M.C.A. van der Sanden
Please Note
30 records found
1
Stimulating the interdisciplinary collaboration between pharmacists and pharmacometricians using a model- informed precision dosing platform
How the interdisciplinary collaboration between pharmacists and pharmacometricians using a MIPD platform could contribute to their shared vision of implementing personalised medicine
Improving the logistics and collaborative sensemaking during a disaster relief effort using a flexible floating and modular seaport
Investigating humanitarian logistics using a mathematical optimization model and a complex interaction research
De Volkskrant as a Digital Service
Accelerating the Digital Transformation of de Volkskrant through Human-Centred Design
Since the digital transformation started, de Volkskrant has been struggling to keep up with technological developments. Partly because they rely on DPG Media to facilitate the infrastructure of their digital products, but within the de Volkskrant organisation, there is a lack of vision on what de Volkskrant should be as a digital medium. Therefore, this thesis explores the possibilities and challenges de Volkskrant currently faces and how the context, readers and organisation all play a role in that.
I used two methods; Human-Centred Design(UCD) and Design-Based Research (DBR). From this research, I concluded that the service that should be designed for de Volkskrant should be a mobile application. The interaction vision for this mobile application is the following: The mobile app guides the de Volkskrant reader through the articles and archives of de Volkskrant. It supports them in learning new things and exploring new perspectives. After reading digital news, readers feel in control, empowered, and accomplished. Additionally, some advice to the de Volkskrant organization was developed: By becoming a digital-first organisation, de Volkskrant can accelerate its digital transformation. It should play to its strengths of being a brand that readers go to for its good analytical articles and columnists. Additionally, it should use the development of its digital products as opportunities for change by involving all levels of the organisation into the design process. Thus, the result of this thesis is a proposal for a mobile app design as well as advice for the de Volkskrant organisation on how to accelerate the transition to a digital-first mindset and utilise the design process along the way to incite change within the company. To summarise, de Volkskrant should implement features into the mobile implication such as Dossiers, that bundle articles, and Overview, which provide a visual overview of articles, to not only create a better reading experience but to increase collaboration between departments as well.
...
Since the digital transformation started, de Volkskrant has been struggling to keep up with technological developments. Partly because they rely on DPG Media to facilitate the infrastructure of their digital products, but within the de Volkskrant organisation, there is a lack of vision on what de Volkskrant should be as a digital medium. Therefore, this thesis explores the possibilities and challenges de Volkskrant currently faces and how the context, readers and organisation all play a role in that.
I used two methods; Human-Centred Design(UCD) and Design-Based Research (DBR). From this research, I concluded that the service that should be designed for de Volkskrant should be a mobile application. The interaction vision for this mobile application is the following: The mobile app guides the de Volkskrant reader through the articles and archives of de Volkskrant. It supports them in learning new things and exploring new perspectives. After reading digital news, readers feel in control, empowered, and accomplished. Additionally, some advice to the de Volkskrant organization was developed: By becoming a digital-first organisation, de Volkskrant can accelerate its digital transformation. It should play to its strengths of being a brand that readers go to for its good analytical articles and columnists. Additionally, it should use the development of its digital products as opportunities for change by involving all levels of the organisation into the design process. Thus, the result of this thesis is a proposal for a mobile app design as well as advice for the de Volkskrant organisation on how to accelerate the transition to a digital-first mindset and utilise the design process along the way to incite change within the company. To summarise, de Volkskrant should implement features into the mobile implication such as Dossiers, that bundle articles, and Overview, which provide a visual overview of articles, to not only create a better reading experience but to increase collaboration between departments as well.
Climate model results: Optical solution or illusion?
A case study on the visual framing effects of extreme rainfall model results on the interaction between municipal actors
This integrated master thesis for the master’s degrees in International Land and Water Management and Communication Design for Innovation, therefore, aims to explore the influence of visually framed extreme rainfall model results on the interaction between municipal actors. This is explored in the Municipality of The Hague and the Huygenspark neighbourhood. The model results have been adjusted to two contrasting frames: in terms of gains or losses and psychological distant or near impacts.
These two contrasting frames have resulted in the development of four visually-framed extreme rainfall model results, hereafter named maps. For the distant loss map, water nuisance has been assessed in the Tygron Geodesign Platform. The water nuisance map shows that especially the Stationsweg, the tunnel at the Rijswijkseweg, and the tunnel underneath the train tracks will have water nuisance issues during extreme rainfall events. For the near loss map, the framing of adaptation tipping points has been applied. Adaptation tipping points frame the issue from the socio-political objectives and show the moments in time at which a change in the current management strategy no longer meets the municipal actors’ objectives. The socio-political objective has been identified to focus on maintaining the accessibility of roads for cars and ambulances. The model shows that the Stationsweg and the tram tunnel cross this threshold during a once a 25 years rain shower (40 mm/hour), while the Rijswijkseweg tunnel reaches the threshold already at a rain shower of less than once a 10 years (30 mm/hour). This return period will become more frequent to once every 13 years and an unspecified low non-extreme return period in the upper scenario of 2050 respectively. The two main chances to tackle this issue are either spatially, in the Oranjeplein and Huijgenspark or through adaptation mainstreaming opportunities.
The four maps were interpreted by fourteen municipal actors within the Municipality of The Hague through semi-structured interviews. Visual framing was found to have a profound effect on the interpretation of municipal actors. The near-framed adaptation tipping points map made the issue more concrete and expressed urgency as well as the necessity to take action compared to the distant-framed water nuisance map. The chance maps created a more positive interpretation than the loss maps. Besides, the interpretation of maps was also determined by the pre-existing knowledge structures and ways of looking at the issue, resulting in three distinct interpretations for the adaptation tipping points map. While every map has its own main interpretation, most municipal actors emphasised that the maps should be combined to create an overall story. This story can be used during interaction to convince others, but it can also be to start a discussion or to weigh different options. The visual maps can, therefore, be seen as a ‘story support tool’ for interaction. ...
