L.M.M. de Wit
Please Note
23 records found
1
Spaces of Impact
Architecture as a Medium for Social Activation
The research phase explores how architectural space can be designed to convey narratives that move beyond symbolism and instead engage visitors through experience. Drawing from three theoretical fields, narrative psychology, experience design, and narrative architecture, the study identifies 5 key qualities that support emotional engagement, memory formation, and behavioural reflection. An analysis of 24 architectural and non-architectural case studies results in the identification of a practical toolbox with insights into design tools intended to guide message-driven architectural design.
In the second half of the graduation project, this theoretical framework is tested through a research-by-design approach. The design ‘Dripping Data’ outcome is a travelling pavilion that communicates the societal issue of Dark Data: the invisible environmental impact of digital data storage. The pavilion addresses the paradox of increasing efficiency leading to increased consumption and highlights the hidden energy and water demands of data centres. Structured according to the three-act structure, introduction, confrontation, and resolution, the pavilion guides visitors through a carefully choreographed spatial journey. Each space applies specific design tools from the research framework, such as controlled sequencing, interaction, and moments of reflection, to translate abstract information into embodied experience.
The pavilion is designed as a floating, demountable structure situated on a push barge, allowing it to spread the message by travelling between cities while remaining physically connected to water, a key narrative element in the project. Sustainability, adaptability, and material responsibility are integral to the design, aligning with the project’s message. Water functions both as a sensory medium and as a narrative actor, gradually shifting from background presence to the central character.
By integrating theory, analysis, and design, this graduation project demonstrates how architecture can move beyond passive representation and become an active medium for communication and reflection. The project proposes a transferable design framework that can be applied to other societal topics, positioning architecture as a powerful tool for raising awareness, encouraging dialogue, and inspiring individual responsibility. ...
The research phase explores how architectural space can be designed to convey narratives that move beyond symbolism and instead engage visitors through experience. Drawing from three theoretical fields, narrative psychology, experience design, and narrative architecture, the study identifies 5 key qualities that support emotional engagement, memory formation, and behavioural reflection. An analysis of 24 architectural and non-architectural case studies results in the identification of a practical toolbox with insights into design tools intended to guide message-driven architectural design.
In the second half of the graduation project, this theoretical framework is tested through a research-by-design approach. The design ‘Dripping Data’ outcome is a travelling pavilion that communicates the societal issue of Dark Data: the invisible environmental impact of digital data storage. The pavilion addresses the paradox of increasing efficiency leading to increased consumption and highlights the hidden energy and water demands of data centres. Structured according to the three-act structure, introduction, confrontation, and resolution, the pavilion guides visitors through a carefully choreographed spatial journey. Each space applies specific design tools from the research framework, such as controlled sequencing, interaction, and moments of reflection, to translate abstract information into embodied experience.
The pavilion is designed as a floating, demountable structure situated on a push barge, allowing it to spread the message by travelling between cities while remaining physically connected to water, a key narrative element in the project. Sustainability, adaptability, and material responsibility are integral to the design, aligning with the project’s message. Water functions both as a sensory medium and as a narrative actor, gradually shifting from background presence to the central character.
By integrating theory, analysis, and design, this graduation project demonstrates how architecture can move beyond passive representation and become an active medium for communication and reflection. The project proposes a transferable design framework that can be applied to other societal topics, positioning architecture as a powerful tool for raising awareness, encouraging dialogue, and inspiring individual responsibility.
The M4H district, selected for its future developments and material availability, serves as the project's site. The proposed design envisions a dynamic park landscape, featuring a central pavilion and a series of smaller, adaptable pavilions. This evolving park occupies vacant redevelopment plots, utilizing phytoremediation for soil decontamination, and gradually creating new construction ground. During this interim, architectural practices are invited to use the park as an experimentation ground, constructing small, publicly accessible pavilions from reclaimed materials. The existing Ferro factory is repurposed as a "material pavilion" for storage, manufacturing, and assembly, while the adjacent Ferro dome is transformed into flexible office and exhibition spaces for architectural firms. Concluding the design's vision, a biennial event will regularly showcase innovative projects to a global audience, fostering ongoing inspiration within the architectural community. ...
