S.C. van der Spek
Please Note
24 records found
1
Towards Flexible Use of railway station areas that promotes Station-City Integration
The spatial relevance, design, and assessment
Back to the User
Shaping the user experience of architecture through evidence-based design
The methodology closest to UX Research in architecture is ‘Post-Occupancy Evaluation’ (POE), but only 5% of architectural firms in the EU offer (and even fewer conduct) it during the design phase. Architects may talk closely with clients, but not with users. Additionally, most UX Research involves 1:1 prototype testing with users to ensure that the design meets its intended benefits. In architecture, ‘prototyping’ usually consists of 2D plans, visualizations, or scaled models, which are often not comprehensible, accurate, or immersive enough. While constructing a full 1:1 prototype is possible, it is not economically, spatially, or sustainably feasible for large projects—or is it?
With the rise of Virtual Reality (VR), we can now test virtually unlimited 1:1 designs, leading to more objective, evidence-based conclusions. This paper explores this approach through participatory qualitative sessions using VR, where multiple design variations are tested and rated by users based on their satisfaction levels. The data collected informs design decisions, resulting in a final proposal to address the challenges of post-Soviet, concrete-prefab panel construction in the ‘Jižní Město’ district of Prague, Czech Republic. This ‘Back to the User’ methodology, is in fact a practice’s step ‘Back to the Future’. ...
The methodology closest to UX Research in architecture is ‘Post-Occupancy Evaluation’ (POE), but only 5% of architectural firms in the EU offer (and even fewer conduct) it during the design phase. Architects may talk closely with clients, but not with users. Additionally, most UX Research involves 1:1 prototype testing with users to ensure that the design meets its intended benefits. In architecture, ‘prototyping’ usually consists of 2D plans, visualizations, or scaled models, which are often not comprehensible, accurate, or immersive enough. While constructing a full 1:1 prototype is possible, it is not economically, spatially, or sustainably feasible for large projects—or is it?
With the rise of Virtual Reality (VR), we can now test virtually unlimited 1:1 designs, leading to more objective, evidence-based conclusions. This paper explores this approach through participatory qualitative sessions using VR, where multiple design variations are tested and rated by users based on their satisfaction levels. The data collected informs design decisions, resulting in a final proposal to address the challenges of post-Soviet, concrete-prefab panel construction in the ‘Jižní Město’ district of Prague, Czech Republic. This ‘Back to the User’ methodology, is in fact a practice’s step ‘Back to the Future’.
From thermal comfort to heat mitigation action
A reproducible QGIS plugin for calculating the physiological equivalent temperature in Dutch cities for informed strategies for mitigating heat stress in public spaces, in a Rotterdam case study
Comparing the heat stress software reproducibility, computation time, possibility to test design interventions and the scale of modelling were important. Improvements in the reproducibility of the PET map of Koopmans et al. (2020) are made by creating an open-accessible QGIS plugin applicable to Dutch cities. This helps urban designers to indicate and test their design interventions. Refinement of the wind calculation contributed to speeding up calculation times of the wind for neighbourhood and city scale areas. Future research should focus on some refinement in PET calibration to work properly, and advanced wind modelling is required for urban design practices.
The application in the Rotterdam test case study emphasizes the importance of maintaining liveability now and in the future. By enhancing social liveability and physical liveability within a network of heat-mitigating interventions liveability is guaranteed. By revealing the vulnerable groups and their social interactions on a summer day, the most frequently used routes are qualified for refurbishment. Based on the current quality of social space and walkable environment, ownership and degree of open space on the street level, the interventions are chosen for the situation.
The research emphasized the importance of identifying heat stress in public spaces and the need for urgent action to maintain the quality of life in the future. By integrating informed strategies from multiple fields like Geomatics and Urbanism a climate-adaptive and healthy environment can take shape. ...