This integrated master thesis for the master’s degrees in International Land and Water Management and Communication Design for Innovation, therefore, aims to explore the influence of visually framed extreme rainfall model results on the interaction between municipal actors. This is explored in the Municipality of The Hague and the Huygenspark neighbourhood. The model results have been adjusted to two contrasting frames: in terms of gains or losses and psychological distant or near impacts.
These two contrasting frames have resulted in the development of four visually-framed extreme rainfall model results, hereafter named maps. For the distant loss map, water nuisance has been assessed in the Tygron Geodesign Platform. The water nuisance map shows that especially the Stationsweg, the tunnel at the Rijswijkseweg, and the tunnel underneath the train tracks will have water nuisance issues during extreme rainfall events. For the near loss map, the framing of adaptation tipping points has been applied. Adaptation tipping points frame the issue from the socio-political objectives and show the moments in time at which a change in the current management strategy no longer meets the municipal actors’ objectives. The socio-political objective has been identified to focus on maintaining the accessibility of roads for cars and ambulances. The model shows that the Stationsweg and the tram tunnel cross this threshold during a once a 25 years rain shower (40 mm/hour), while the Rijswijkseweg tunnel reaches the threshold already at a rain shower of less than once a 10 years (30 mm/hour). This return period will become more frequent to once every 13 years and an unspecified low non-extreme return period in the upper scenario of 2050 respectively. The two main chances to tackle this issue are either spatially, in the Oranjeplein and Huijgenspark or through adaptation mainstreaming opportunities.
The four maps were interpreted by fourteen municipal actors within the Municipality of The Hague through semi-structured interviews. Visual framing was found to have a profound effect on the interpretation of municipal actors. The near-framed adaptation tipping points map made the issue more concrete and expressed urgency as well as the necessity to take action compared to the distant-framed water nuisance map. The chance maps created a more positive interpretation than the loss maps. Besides, the interpretation of maps was also determined by the pre-existing knowledge structures and ways of looking at the issue, resulting in three distinct interpretations for the adaptation tipping points map. While every map has its own main interpretation, most municipal actors emphasised that the maps should be combined to create an overall story. This story can be used during interaction to convince others, but it can also be to start a discussion or to weigh different options. The visual maps can, therefore, be seen as a ‘story support tool’ for interaction.
A haptic language design to enhance the transfer of tacit knowledge
An exploratory case study on the development of a learning community for the 'Centre of Expertise Societal Innovation'
To make the research of how touch can be applied to enhance transdisciplinary learning more concrete, a specific context has been chosen, namely the organization ‘Centre of Expertise Societal Innovation’. Within this organization, they want to create learning communities whereby knowledge is shared and preserved between students and others stakeholders in consecutive projects. This has led to the following research questions:
“How to improve the transition between graduation projects within the Urban Innovation program of EMI with a haptic language design to preserve knowledge within the different communities of practice.”
The knowledge that the organization wants to preserve is so-called tacit knowledge. Tacit knowledge is hard to express in words. Therefore, guidance is needed to help people express their tacit knowledge. From the theory of transdisciplinary learning, it is retrieved that the 7 habits of the mind are important to foster transdisciplinary learning. These habits also include using the senses of the human body. Therefore, it is interesting to combine transdisciplinary learning by expressing tacit knowledge with the senses of the human body. Especially the sense of touch is interesting to use because touch can deepen communication and is one of the most versatile senses.
The literature study in combination with exploratory research on how touch can be used in communication, has resulted in 6 haptic design principles for transdisciplinary learning. These principles can be used by designers that want to create physical haptic designs for transdisciplinary learning. The 6 haptic principles are:
1. Haptic design triggers people to touch it
2. Haptic design makes people conscious of touch
3. Haptic design enables different touch experiences
4. Haptic design translates and adjusts between different disciplines by providing the same meaning for everyone
5. Haptic design evokes interaction between users
6. Haptic design gives people the tools to make their thoughts and ideas tangible
With the principles, a final concept design has been created, called MIMIC. MIMIC is a haptic language design that helps users to express their internal thoughts, ideas, and feelings by providing tools to make these internal thoughts, ideas, and feelings tangible. Translating to external forms will make it easier for others to understand. MIMIC consists out of two sets of cubes, the basic set made of wooden cubes with different weights, and the haptic set of cubes with different materials from 10 categories on each side cubes. Furthermore, a guide, an instruction sheet, and warming-up exercises are created to give guidance to users for sharing relevant knowledge and the use of the haptic language in general.
...
To make the research of how touch can be applied to enhance transdisciplinary learning more concrete, a specific context has been chosen, namely the organization ‘Centre of Expertise Societal Innovation’. Within this organization, they want to create learning communities whereby knowledge is shared and preserved between students and others stakeholders in consecutive projects. This has led to the following research questions:
“How to improve the transition between graduation projects within the Urban Innovation program of EMI with a haptic language design to preserve knowledge within the different communities of practice.”
The knowledge that the organization wants to preserve is so-called tacit knowledge. Tacit knowledge is hard to express in words. Therefore, guidance is needed to help people express their tacit knowledge. From the theory of transdisciplinary learning, it is retrieved that the 7 habits of the mind are important to foster transdisciplinary learning. These habits also include using the senses of the human body. Therefore, it is interesting to combine transdisciplinary learning by expressing tacit knowledge with the senses of the human body. Especially the sense of touch is interesting to use because touch can deepen communication and is one of the most versatile senses.
