The optician does not have the knowledge and the capabilities to explain the results calmly and clearly to the patient, Ksyos will take over this task from him. Ksyos will send a letter with the results to the patient that explains calmly and clearly what the next step in the diagnosis will be. While the optician does not have to interact with the AI system the optometrists does, he needs to understand why the AI system makes certain decisions. They need to know what the AI system has found and where. This way they can interpret the decision of the AI system and decide if they agree with this or not.
Design for Youth's Flourishing
Intervention design strategies to enhance teenagers’ mental resilience and well-being
This project aimed at providing designers with strategies to create interventions promoting teenagers’ mental resilience and well-being through product-mediated activities. The research entailed literature review, interviews with experts and adolescents, examination of tools, prototyping and user evaluation. The Vision in Product design and Contextmapping methods were employed. Academic stress and depressed mood were identified as the two most relevant detectable risk markers for teenagers. The goals of "making adolescents embrace resilience as a collaborative learning process by identifying purpose and stick to congruent behaviour" (for academic stress) and "by reframing negative emotions, translating them into learning opportunities" (for depressed mood) led to the development of 14 intervention design strategies. These are presented in a card deck, whose evaluation stressed the importance of implementation, detailing and user testing to reach intended impact, and the necessity to evaluate and prevent potential counteractive effects.
This work contributes to the field of Design for Well-being and specifically to the Smart-CUEing MEntal health research project, whose aim is to promote adolescents’ well-being by implementing digital phenotyping and design interventions. ...
This project aimed at providing designers with strategies to create interventions promoting teenagers’ mental resilience and well-being through product-mediated activities. The research entailed literature review, interviews with experts and adolescents, examination of tools, prototyping and user evaluation. The Vision in Product design and Contextmapping methods were employed. Academic stress and depressed mood were identified as the two most relevant detectable risk markers for teenagers. The goals of "making adolescents embrace resilience as a collaborative learning process by identifying purpose and stick to congruent behaviour" (for academic stress) and "by reframing negative emotions, translating them into learning opportunities" (for depressed mood) led to the development of 14 intervention design strategies. These are presented in a card deck, whose evaluation stressed the importance of implementation, detailing and user testing to reach intended impact, and the necessity to evaluate and prevent potential counteractive effects.
This work contributes to the field of Design for Well-being and specifically to the Smart-CUEing MEntal health research project, whose aim is to promote adolescents’ well-being by implementing digital phenotyping and design interventions.
Towards an active predictive relation by reconceptualizing a vacuum robot
A study on the transparency and acceptance of the predictive behaviors of vacuum robot