Comparing the heat stress software reproducibility, computation time, possibility to test design interventions and the scale of modelling were important. Improvements in the reproducibility of the PET map of Koopmans et al. (2020) are made by creating an open-accessible QGIS plugin applicable to Dutch cities. This helps urban designers to indicate and test their design interventions. Refinement of the wind calculation contributed to speeding up calculation times of the wind for neighbourhood and city scale areas. Future research should focus on some refinement in PET calibration to work properly, and advanced wind modelling is required for urban design practices.
The application in the Rotterdam test case study emphasizes the importance of maintaining liveability now and in the future. By enhancing social liveability and physical liveability within a network of heat-mitigating interventions liveability is guaranteed. By revealing the vulnerable groups and their social interactions on a summer day, the most frequently used routes are qualified for refurbishment. Based on the current quality of social space and walkable environment, ownership and degree of open space on the street level, the interventions are chosen for the situation.
The research emphasized the importance of identifying heat stress in public spaces and the need for urgent action to maintain the quality of life in the future. By integrating informed strategies from multiple fields like Geomatics and Urbanism a climate-adaptive and healthy environment can take shape.
Growing With Cooler Green
To create a climate mitigating city through forest urbanism
The project focuses on analyzing cool vegetation characteristics in existing areas and incorporating them into subsequent designs to utilize trees’ cooling capabilities, in order to combating the urban heat island effect and promoting city climate mitigation ability.
Through analyzing the urban ground surface temperature and its relationship with trees, a positive correlation exists. The further design strategy considers tree types, leaf cooling rates, appropriate tree arrangements, and species selection, while addressing factors like shade coverage and adaptability to the urban environment.
Except involves improving existing climate weak areas, this project also formulating a climate mitigation urban development strategy around the urban forest for the city future development.
It’s important to note that the temperature discussed in this project refers specifically to urban surface temperature. ...
The project focuses on analyzing cool vegetation characteristics in existing areas and incorporating them into subsequent designs to utilize trees’ cooling capabilities, in order to combating the urban heat island effect and promoting city climate mitigation ability.
Through analyzing the urban ground surface temperature and its relationship with trees, a positive correlation exists. The further design strategy considers tree types, leaf cooling rates, appropriate tree arrangements, and species selection, while addressing factors like shade coverage and adaptability to the urban environment.
Except involves improving existing climate weak areas, this project also formulating a climate mitigation urban development strategy around the urban forest for the city future development.
It’s important to note that the temperature discussed in this project refers specifically to urban surface temperature.
AR-scape
Pioneering Inclusive and Flexible 'PHYGITAL' Public Spaces in the Augmented Reality Era
To accommodate this transformative potential, inclusive and enduring architectural structures are needed as resilient containers for AR development. This project focuses on designing robust, inclusive public buildings that seamlessly integrate into the urban fabric undergoing AR development. These structures adapt to the evolving needs and activities facilitated by AR, fostering social interaction and a sense of belonging within the community.
The integration of AR technology necessitates a holistic approach to urban design, extending beyond individual buildings to the broader urban context. By leveraging the transformative power of AR, this project envisions digitally enhanced and physically resilient urban environments that accommodate diverse activities and cultivate community. It explores new paradigms for urban design where public buildings serve as adaptable containers for AR experiences, fostering social cohesion and redefining the relationship between people, architecture, and the environment.
Through the integration of AR technology and thoughtful architectural design, this project showcases the potential for vibrant, inclusive, and sustainable urban public spaces in the digital age. By embracing flexibility, durability, and inclusivity, it establishes a foundation for AR-neutral buildings that respond to the evolving needs and aspirations of urban communities, creating a more engaging and harmonious urban environment. ...
To accommodate this transformative potential, inclusive and enduring architectural structures are needed as resilient containers for AR development. This project focuses on designing robust, inclusive public buildings that seamlessly integrate into the urban fabric undergoing AR development. These structures adapt to the evolving needs and activities facilitated by AR, fostering social interaction and a sense of belonging within the community.