The literature study in combination with exploratory research on how touch can be used in communication, has resulted in 6 haptic design principles for transdisciplinary learning. These principles can be used by designers that want to create physical haptic designs for transdisciplinary learning. The 6 haptic principles are:
1. Haptic design triggers people to touch it
2. Haptic design makes people conscious of touch
3. Haptic design enables different touch experiences
4. Haptic design translates and adjusts between different disciplines by providing the same meaning for everyone
5. Haptic design evokes interaction between users
6. Haptic design gives people the tools to make their thoughts and ideas tangible
With the principles, a final concept design has been created, called MIMIC. MIMIC is a haptic language design that helps users to express their internal thoughts, ideas, and feelings by providing tools to make these internal thoughts, ideas, and feelings tangible. Translating to external forms will make it easier for others to understand. MIMIC consists out of two sets of cubes, the basic set made of wooden cubes with different weights, and the haptic set of cubes with different materials from 10 categories on each side cubes. Furthermore, a guide, an instruction sheet, and warming-up exercises are created to give guidance to users for sharing relevant knowledge and the use of the haptic language in general.
Fitting leadership for stimulating learning and developing a learning mindset in a transdisciplinary collaboration context
A case study of the My Digital Twin flagship of the Health & Technology theme of the Convergence Agenda of the Erasmus Medical Centre, the Erasmus University Rotterdam, and the Delft University of Technology
To this end one would ideally one would ideally apply systems thinking: ”Systems thinking is a set of synergistic analytic skills used to improve the capability of identifying and understanding systems, predicting their behaviors, and devising modifications to them in order to produce desired effects. These skills work together as a system.”
However, because the earlier pluralities it unlikely for a single individual or organisation to have all the required information for this. Processes are required where information is collected and co-created with multiple parties in such as system to enable the creation of comprehensive solutions for these problems. What is required is social learning. Social learning (SL)is learning that happens by people participating in so called communities of practice. A community of practice can be seen as a group of people with converging interests and skills. An example would be a grid operator, which have their own sub-communities (E.G. cable technician or systems manager). They can be smaller groups, E.G. a family, and participation is often not mutually exclusive. Rather than being part of a community of practice one could be seen as being part of the landscape of practice, consisting out of multiple communities. By partaking in these communities people gain experiences by both learning and expanding on a communities’ knowledge.
The aim of this thesis is to gain insights into: 1. mechanics shaping and steering social learning 2. how to measure social learning processes for in vivo experimentation 3. design mechanics for participatory modelling processes and Social learning in general to improve development of such processes
To do this a theory has been made on the mechanics and behaviour of individuals in a SL process. This has been done in chapters 4, 5 and 6. To do this a PM perspective has been used as this give a structure on the actions someone can take and requires shared information to be structured. Additionally it is seen as a useful tool for tackling socio-technical problems.
The theory thus focussed on the main action of PM, namely sending information, receiving and processing information and deciding upon the model. To develop the theory knowledge from multiple disciplines is needed. To this end a theory has been developed using supersynthesis. This is a research method where multiple theories are combined to make a new on to explain something. The aim is not to supersed the combined theories, but to explain something new. The fields that have been the focus are communication science, helping understand how information is processed and sent, and social psychology, helping understand why and when individuals take certain actions. The theories have been synthesised in two rounds of conceptualisation, with the first focussing on conceptualising every possible action and mechanic. The ones that were deemed most interesting or useful have been conceptualised more in depth. To this an additional conceptualisation of knowledge and information is made. The final theory is as follows:
Knowledge takes the shape of a knowledge graph. In this graph fields of expertise are called topics. One can think about the weather as such a topic. These topics consist out of information items, think cloudiness or temperature, and links between these items indicating their relation, think cloudiness leads to lower temperatures. These items may have links to items from other topics. For example cloudiness is related to sun hours and yields of Photovoltaics from th topic of Photovoltaics.
It is assumed that a complete knowledge graph exists. Each individual knows part of this graph, signifying knowledge or expertise in the topic. The larger part of a topic they know the more expertise they have in that topic. This includes both information items as their links (relationships). All these items, links and topics also have a perceived relevance for people. This is based on interests or affiliation. Affiliation means relationship with a group of people, for example, meteorologists. Something is also seen as more relevant if it is discussed often, attributed to common knowledge effects. In a social learning process there are several individuals. Each round they are able to share information. Information is seen as information items and/or their links. A topic as a whole can also be discussed, but this is not seen as actual information for learning. What they share is based on the amount of energy they have and are willing to spend on sharing information. This is dependent on perceived relevance of the item they are considering to share, their expertise on the related topic and their tiredness. It is assumed that the energy one has decays over rounds.
Shared energy is received by others and they start to process it. Here something is integrated or learned if they are able or willing to invest enough energy in the processing. This is dependent on their expertise of the related topic, their perceived relevance of what is shared and their attitude with regards to the sender. If expertise, relevance and attitudes are high enough someone will process and integrate information. Processing energy is also assumed to decay each round.
In addition to information on knowledge, individuals can also share relational information. These are details like hobbies and other personal details. These are processed as either positive or negative and influence attitudes.
Processing of shared information may also happen during breaks or downtime. Here one has more energy to spend and attitudes are less relevant. Total recall of information is assumed in the whole model (I.E. people do not forget anything).