The M4H district, selected for its future developments and material availability, serves as the project's site. The proposed design envisions a dynamic park landscape, featuring a central pavilion and a series of smaller, adaptable pavilions. This evolving park occupies vacant redevelopment plots, utilizing phytoremediation for soil decontamination, and gradually creating new construction ground. During this interim, architectural practices are invited to use the park as an experimentation ground, constructing small, publicly accessible pavilions from reclaimed materials. The existing Ferro factory is repurposed as a "material pavilion" for storage, manufacturing, and assembly, while the adjacent Ferro dome is transformed into flexible office and exhibition spaces for architectural firms. Concluding the design's vision, a biennial event will regularly showcase innovative projects to a global audience, fostering ongoing inspiration within the architectural community.
Patroon
The new contemporary fashion museum for The Netherlands
The City & Experiencing its Layered Past
An exploration of the sensory meanings, impacts, and design principles of objects in (semi-)public spaces
An overview of design principles and accompanied visitor experiences is created. The main types of experiences that have been identified are: contemplation, experiment/play, movement, surprise/wonder, and (unexpected) social interaction. Useful architectural tools to achieve these experiences entail, among others, the use of material, play with light, the relation (or disconnection) to place and its history, shape, sound, and perspective. Lastly, it is important to note that experience is rather subjective, even though these architectural principles can guide the experience. Therefore, urban planners and designers are encouraged to thoroughly investigate the case specific context to determine the most fit design.
These findings have been used to create three interventions following Kostverlorenvaart, a body of water located in the city of Amsterdam. By using the history of place as an additional guiding theme and incorporating a flexible structure that can be adapted to temporary needs, three pavilions have been created to help (re)connect city inhabitants to their direct surroundings. The project outlines a blueprint for urban interventions that can be implented in other cities to help counterbalance these fast paced environments. ...
An overview of design principles and accompanied visitor experiences is created. The main types of experiences that have been identified are: contemplation, experiment/play, movement, surprise/wonder, and (unexpected) social interaction. Useful architectural tools to achieve these experiences entail, among others, the use of material, play with light, the relation (or disconnection) to place and its history, shape, sound, and perspective. Lastly, it is important to note that experience is rather subjective, even though these architectural principles can guide the experience. Therefore, urban planners and designers are encouraged to thoroughly investigate the case specific context to determine the most fit design.
These findings have been used to create three interventions following Kostverlorenvaart, a body of water located in the city of Amsterdam. By using the history of place as an additional guiding theme and incorporating a flexible structure that can be adapted to temporary needs, three pavilions have been created to help (re)connect city inhabitants to their direct surroundings. The project outlines a blueprint for urban interventions that can be implented in other cities to help counterbalance these fast paced environments.
In response to these findings, I introduce a design concept for pavilions dedicated to women, strategically integrated within the network of the UVA (Units for the Articulation of Life) in Medellín, Colombia. Through the project, I emphasize the creation of a community of mutual care among residents, exploring how bonds can form both during construction and utilization of space. These pavilions are envisioned as transformative places, where women are encouraged to actively participate in construction, subsequent management, and adaptation of the building to evolving needs. The project is tailored for community construction, ensuring local ownership and long-term sustainability.
The selection of bamboo as the primary building material comes from the appreciation of its environmental sustainability benefits but also its transformative potential to empower women in construction. Being lightweight, safe, and easy to work with, it is suitable to facilitate active participation of women in the construction process. To maximize bamboo’s sustainability benefits, I complement it with a choice of biobased materials for the roof, and I propose concepts for demountable foundations and joints to ensure the circularity of the design.
This project contributes to the broader debate on urban safety and social inclusion. Through addressing both social and environmental aspects of sustainability, it enhances women's safety while fostering a more equitable and resilient urban environment. ...
In response to these findings, I introduce a design concept for pavilions dedicated to women, strategically integrated within the network of the UVA (Units for the Articulation of Life) in Medellín, Colombia. Through the project, I emphasize the creation of a community of mutual care among residents, exploring how bonds can form both during construction and utilization of space. These pavilions are envisioned as transformative places, where women are encouraged to actively participate in construction, subsequent management, and adaptation of the building to evolving needs. The project is tailored for community construction, ensuring local ownership and long-term sustainability.