The integration of AR technology necessitates a holistic approach to urban design, extending beyond individual buildings to the broader urban context. By leveraging the transformative power of AR, this project envisions digitally enhanced and physically resilient urban environments that accommodate diverse activities and cultivate community. It explores new paradigms for urban design where public buildings serve as adaptable containers for AR experiences, fostering social cohesion and redefining the relationship between people, architecture, and the environment.
Through the integration of AR technology and thoughtful architectural design, this project showcases the potential for vibrant, inclusive, and sustainable urban public spaces in the digital age. By embracing flexibility, durability, and inclusivity, it establishes a foundation for AR-neutral buildings that respond to the evolving needs and aspirations of urban communities, creating a more engaging and harmonious urban environment.
From Parking to the City
An integrated approach to the transformation of Zakopane city into a liveable and sustainable urban environment for its residents
Zakopane needs a transformation of the mobility system in terms of reducing the presence of cars in public spaces in the city while developing a mobility system that includes the spatial specificity of the various urban fabrics in the city (Newman & Kenworthy, 2015). Only by changing the transport system the liveability of public space can be regained.
Given the housing shortage in the city, the development of sustainable mobility also requires a sustainable development perspective.
The strategy of spatial transformation towards sustainable mobility and development must be adapted to neoliberal administrative conditions with limited public budgets and weak bargaining power.
Thanks to the method of research through design as “strongly contextualised research that participates in society” (Nowotny et al. 2010) , with the active participation of the stakeholders, a mobility system transformation strategy was developed based on the perspective of regional cooperation of local tourist municipalities, motivated by a special program of integrated territorial investments. Strategic actions in the long term, including the improvement of spatial quality, have to take into account other partnerships to achieve the goals: cooperation with the private sector.
Strategic actions for improving the quality of public space require both new regulations for its formation and a decision-making system enabling the cooperation of various actors, which have been developed through the simulation of the pilot project.
Thanks to this approach, the strategies for shaping the urban space, its regulations, and the way of implementation have been explored - together with the demonstration of how the needed transformations could look like in reality. ...
Zakopane needs a transformation of the mobility system in terms of reducing the presence of cars in public spaces in the city while developing a mobility system that includes the spatial specificity of the various urban fabrics in the city (Newman & Kenworthy, 2015). Only by changing the transport system the liveability of public space can be regained.
Given the housing shortage in the city, the development of sustainable mobility also requires a sustainable development perspective.
The strategy of spatial transformation towards sustainable mobility and development must be adapted to neoliberal administrative conditions with limited public budgets and weak bargaining power.
Thanks to the method of research through design as “strongly contextualised research that participates in society” (Nowotny et al. 2010) , with the active participation of the stakeholders, a mobility system transformation strategy was developed based on the perspective of regional cooperation of local tourist municipalities, motivated by a special program of integrated territorial investments. Strategic actions in the long term, including the improvement of spatial quality, have to take into account other partnerships to achieve the goals: cooperation with the private sector.
Strategic actions for improving the quality of public space require both new regulations for its formation and a decision-making system enabling the cooperation of various actors, which have been developed through the simulation of the pilot project.
Thanks to this approach, the strategies for shaping the urban space, its regulations, and the way of implementation have been explored - together with the demonstration of how the needed transformations could look like in reality.