To allow for further reflection on the theory and to act as a proof of concept of the theory the theory has been translated into an agent based simulation model. This model has been analysed in a sensitivity experiment using LHS and extremely randomised forest in addition to a variety of plotting techniques in R.
Additionally two experiments are designed, inspired by real cases. These are used to reflect on the theory and find less noticeable quirks from the ABM.
Based on the theory and ABM the following things have been concluded: -While communication science theories and social psychology theories have been used for theory development, they are not a be all end all. One can apply other fields if one wants. This specific combination, however works especially well for an individual perspective.-The theory can be used to reflect on SL by practitioners as it tells why and how people can act. Furthermore the idea of the knowledge graph can be connected to landscapes of practice, with topics relating to a community and links between items of these topics to those of other relating places where boundaries interact -Matters like conflict and increasing conflict, coalitions, personal inhibitions and norms are some of the values that would make sense to include in the theory. This would make the theory less usable for simulation modelling, however and would add a lot of behaviour that is not directly related to the learning process. To implement these additional behaviour could be conceptualised and added, making the theory more complete but less comprehensive. The most important addition that could be made according to me would be an extension on the actions influencing attitudes and the actual definition of a process result (a participatory built model or a plan). -This new theory is valuable as this individual based perspective has not been taken before, inviting to reflection on practice.-The knowledge graph could be used as a means for building new theories that are comparable. Additionally it is a way to explicitly learning. -The combination between social learning and Participatory modelling has not been made this explicit before. It would allow participatory modellers to reflect on their practice.-The ideas of energy for sharing and processing are quite influential in the ABM. They are interesting as they give clear reasons why learning may not happen or happen suboptimally. For learning to happen information need to be shared. If people lack the energy or the willingness to spend energy sharing will not happen. If they do not have the energy to process this they will also fail to learn. This highlights the need for keeping energy levels in mind when designing these processes. It is assumed that these energy levels decay linearly. While arguably too simplistic still it does show how intensive processes or boring processes can fail.
The following design mechanics are proposed:1. Usage of a knowledge graph to keep track of what is learned by researchers 2. Usage of knowledge graph to steer the process order that makes learning more likely (topics that closely relate to all participants first and expand that towards specific participants later down the line). 3. Use set structures, conceptual modelling, drawings and other tools to make information sharing and processing easier and less intensive. This would make the process spend less energy if the used tools are chosen well (I.E. a conceptual drawing of what is said or what someone wants to explain using causal diagramming is probably better to explain ideas than doing so via live programming of a simulation model). 4. Use actions like summarizing what has been said to slow down the process if it becomes to quick, leading to a processing energy deficit. 5. Use means like using an agenda to ensure the speed of the process does not become to slow, leading to boredom and potential energy decays ...
To this end one would ideally one would ideally apply systems thinking: ”Systems thinking is a set of synergistic analytic skills used to improve the capability of identifying and understanding systems, predicting their behaviors, and devising modifications to them in order to produce desired effects. These skills work together as a system.”
However, because the earlier pluralities it unlikely for a single individual or organisation to have all the required information for this. Processes are required where information is collected and co-created with multiple parties in such as system to enable the creation of comprehensive solutions for these problems. What is required is social learning. Social learning (SL)is learning that happens by people participating in so called communities of practice. A community of practice can be seen as a group of people with converging interests and skills. An example would be a grid operator, which have their own sub-communities (E.G. cable technician or systems manager). They can be smaller groups, E.G. a family, and participation is often not mutually exclusive. Rather than being part of a community of practice one could be seen as being part of the landscape of practice, consisting out of multiple communities. By partaking in these communities people gain experiences by both learning and expanding on a communities’ knowledge.
The aim of this thesis is to gain insights into: 1. mechanics shaping and steering social learning 2. how to measure social learning processes for in vivo experimentation 3. design mechanics for participatory modelling processes and Social learning in general to improve development of such processes
To do this a theory has been made on the mechanics and behaviour of individuals in a SL process. This has been done in chapters 4, 5 and 6. To do this a PM perspective has been used as this give a structure on the actions someone can take and requires shared information to be structured. Additionally it is seen as a useful tool for tackling socio-technical problems.
The theory thus focussed on the main action of PM, namely sending information, receiving and processing information and deciding upon the model. To develop the theory knowledge from multiple disciplines is needed. To this end a theory has been developed using supersynthesis. This is a research method where multiple theories are combined to make a new on to explain something. The aim is not to supersed the combined theories, but to explain something new. The fields that have been the focus are communication science, helping understand how information is processed and sent, and social psychology, helping understand why and when individuals take certain actions. The theories have been synthesised in two rounds of conceptualisation, with the first focussing on conceptualising every possible action and mechanic. The ones that were deemed most interesting or useful have been conceptualised more in depth. To this an additional conceptualisation of knowledge and information is made. The final theory is as follows:
Knowledge takes the shape of a knowledge graph. In this graph fields of expertise are called topics. One can think about the weather as such a topic. These topics consist out of information items, think cloudiness or temperature, and links between these items indicating their relation, think cloudiness leads to lower temperatures. These items may have links to items from other topics. For example cloudiness is related to sun hours and yields of Photovoltaics from th topic of Photovoltaics.
It is assumed that a complete knowledge graph exists. Each individual knows part of this graph, signifying knowledge or expertise in the topic. The larger part of a topic they know the more expertise they have in that topic. This includes both information items as their links (relationships). All these items, links and topics also have a perceived relevance for people. This is based on interests or affiliation. Affiliation means relationship with a group of people, for example, meteorologists. Something is also seen as more relevant if it is discussed often, attributed to common knowledge effects. In a social learning process there are several individuals. Each round they are able to share information. Information is seen as information items and/or their links. A topic as a whole can also be discussed, but this is not seen as actual information for learning. What they share is based on the amount of energy they have and are willing to spend on sharing information. This is dependent on perceived relevance of the item they are considering to share, their expertise on the related topic and their tiredness. It is assumed that the energy one has decays over rounds.