The selection of bamboo as the primary building material comes from the appreciation of its environmental sustainability benefits but also its transformative potential to empower women in construction. Being lightweight, safe, and easy to work with, it is suitable to facilitate active participation of women in the construction process. To maximize bamboo’s sustainability benefits, I complement it with a choice of biobased materials for the roof, and I propose concepts for demountable foundations and joints to ensure the circularity of the design.
This project contributes to the broader debate on urban safety and social inclusion. Through addressing both social and environmental aspects of sustainability, it enhances women's safety while fostering a more equitable and resilient urban environment.
Mental Wellbeing & Space
Spaces for Mental Health & Wellbeing after Dislocation
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De Kabelstraat
Een katalysator voor de publieke ruimte aan de Schieoevers in Delft
Ontwerpproject: een bruisende publieke straat dwars door de oude kabelfabriek heen.
De Kabelstraat; een straat die de omliggende gebieden en haar diverse gebruikers verbindt.
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Ontwerpproject: een bruisende publieke straat dwars door de oude kabelfabriek heen.
De Kabelstraat; een straat die de omliggende gebieden en haar diverse gebruikers verbindt.
The coastal environment as a laboratory
Architecture and embodied experiences
Gardens of Dialectics
A story of decay and reconstruction
The future of countryside living
Integrating the transition towards nature inclusive agriculture with the development of new countryside homes
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Curating Experiences
Rethinking the Estate Landscape for Sensorial Affordances
The wild plant library
Approaching the urban wilderness
Today, new and renovated buildings stand between neglected ruins and stalled constructions, many of them overgrown by spontaneous vegetation. Plants have taken over the leftovers of war, shaping a new kind of space that is neither completely urban nor wild: the urban wilderness. And if we look even closer into this combination of apparently dissimilar conditions, we will find a kind of coexistence that goes beyond the sharing of spaces in the city. What was once an area of general destruction is now covered by plants growing directly from war debris and contaminated soils. With time, man-made and plants have further entangled, forming hybrids where matter and life intersect and support each other, turning ruined areas into the perfect ground for new interactions between humans and non-humans. ...
Today, new and renovated buildings stand between neglected ruins and stalled constructions, many of them overgrown by spontaneous vegetation. Plants have taken over the leftovers of war, shaping a new kind of space that is neither completely urban nor wild: the urban wilderness. And if we look even closer into this combination of apparently dissimilar conditions, we will find a kind of coexistence that goes beyond the sharing of spaces in the city. What was once an area of general destruction is now covered by plants growing directly from war debris and contaminated soils. With time, man-made and plants have further entangled, forming hybrids where matter and life intersect and support each other, turning ruined areas into the perfect ground for new interactions between humans and non-humans.
Samen Leven
A research about elements in architecture which contributes to a healthier environment
Het Westerpoorthuis
Een huis voor ons leven, met elkaar ouder worden
The design assignment comes forward out of the result of the research of the (changing) needs of ‘city-elderly’ and the research of the elements that enhance contact within the neighborhood. The design can be seen as a case study in which a new perspective on the typology of independent elderly living is given, in combination with a program and functions that can enhance contact between generations. The design consists of a cluster of buildings within the existing city structure with a combination of living for the elderly, welfare, care and neighborhood functions.
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The design assignment comes forward out of the result of the research of the (changing) needs of ‘city-elderly’ and the research of the elements that enhance contact within the neighborhood. The design can be seen as a case study in which a new perspective on the typology of independent elderly living is given, in combination with a program and functions that can enhance contact between generations. The design consists of a cluster of buildings within the existing city structure with a combination of living for the elderly, welfare, care and neighborhood functions.
Places for Freedom
Revalue of unfinished landscapes through architectural structures
Preliminary to the design a research was done on the unfinished, abandoned landscapes of Rotterdam: places in the city that lost their formal use, are left behind and often taken over by nature. Those places fascinated me as they actually oppose the productive and planned city and the effects thereof. In order to find the proper methods to explore and close read those places, a study was done in psychogeography. Psychogeography is an exploration of urban environments that emphasizes playfulness and ‘drifting’ to find unexpected perspectives and therefore can create new awareness of places. Walking, the merit of wandering, as the main act of the research for encountering those places, means slowing down which allows close reading of space, remembrance and let in the invisible sensory experience. Furthermore, the methods photographing, drawing and writing were used to document, represent and make them legible for others. It allowed me to perceive the specific qualities of the observed places and lead to a categorization of different types of unfinished landscapes found in Rotterdam. For the design proposal, the three typical unfinished landscapes of Rotterdam are being exposed: the wasteland in the city, the in-between landscape and the industrial landscape.