A Restorative Last Mile Towards The Erasmus Medical Center, Rotterdam
Improving the quality of last mile reachability and arrival, by assessing societies' opinions on urban stress and restoratives, and digitally researching scenarios by the use of personas
This is done by assessing perceptions on urban stress and restoratives and digitally researching scenarios by the use of personas. Personas are created to react to mobility aspects, resulting in a multi criteria analysis. The motivations summarized are basic needs, personality lifestyle preference, disability, and stress and restorative level. A procedural model in Houdini of the mobility network of Rotterdam, including future scenarios, is used to assess the behavior of the created personas traveling towards the EMC Campus by calculating the weighted sum per route. The output of the simulations shows the taken route, the chosen mode, and the stress and restorative level at arrival from specific personas. The most suitable and preferred routes based on the 4 motivations show significant differences in stress and restorative levels. Spatial aspects in the city influence mental health and design requirements can be advised to minimize urban stress. Previously collected city restoratives and urban stressors are being evaluated by 65 participants in an online survey. Doing stressor and restorative spatial implementations in the simulation shows how personas prefer different routes to potentially improve their wellbeing. Design requirements of the Masterplan can be based on how certain personas perceive the environment differently from others. For people approaching the building by car, it could be more beneficial for the stress and restorative level to have a more monochrome facade and for people approaching the building by slow traffic to have a fine grain facade. The digital model gives a perspective on where the individual personas approach the campus, which influences the master plan differently from all angles. What do persona based design requirements on urban stressors and restoratives derived from digital simulations mean to the design of our future cities? ...
This is done by assessing perceptions on urban stress and restoratives and digitally researching scenarios by the use of personas. Personas are created to react to mobility aspects, resulting in a multi criteria analysis. The motivations summarized are basic needs, personality lifestyle preference, disability, and stress and restorative level. A procedural model in Houdini of the mobility network of Rotterdam, including future scenarios, is used to assess the behavior of the created personas traveling towards the EMC Campus by calculating the weighted sum per route. The output of the simulations shows the taken route, the chosen mode, and the stress and restorative level at arrival from specific personas. The most suitable and preferred routes based on the 4 motivations show significant differences in stress and restorative levels. Spatial aspects in the city influence mental health and design requirements can be advised to minimize urban stress. Previously collected city restoratives and urban stressors are being evaluated by 65 participants in an online survey. Doing stressor and restorative spatial implementations in the simulation shows how personas prefer different routes to potentially improve their wellbeing. Design requirements of the Masterplan can be based on how certain personas perceive the environment differently from others. For people approaching the building by car, it could be more beneficial for the stress and restorative level to have a more monochrome facade and for people approaching the building by slow traffic to have a fine grain facade. The digital model gives a perspective on where the individual personas approach the campus, which influences the master plan differently from all angles. What do persona based design requirements on urban stressors and restoratives derived from digital simulations mean to the design of our future cities?
Religious Heritage as Placemaker for Rural Cores
A toolbox with design implications for revitalization of rural shrinkage regions in the Netherlands by adressing vacant church heritage and the surrounding village core
Deconstructing the Superblock
Urban Transformation of the Superblock in Shenzhen City to shape more livable communities
Livable energy nodes
A pattern language for densification and energy transition in train station areas in the Netherlands
The key proposal of this project is to turn around the dominant paradigm of train station areas. Nodes consuming fossil energy and hectic places oriented on business could evolve into hubs of green energy and livable, equitable neighborhoods. The place-node model established by Luca Bertolini (1996) should be reframed by adding the dimension of livability and energy, to address housing and climate crises.
A pattern language was chosen a method to integrate the observations from case studies, experience from practice, insights from literature, create a catalog of patterns - good practices, and apply it to site-specific design. Interrelated patterns forming a language offer more possibilities than a toolbox or a set of principles, and may help with decision-making and defining the program of a station area with multiple stakeholders.
Applying patterns is in fact programming a station area during workshops with relevant stakeholders. Four design scenarios are demonstrating this process and speculating on future-proof train stations. Short-term (2026) and long-term (2040) scenarios were explored in Amsterdam Sloterdijk and Bergen op Zoom. Designs in two different contexts of large and small station were then assessed by the framework developed from Bertolini’s model, in terms of node, livability, place and energy, demonstrating how could development according to a new paradigm look like.
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The key proposal of this project is to turn around the dominant paradigm of train station areas. Nodes consuming fossil energy and hectic places oriented on business could evolve into hubs of green energy and livable, equitable neighborhoods. The place-node model established by Luca Bertolini (1996) should be reframed by adding the dimension of livability and energy, to address housing and climate crises.