Shared energy is received by others and they start to process it. Here something is integrated or learned if they are able or willing to invest enough energy in the processing. This is dependent on their expertise of the related topic, their perceived relevance of what is shared and their attitude with regards to the sender. If expertise, relevance and attitudes are high enough someone will process and integrate information. Processing energy is also assumed to decay each round.
In addition to information on knowledge, individuals can also share relational information. These are details like hobbies and other personal details. These are processed as either positive or negative and influence attitudes.
Processing of shared information may also happen during breaks or downtime. Here one has more energy to spend and attitudes are less relevant. Total recall of information is assumed in the whole model (I.E. people do not forget anything).
To allow for further reflection on the theory and to act as a proof of concept of the theory the theory has been translated into an agent based simulation model. This model has been analysed in a sensitivity experiment using LHS and extremely randomised forest in addition to a variety of plotting techniques in R.
Additionally two experiments are designed, inspired by real cases. These are used to reflect on the theory and find less noticeable quirks from the ABM.
Based on the theory and ABM the following things have been concluded: -While communication science theories and social psychology theories have been used for theory development, they are not a be all end all. One can apply other fields if one wants. This specific combination, however works especially well for an individual perspective.-The theory can be used to reflect on SL by practitioners as it tells why and how people can act. Furthermore the idea of the knowledge graph can be connected to landscapes of practice, with topics relating to a community and links between items of these topics to those of other relating places where boundaries interact -Matters like conflict and increasing conflict, coalitions, personal inhibitions and norms are some of the values that would make sense to include in the theory. This would make the theory less usable for simulation modelling, however and would add a lot of behaviour that is not directly related to the learning process. To implement these additional behaviour could be conceptualised and added, making the theory more complete but less comprehensive. The most important addition that could be made according to me would be an extension on the actions influencing attitudes and the actual definition of a process result (a participatory built model or a plan). -This new theory is valuable as this individual based perspective has not been taken before, inviting to reflection on practice.-The knowledge graph could be used as a means for building new theories that are comparable. Additionally it is a way to explicitly learning. -The combination between social learning and Participatory modelling has not been made this explicit before. It would allow participatory modellers to reflect on their practice.-The ideas of energy for sharing and processing are quite influential in the ABM. They are interesting as they give clear reasons why learning may not happen or happen suboptimally. For learning to happen information need to be shared. If people lack the energy or the willingness to spend energy sharing will not happen. If they do not have the energy to process this they will also fail to learn. This highlights the need for keeping energy levels in mind when designing these processes. It is assumed that these energy levels decay linearly. While arguably too simplistic still it does show how intensive processes or boring processes can fail.
The following design mechanics are proposed:1. Usage of a knowledge graph to keep track of what is learned by researchers 2. Usage of knowledge graph to steer the process order that makes learning more likely (topics that closely relate to all participants first and expand that towards specific participants later down the line). 3. Use set structures, conceptual modelling, drawings and other tools to make information sharing and processing easier and less intensive. This would make the process spend less energy if the used tools are chosen well (I.E. a conceptual drawing of what is said or what someone wants to explain using causal diagramming is probably better to explain ideas than doing so via live programming of a simulation model). 4. Use actions like summarizing what has been said to slow down the process if it becomes to quick, leading to a processing energy deficit. 5. Use means like using an agenda to ensure the speed of the process does not become to slow, leading to boredom and potential energy decays
The missing link in adaptive delta management
Insights on the potential of pumps in reducing flood risk under sea level rise and adaptive social learning to improve decision-making in the Rhine-Meuse estuary
dominant hydrodynamic process: storm surge dominant area, flood storage dominant area, discharge dominant area and transition area. For each sub-area, the effects of Delta21 are computed on 1) water flows, 2) hydraulic loads and 3) failure probabilities. Delta21 succeeds in lowering the hydraulic loads and corresponding failure probabilities. At the same time, reductions are disproportionately over the Rhine-Meuse estuary leading to low reductions in some sub-areas. In the socio-political perspective, the focus is on decision-making and learning processes in management in delta management. The Rhine-Meuse estuary is characterized by a network structure, which means that knowledge and decisions do not belong to one single actor, but those decisions come about during interactions between various groups of actors. Not only the decisions need to be adaptive to cope with uncertain circumstances, but the learning process itself must also become adaptive. To achieve this aim, a conceptual mode is developed. Two case studies are used; the Delta Program and Knowledge Program Sea Level Rise. A longitudinal analysis of the Delta Program resulted in different narratives over time and various learning types. Subsequently, the Knowledge Program Sea Level Rise is analyzed with semi-structured interviews, process-tracing and the conceptual model. Observations and challenges are translated into a roadmap of learning activities. Moreover, the DEALTa learning handbook is developed, to support actors in designing learning activities. The physical and socio-political perspective are united in the integrated perspective. On the level of technical studies, insights are shared about the relation between both aspects and how the integration can be improved in the future. ...