With the design ‘Places for Freedom’ I create architectural structures inside those chosen unfinished landscapes to offer an alternative way of being in and thinking about the city. These structures are inviting one to be present in the moment and provides a sensory experience of a place, they are enhancing the specific qualities of each landscape. ‘Places for Freedom’ offers a break in our routinized journeys within the city, a closer relationship with our natural environment and moments for intimate informal encounters, not only with humans, but also with animals and plants which are the other inhabitants of the city.
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Preliminary to the design a research was done on the unfinished, abandoned landscapes of Rotterdam: places in the city that lost their formal use, are left behind and often taken over by nature. Those places fascinated me as they actually oppose the productive and planned city and the effects thereof. In order to find the proper methods to explore and close read those places, a study was done in psychogeography. Psychogeography is an exploration of urban environments that emphasizes playfulness and ‘drifting’ to find unexpected perspectives and therefore can create new awareness of places. Walking, the merit of wandering, as the main act of the research for encountering those places, means slowing down which allows close reading of space, remembrance and let in the invisible sensory experience. Furthermore, the methods photographing, drawing and writing were used to document, represent and make them legible for others. It allowed me to perceive the specific qualities of the observed places and lead to a categorization of different types of unfinished landscapes found in Rotterdam. For the design proposal, the three typical unfinished landscapes of Rotterdam are being exposed: the wasteland in the city, the in-between landscape and the industrial landscape.
With the design ‘Places for Freedom’ I create architectural structures inside those chosen unfinished landscapes to offer an alternative way of being in and thinking about the city. These structures are inviting one to be present in the moment and provides a sensory experience of a place, they are enhancing the specific qualities of each landscape. ‘Places for Freedom’ offers a break in our routinized journeys within the city, a closer relationship with our natural environment and moments for intimate informal encounters, not only with humans, but also with animals and plants which are the other inhabitants of the city.
City Plaza
Designing a new relationship to the water
Designing for Compact Living Spaces
An Exploration Tool for the Ultimate Tiny House Experience
This project focuses on this 'why-gap' by designing an exploration tool that helps people to find their ultimate Tiny House experience and this way create a strong base for designing their own Tiny House.
To gain knowledge about the context, target group, and existing Tiny Houses, multiple types of research are conducted. In a contextual research, Tiny House residents are asked to share their experiences to find out which different values can be distinguished per resident. In the user research, the target groups are defined to see how the tool could contribute to each of the different groups. The reference analysis is used to map out the different characteristic elements that determine the design and character of a Tiny House.
From these researches, a design model arose, where the 'why' forms the base of the design, with the user and its values central. The 'how' builds on to this base, where the choices of the user as the determinants are central. Finally, these two layers serve as the foundation for the design of the Tiny House.
The final design: Tiny Roots is a toolkit that can be used in a series of sessions, for users to explore their ultimate Tiny House experience by answering this 'why' and 'how' first before designing the 'what': the Tiny House itself. It serves as the roots for designing a Tiny House that meets all values and wishes, matches the personality of the resident and this way create the ultimate Tiny House experience.
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This project focuses on this 'why-gap' by designing an exploration tool that helps people to find their ultimate Tiny House experience and this way create a strong base for designing their own Tiny House.
To gain knowledge about the context, target group, and existing Tiny Houses, multiple types of research are conducted. In a contextual research, Tiny House residents are asked to share their experiences to find out which different values can be distinguished per resident. In the user research, the target groups are defined to see how the tool could contribute to each of the different groups. The reference analysis is used to map out the different characteristic elements that determine the design and character of a Tiny House.
From these researches, a design model arose, where the 'why' forms the base of the design, with the user and its values central. The 'how' builds on to this base, where the choices of the user as the determinants are central. Finally, these two layers serve as the foundation for the design of the Tiny House.
The final design: Tiny Roots is a toolkit that can be used in a series of sessions, for users to explore their ultimate Tiny House experience by answering this 'why' and 'how' first before designing the 'what': the Tiny House itself. It serves as the roots for designing a Tiny House that meets all values and wishes, matches the personality of the resident and this way create the ultimate Tiny House experience.