A pattern language was chosen a method to integrate the observations from case studies, experience from practice, insights from literature, create a catalog of patterns - good practices, and apply it to site-specific design. Interrelated patterns forming a language offer more possibilities than a toolbox or a set of principles, and may help with decision-making and defining the program of a station area with multiple stakeholders.
Applying patterns is in fact programming a station area during workshops with relevant stakeholders. Four design scenarios are demonstrating this process and speculating on future-proof train stations. Short-term (2026) and long-term (2040) scenarios were explored in Amsterdam Sloterdijk and Bergen op Zoom. Designs in two different contexts of large and small station were then assessed by the framework developed from Bertolini’s model, in terms of node, livability, place and energy, demonstrating how could development according to a new paradigm look like.
Office-user oriented façade design
An interactive/adaptive design approach
This research aims to investigate the relevant factors of user satisfaction that could be implemented into façade design, while also investigating state of the art interactive/adaptive façade technologies (passive and active) and energy efficient façade design methods, in order to provide design solutions which optimally satisfies office users’ needs of comfort, and therefore increases work productivity, and also supports nearly energy neutrality of office buildings. This leads to the research question of, “How can an interactive/adaptive office building façade element be designed to optimally satisfy its users in order to increase work productivity and to support nearly energy neutrality of office buildings?”. Optimal indoor satisfaction is defined as office users being thermally comfortable, experiencing comfort in the air quality indoors, the acoustics, and the lighting, and also when other human preferences are met such as, having control of their environment, having a view, and having an appealing place to work.
Based on literature review regarding user satisfaction, façade design, state of the art interactive/adaptive technologies, and energy efficient design methods, the design considerations were stipulated. These are user comfort, user control, energy efficiency, and user preferences. The user preferences is the most subjective criteria, because it expresses the preferences and desires of specific type of people. Therefore, this research presents office façade designs for specific type of users, namely the Energy Efficient archetype, the Self-Adaptive environment archetype, and the Full-Control of their environment archetype. The evaluation of these design configurations show that it is almost impossible to have one interactive/adaptive façade design that complies with all of the user
preferences of all types of users, because every type of user has different preferences and some might contradict each other. Nevertheless, this research concludes on design characteristics derived from the presented design
configurations, which show how the most optimal officer-user oriented façade design should function, that can ensure user satisfaction for different types of users and can help its building become nearly energy neutral. ...
This research aims to investigate the relevant factors of user satisfaction that could be implemented into façade design, while also investigating state of the art interactive/adaptive façade technologies (passive and active) and energy efficient façade design methods, in order to provide design solutions which optimally satisfies office users’ needs of comfort, and therefore increases work productivity, and also supports nearly energy neutrality of office buildings. This leads to the research question of, “How can an interactive/adaptive office building façade element be designed to optimally satisfy its users in order to increase work productivity and to support nearly energy neutrality of office buildings?”. Optimal indoor satisfaction is defined as office users being thermally comfortable, experiencing comfort in the air quality indoors, the acoustics, and the lighting, and also when other human preferences are met such as, having control of their environment, having a view, and having an appealing place to work.
Based on literature review regarding user satisfaction, façade design, state of the art interactive/adaptive technologies, and energy efficient design methods, the design considerations were stipulated. These are user comfort, user control, energy efficiency, and user preferences. The user preferences is the most subjective criteria, because it expresses the preferences and desires of specific type of people. Therefore, this research presents office façade designs for specific type of users, namely the Energy Efficient archetype, the Self-Adaptive environment archetype, and the Full-Control of their environment archetype. The evaluation of these design configurations show that it is almost impossible to have one interactive/adaptive façade design that complies with all of the user
preferences of all types of users, because every type of user has different preferences and some might contradict each other. Nevertheless, this research concludes on design characteristics derived from the presented design
configurations, which show how the most optimal officer-user oriented façade design should function, that can ensure user satisfaction for different types of users and can help its building become nearly energy neutral.