dominant hydrodynamic process: storm surge dominant area, flood storage dominant area, discharge dominant area and transition area. For each sub-area, the effects of Delta21 are computed on 1) water flows, 2) hydraulic loads and 3) failure probabilities. Delta21 succeeds in lowering the hydraulic loads and corresponding failure probabilities. At the same time, reductions are disproportionately over the Rhine-Meuse estuary leading to low reductions in some sub-areas. In the socio-political perspective, the focus is on decision-making and learning processes in management in delta management. The Rhine-Meuse estuary is characterized by a network structure, which means that knowledge and decisions do not belong to one single actor, but those decisions come about during interactions between various groups of actors. Not only the decisions need to be adaptive to cope with uncertain circumstances, but the learning process itself must also become adaptive. To achieve this aim, a conceptual mode is developed. Two case studies are used; the Delta Program and Knowledge Program Sea Level Rise. A longitudinal analysis of the Delta Program resulted in different narratives over time and various learning types. Subsequently, the Knowledge Program Sea Level Rise is analyzed with semi-structured interviews, process-tracing and the conceptual model. Observations and challenges are translated into a roadmap of learning activities. Moreover, the DEALTa learning handbook is developed, to support actors in designing learning activities. The physical and socio-political perspective are united in the integrated perspective. On the level of technical studies, insights are shared about the relation between both aspects and how the integration can be improved in the future.
Holistically improving screening decisions under uncertainty in aircraft conceptual design and technology assessment
Insights on bottom-up uncertainty quantification and propagation and integrated socio-technical group decision making
The Neighbourhood Medicine
Realizing a dementia friendly Ommoord
Consider the impossible
Helping collaboration discover common ground through the promises of blockchain
Incentives for Scientific Research Participation
An enquiry into which incentives are perceived to work best in motivating people to participate in scientific research.
What's mine is ours
Empowering cohousing communities towards self-organization through sharing economy
Hier en Daar
An exploration of the potential of urban design processes to foster connectivity for urban areas with a high level of residential diversity
...
The Dialogue of the City
Implementing a productive Citizen Participation Method for Urban Node Development, in Delft the Netherlands
A literature review of the theory related to algorithmic accountability was executed, which led to a framework of five aspects that are required for achieving it: responsibility, explainability, debatability, auditability and sanctionability. Within a design case study, the implementation of these five aspects was investigated.
Based on the insights from research and design activities in this research, I conclude that the following guidelines will structure the process of designing accountability mechanisms:
(1) Understand the context in which the algorithm is created and employed;
(2) anticipate unwanted developments or effects of the system;
(3) design context-specific accountability mechanisms based on these findings. ...
A literature review of the theory related to algorithmic accountability was executed, which led to a framework of five aspects that are required for achieving it: responsibility, explainability, debatability, auditability and sanctionability. Within a design case study, the implementation of these five aspects was investigated.
Based on the insights from research and design activities in this research, I conclude that the following guidelines will structure the process of designing accountability mechanisms:
(1) Understand the context in which the algorithm is created and employed;
(2) anticipate unwanted developments or effects of the system;
(3) design context-specific accountability mechanisms based on these findings.
Enthusiastic connectors
Existing and desired professional profiles of practitioners of patient organizations as knowledge brokers within research projects with patient participation.
This thesis explores the professional profile of practitioners within patient organizations that are responsible for patient participation in research projects. Their position is analyzed from the perspective of the theory of knowledge brokering, which puts them at the center of the flow of science communication between the stakeholders. While existing literature has studied the emerging role of knowledge brokers in the transfer of scientific knowledge to decision-makers in healthcare, this thesis offers an original perspective on the context of patient participation, and compares the activities, professional knowledge, skills and personal attributes of the practitioners with that of knowledge brokers in healthcare. The needs that the practitioners express in terms of improvement of both their own profession as well as the process of patient participation have been analyzed using the concept of professionalization, which puts the focus on the development of new professional profiles.
A predominantly qualitative approach was chosen to gather reflections of nine practitioners on their current and desired professional profiles. They were selected after identifying Dutch patient organizations involved in participatory research projects. The methodology included semi-structured interviews and a card-sorting exercise inspired by Q methodology in which they were invited to rank skills and personal attributes related to knowledge brokering. The practitioners emerge as “enthusiastic connectors,” who put an emphasis on knowledge brokering activities and skills that foster the interaction between stakeholders, rather than on knowledge management. Many of the aspects they report as being part of their professional profile are consistent with those reported about knowledge brokers in the healthcare sector. However, the particular context of patient participation shapes their specific characteristics mainly related to their closest stakeholder, the patient. The practitioners confirm that academia, policy makers and funding organizations are increasingly interested in patient participation, and call for organizational changes in order to face this demand: increased recognition as a partner by external stakeholders, further internal recognition within their organization, as well as adequate human and financial resources.
The thesis serves to gain both academic insight, useful for developing measures of effectivity of knowledge brokering and further study, as well as practical insight, useful for recruitment of knowledge brokers and further professionalization of knowledge brokering and patient participation processes.
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This thesis explores the professional profile of practitioners within patient organizations that are responsible for patient participation in research projects. Their position is analyzed from the perspective of the theory of knowledge brokering, which puts them at the center of the flow of science communication between the stakeholders. While existing literature has studied the emerging role of knowledge brokers in the transfer of scientific knowledge to decision-makers in healthcare, this thesis offers an original perspective on the context of patient participation, and compares the activities, professional knowledge, skills and personal attributes of the practitioners with that of knowledge brokers in healthcare. The needs that the practitioners express in terms of improvement of both their own profession as well as the process of patient participation have been analyzed using the concept of professionalization, which puts the focus on the development of new professional profiles.