Victory compact city
Fostering urban life in the compact city to optimize high density urban living
The influence of the visible views on cyclists' route choices
A geospatial approach for the measurement of the determinants in the urban environment based on 3D isovists and cyclists’ GPS trajectories in Amsterdam
A Virtual Future for London
The impact of virtual reality technology on the daily life of people, and the urban fabric
In 2012, the technology saw a new phase of development start. Now, professions like architecture and urban design, professions that try to communicate ideas, have started to implement the technology. The entertainment industry is running with it. The first commercial sets have been a success. This time, it seems that VR is here to stay.
What happens then with the environment that we can see? This question becomes relevant now. Cyberpunk - a submovement of science fiction - always shows us the dystopian image. The metropole becomes neglected as people leave behind the physical world and loose themselves in the digital.
These works of fiction have functioned as a red flag and have inspired this thesis. Within, the discussion is not whether or when VR is going to feature in the daily lives of people - the question is what the effect will be.
Through the lense of VR development, current developments in the urban public space are scrutinized. The objective: to make sure that neglecting the city is not the path humanity will end upon. ...
In 2012, the technology saw a new phase of development start. Now, professions like architecture and urban design, professions that try to communicate ideas, have started to implement the technology. The entertainment industry is running with it. The first commercial sets have been a success. This time, it seems that VR is here to stay.
What happens then with the environment that we can see? This question becomes relevant now. Cyberpunk - a submovement of science fiction - always shows us the dystopian image. The metropole becomes neglected as people leave behind the physical world and loose themselves in the digital.
These works of fiction have functioned as a red flag and have inspired this thesis. Within, the discussion is not whether or when VR is going to feature in the daily lives of people - the question is what the effect will be.
Through the lense of VR development, current developments in the urban public space are scrutinized. The objective: to make sure that neglecting the city is not the path humanity will end upon.
Streets as Places
Reconnecting Toronto with its waterfront by rediscovering streets as social places
Productive Addis
Increasing accessibility to local income generation by designing a productive open space system
Wi-Fi network-based indoor localisation
The case of the TU Delft campus
VRbanism
Assessing Virtual Reality as an Urban Design Tool
This project focuses on the application of VR in an urban design process with current state of the art VR hard- and software. A design area was converted into a 3D virtual environment, a VR design tool was created and then used to create multiple design variants in VR. The lessons that were learned during this research form a first step towards new design methods, making use of the possibilities of software and immersion offered by VR. ...
This project focuses on the application of VR in an urban design process with current state of the art VR hard- and software. A design area was converted into a 3D virtual environment, a VR design tool was created and then used to create multiple design variants in VR. The lessons that were learned during this research form a first step towards new design methods, making use of the possibilities of software and immersion offered by VR.
Towards point cloud harmonization
Harmonization of point cloud datasets with varying coordinate reference systems
Chronocity
Technical Report Towards an Open Point Cloud Map supporting on-the-fly change detection
The Chronocity-team strives to create an online interactive tool which gives the user the ability to view, explore and analyze massive point cloud datasets on-the-fly. Since the limited timespan in which the project should take place this would not yield a fully optimized application, but at least the general principles are defined and evaluated on for a more defined future in the development of the OPCM. A large portion of the efforts will go into making the data and analyses available to the public - in an interactive and user-friendly way; because without this availability, the underlying principles are not brought to the public also. Regarding these underlying principles the most important one is change detection. During the project a suitable algorithm is designed and evaluated for detecting new, removed and changed geometric points.
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The Chronocity-team strives to create an online interactive tool which gives the user the ability to view, explore and analyze massive point cloud datasets on-the-fly. Since the limited timespan in which the project should take place this would not yield a fully optimized application, but at least the general principles are defined and evaluated on for a more defined future in the development of the OPCM. A large portion of the efforts will go into making the data and analyses available to the public - in an interactive and user-friendly way; because without this availability, the underlying principles are not brought to the public also. Regarding these underlying principles the most important one is change detection. During the project a suitable algorithm is designed and evaluated for detecting new, removed and changed geometric points.