A predominantly qualitative approach was chosen to gather reflections of nine practitioners on their current and desired professional profiles. They were selected after identifying Dutch patient organizations involved in participatory research projects. The methodology included semi-structured interviews and a card-sorting exercise inspired by Q methodology in which they were invited to rank skills and personal attributes related to knowledge brokering. The practitioners emerge as “enthusiastic connectors,” who put an emphasis on knowledge brokering activities and skills that foster the interaction between stakeholders, rather than on knowledge management. Many of the aspects they report as being part of their professional profile are consistent with those reported about knowledge brokers in the healthcare sector. However, the particular context of patient participation shapes their specific characteristics mainly related to their closest stakeholder, the patient. The practitioners confirm that academia, policy makers and funding organizations are increasingly interested in patient participation, and call for organizational changes in order to face this demand: increased recognition as a partner by external stakeholders, further internal recognition within their organization, as well as adequate human and financial resources.
The thesis serves to gain both academic insight, useful for developing measures of effectivity of knowledge brokering and further study, as well as practical insight, useful for recruitment of knowledge brokers and further professionalization of knowledge brokering and patient participation processes.
The Water Efficiency Paradox
The significance of spatial scale and knowledge exchange in irrigation water management
The first part of this research looks into irrigation water consumption in the Amu Darya river basin in Central Asia. With the research question: ‘To what extent is it possible to analyze irrigation water consumption in Central Asia using a locally developed model combined with open source remote sensing data?’. Global open source data for evapotranspiration (ET), precipitation (P), areas equipped for irrigation and storage change are combined with outputs from the Aral Sea Basin management model (ASBmm). These are used to determine the actual irrigated areas, check the model data with water balances and calculate consumed fractions. The results show a trend of increasing CF with increasing irrigated area and larger CFs in downstream areas compared to upstream areas. It shows a big difference (40%) without and with complete reuse of upstream drainage water in downstream irrigated areas. These trends conform to the expectations.
The second part of this study investigates why basin analysis is not structurally included in World Bank financed irrigation projects. Knowledge exchange is crucial for innovation and adopting new paradigms (Filieri et al., 2014; Walter et al., 2007). This is researched with the research question: «\’To what extent can a social capital analysis of knowledge exchange between academic hydrologists, World Bank staff and World Bank water and irrigation consultants aid the incorporation of the basin scale perspective on water consumption in World Bank financed irrigation projects?’. The social capital perspective provides a systematic way to look at the dimensions of knowledge exchange in a social network (Adler and Kwon, 2002). The results from semi-structured interviews are compared to the conceptual framework which was deduced from a systematic literature review.
One of the main obstacles in knowledge exchange and including basin analysis in World Bank financed irrigation projects is lack of time and resources. Proper basin analysis is not conducted because it is not a formal requirement. Additional issues are: ambiguity of the term efficiency, spatial distance between people and differences goals and perspectives within the Bank and between the Bank and client countries. Client countries are leading in project development and the moment the Bank has a background role. The application of basin scale analysis in World Bank financed irrigation projects should be formalized. This does not mean that investments in irrigation efficiency must stop, it means that a basin analysis is necessary to make an informed decision about that investment.
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The first part of this research looks into irrigation water consumption in the Amu Darya river basin in Central Asia. With the research question: ‘To what extent is it possible to analyze irrigation water consumption in Central Asia using a locally developed model combined with open source remote sensing data?’. Global open source data for evapotranspiration (ET), precipitation (P), areas equipped for irrigation and storage change are combined with outputs from the Aral Sea Basin management model (ASBmm). These are used to determine the actual irrigated areas, check the model data with water balances and calculate consumed fractions. The results show a trend of increasing CF with increasing irrigated area and larger CFs in downstream areas compared to upstream areas. It shows a big difference (40%) without and with complete reuse of upstream drainage water in downstream irrigated areas. These trends conform to the expectations.
The second part of this study investigates why basin analysis is not structurally included in World Bank financed irrigation projects. Knowledge exchange is crucial for innovation and adopting new paradigms (Filieri et al., 2014; Walter et al., 2007). This is researched with the research question: «\’To what extent can a social capital analysis of knowledge exchange between academic hydrologists, World Bank staff and World Bank water and irrigation consultants aid the incorporation of the basin scale perspective on water consumption in World Bank financed irrigation projects?’. The social capital perspective provides a systematic way to look at the dimensions of knowledge exchange in a social network (Adler and Kwon, 2002). The results from semi-structured interviews are compared to the conceptual framework which was deduced from a systematic literature review.
One of the main obstacles in knowledge exchange and including basin analysis in World Bank financed irrigation projects is lack of time and resources. Proper basin analysis is not conducted because it is not a formal requirement. Additional issues are: ambiguity of the term efficiency, spatial distance between people and differences goals and perspectives within the Bank and between the Bank and client countries. Client countries are leading in project development and the moment the Bank has a background role. The application of basin scale analysis in World Bank financed irrigation projects should be formalized. This does not mean that investments in irrigation efficiency must stop, it means that a basin analysis is necessary to make an informed decision about that investment.
De ontwikkelde handvatten bestaan uit een combinatie van een Competentiemonitor en een POP-formulier (persoonlijk ontwikkelplan). De Competentiemonitor wordt gebruikt om de ontwikkeling van de leerling visueel in kaart te brengen, over een langere periode, om sterke en zwakke punten te identificeren en leerdoelen te kiezen. Voor deze Competentiemonitor is gebruik gemaakt van een indeling in zes competentieclusters, en twintig daaronder gegroepeerde competenties, zoals opgesteld door de Stichting Technasium (Van den Brink, 2016). Het POP-formulier ondersteunt het leerproces tijdens een projectperiode door middel van prompting op drie momenten tijdens het project, volgens de drie fasen (forethought-, performance- en self-reflection phase) van het cyclisch proces van zelfregulatie volgens Zimmerman (2000).
Het onderzoek is gedeeltelijk uitgevoerd in samenwerking met de Stichting Technasium. De methode is getoetst in de lespraktijk op het technasium van het Calandlyceum in Amsterdam, door middel van design-based research (DBR). Met het oog op triangulatie is gebruik gemaakt van een mixed-methods opzet. Voor het kwantitatieve deel van het onderzoek is dezelfde anonieme vragenlijst drie keer afgenomen onder 200 technasiumleerlingen van het Calandlyceum. De interventiegroep (3e en 5e klas) heeft gedurende twee projectperiodes (kwartalen) gewerkt met de nieuwe methode, en de controlegroep (2e, 4e en 6e klas) heeft gewerkt met de methode die voorheen al werd gebruikt op het Calandlyceum. Het kwalitatieve deel van het onderzoek bestond uit semi-gestructureerde interviews met 16 leerlingen van de interventiegroep over hun ervaring met het werken met de nieuwe methode, en groepsgesprekken met 8 leerlingteams, waarin hun leerproces en het ingevulde POP-formulier werden besproken.
Uit de resultaten blijkt dat de methode een positieve invloed heeft op alle vier gemeten dimensies: (1) metacognitieve kennis over de competentie-ontwikkeling, (2) attitude jegens werken aan competentieontwikkeling met aangereikte methode, (3) volgen van drie stappen van cyclisch proces volgens Zimmerman (2000) en (4) intensiteit van samenwerken ten behoeve van persoonlijke leerdoelen. Resultaten van het kwalitatieve onderzoek hebben de resultaten van het kwantitatieve deel van het onderzoek bevestigd. Belangrijke aspecten van de methode zijn de specifieke gedragsbeschrijvingen in de monitor, visuele weergave van het niveau van competenties en de progressie van de ontwikkeling, structuur en prompts in het POP-formulier en het daardoor effectiever in groepsverband samen kunnen werken aan de persoonlijke ontwikkeling – leerdoelen werden (in de succesvolle gevallen) binnen het team bij de start besproken en de taakverdeling werd hierop aangepast door de teamleider.
Het praktisch nut van, onder andere, de theorie van Zimmerman (2000) is bevestigd door de gemeten positieve effecten van de methode. De methode is geschikt voor de O&O-lespraktijk. In de discussie worden aanbevelingen gedaan voor doorontwikkeling van de Competentiemonitor en inzet van de methode in de lespraktijk. ...
De ontwikkelde handvatten bestaan uit een combinatie van een Competentiemonitor en een POP-formulier (persoonlijk ontwikkelplan). De Competentiemonitor wordt gebruikt om de ontwikkeling van de leerling visueel in kaart te brengen, over een langere periode, om sterke en zwakke punten te identificeren en leerdoelen te kiezen. Voor deze Competentiemonitor is gebruik gemaakt van een indeling in zes competentieclusters, en twintig daaronder gegroepeerde competenties, zoals opgesteld door de Stichting Technasium (Van den Brink, 2016). Het POP-formulier ondersteunt het leerproces tijdens een projectperiode door middel van prompting op drie momenten tijdens het project, volgens de drie fasen (forethought-, performance- en self-reflection phase) van het cyclisch proces van zelfregulatie volgens Zimmerman (2000).
Het onderzoek is gedeeltelijk uitgevoerd in samenwerking met de Stichting Technasium. De methode is getoetst in de lespraktijk op het technasium van het Calandlyceum in Amsterdam, door middel van design-based research (DBR). Met het oog op triangulatie is gebruik gemaakt van een mixed-methods opzet. Voor het kwantitatieve deel van het onderzoek is dezelfde anonieme vragenlijst drie keer afgenomen onder 200 technasiumleerlingen van het Calandlyceum. De interventiegroep (3e en 5e klas) heeft gedurende twee projectperiodes (kwartalen) gewerkt met de nieuwe methode, en de controlegroep (2e, 4e en 6e klas) heeft gewerkt met de methode die voorheen al werd gebruikt op het Calandlyceum. Het kwalitatieve deel van het onderzoek bestond uit semi-gestructureerde interviews met 16 leerlingen van de interventiegroep over hun ervaring met het werken met de nieuwe methode, en groepsgesprekken met 8 leerlingteams, waarin hun leerproces en het ingevulde POP-formulier werden besproken.
Uit de resultaten blijkt dat de methode een positieve invloed heeft op alle vier gemeten dimensies: (1) metacognitieve kennis over de competentie-ontwikkeling, (2) attitude jegens werken aan competentieontwikkeling met aangereikte methode, (3) volgen van drie stappen van cyclisch proces volgens Zimmerman (2000) en (4) intensiteit van samenwerken ten behoeve van persoonlijke leerdoelen. Resultaten van het kwalitatieve onderzoek hebben de resultaten van het kwantitatieve deel van het onderzoek bevestigd. Belangrijke aspecten van de methode zijn de specifieke gedragsbeschrijvingen in de monitor, visuele weergave van het niveau van competenties en de progressie van de ontwikkeling, structuur en prompts in het POP-formulier en het daardoor effectiever in groepsverband samen kunnen werken aan de persoonlijke ontwikkeling – leerdoelen werden (in de succesvolle gevallen) binnen het team bij de start besproken en de taakverdeling werd hierop aangepast door de teamleider.
Het praktisch nut van, onder andere, de theorie van Zimmerman (2000) is bevestigd door de gemeten positieve effecten van de methode. De methode is geschikt voor de O&O-lespraktijk. In de discussie worden aanbevelingen gedaan voor doorontwikkeling van de Competentiemonitor en inzet van de methode in de lespraktijk.